Tizen 2.0 Release 2.0_release
authorHyungKyu Song <hk76.song@samsung.com>
Fri, 15 Feb 2013 06:12:24 +0000 (15:12 +0900)
committerHyungKyu Song <hk76.song@samsung.com>
Fri, 15 Feb 2013 06:12:24 +0000 (15:12 +0900)
133 files changed:
AUTHORS [new file with mode: 0755]
LICENSE.Apache-2.0 [new file with mode: 0755]
NOTICE [new file with mode: 0755]
README.txt [new file with mode: 0755]
_locales/en_US/messages.json [new file with mode: 0755]
_locales/locales.json [new file with mode: 0755]
audio/Bowling_BallMove.ogg [new file with mode: 0755]
audio/Bowling_CorrectAnswer.ogg [new file with mode: 0755]
audio/Bowling_IncorrectAnswer.ogg [new file with mode: 0755]
audio/Bowling_KnockOverPins_01.ogg [new file with mode: 0755]
audio/Bowling_KnockOverPins_02.ogg [new file with mode: 0755]
audio/Bowling_PresentAnswer.ogg [new file with mode: 0755]
audio/Tenframe_Pirates_Vo_Intro.ogg [new file with mode: 0755]
audio/Tenframe_Pirates_Vo_SaveAPirate.ogg [new file with mode: 0755]
audio/fueladd.ogg [new file with mode: 0755]
audio/fueldel.ogg [new file with mode: 0755]
audio/fullalarm.ogg [new file with mode: 0755]
audio/ocean.ogg [new file with mode: 0755]
audio/rocketignite.ogg [new file with mode: 0755]
audio/rocketlaunch.ogg [new file with mode: 0755]
audio/rocketstart.ogg [new file with mode: 0755]
audio/shipslide.ogg [new file with mode: 0755]
config.xml [new file with mode: 0755]
css/help.css [new file with mode: 0755]
css/license.css [new file with mode: 0755]
css/main.css [new file with mode: 0755]
fonts/Alfa_Slab_One/AlfaSlabOne-Regular.ttf [new file with mode: 0755]
fonts/Alfa_Slab_One/OFL.txt [new file with mode: 0755]
fonts/Black_Ops_One/BlackOpsOne.ttf [new file with mode: 0755]
fonts/Black_Ops_One/OFL.txt [new file with mode: 0755]
fonts/Bree_Serif/BreeSerif-Regular.ttf [new file with mode: 0755]
fonts/Bree_Serif/OFL.txt [new file with mode: 0755]
fonts/Medula_One/MedulaOne-Regular.ttf [new file with mode: 0755]
fonts/Medula_One/OFL.txt [new file with mode: 0755]
fonts/Montserrat/Montserrat-Regular.ttf [new file with mode: 0755]
fonts/Montserrat/OFL.txt [new file with mode: 0755]
icon.png [new file with mode: 0755]
images/bowling/Button_A.png [new file with mode: 0755]
images/bowling/Button_B.png [new file with mode: 0755]
images/bowling/background.png [new file with mode: 0755]
images/bowling/ball.png [new file with mode: 0755]
images/bowling/bowling_ball.png [new file with mode: 0755]
images/bowling/bowling_rawbg.png [new file with mode: 0755]
images/bowling/great_job_bkgrd.png [new file with mode: 0755]
images/bowling/inset.png [new file with mode: 0755]
images/bowling/number_bkgrd.png [new file with mode: 0755]
images/bowling/number_bkgrd_active.png [new file with mode: 0755]
images/bowling/number_tray.png [new file with mode: 0755]
images/bowling/pin_large.png [new file with mode: 0755]
images/bowling/pin_noshadow.png [new file with mode: 0755]
images/bowling/pin_shadow.png [new file with mode: 0755]
images/bowling/pin_small.png [new file with mode: 0755]
images/bowling/pin_x_small.png [new file with mode: 0755]
images/bowling/roll_ball_active.png [new file with mode: 0755]
images/bowling/roll_ball_inactive.png [new file with mode: 0755]
images/bowling/scroller.png [new file with mode: 0755]
images/bowling/tenframe_grid.png [new file with mode: 0755]
images/bowling/tenframe_grid_small.png [new file with mode: 0755]
images/bowling/tenframe_grid_small_green.png [new file with mode: 0755]
images/bowling/tenframe_grid_small_red.png [new file with mode: 0755]
images/bowling/wood_bg.png [new file with mode: 0755]
images/bowling/wood_bkgrd.png [new file with mode: 0755]
images/gamemenu/main_menu_active.png [new file with mode: 0755]
images/gamemenu/main_menu_inactive.png [new file with mode: 0755]
images/gamemenu/menu_overlay.png [new file with mode: 0755]
images/gamemenu/menu_tri_down.png [new file with mode: 0755]
images/gamemenu/menu_tri_up.png [new file with mode: 0755]
images/gamemenu/new_game_active.png [new file with mode: 0755]
images/gamemenu/new_game_inactive.png [new file with mode: 0755]
images/home/background.png [new file with mode: 0755]
images/home/bowling_active.png [new file with mode: 0755]
images/home/bowling_inactive.png [new file with mode: 0755]
images/home/pirates_active.png [new file with mode: 0755]
images/home/pirates_inactive.png [new file with mode: 0755]
images/home/rockets_active.png [new file with mode: 0755]
images/home/rockets_inactive.png [new file with mode: 0755]
images/pirates/btn_green.png [new file with mode: 0755]
images/pirates/btn_green_small.png [new file with mode: 0755]
images/pirates/btn_red.png [new file with mode: 0755]
images/pirates/btn_red_small.png [new file with mode: 0755]
images/pirates/island.png [new file with mode: 0755]
images/pirates/pirate_boat.png [new file with mode: 0755]
images/pirates/pirate_parts/blue_pirate_body.png [new file with mode: 0755]
images/pirates/pirate_parts/blue_pirate_full.png [new file with mode: 0755]
images/pirates/pirate_parts/blue_pirate_l_arm.png [new file with mode: 0755]
images/pirates/pirate_parts/blue_pirate_r_arm.png [new file with mode: 0755]
images/pirates/pirate_parts/green_pirate_body.png [new file with mode: 0755]
images/pirates/pirate_parts/green_pirate_full.png [new file with mode: 0755]
images/pirates/pirate_parts/green_pirate_l_arm.png [new file with mode: 0755]
images/pirates/pirate_parts/green_pirate_r_arm.png [new file with mode: 0755]
images/pirates/pirate_parts/red_pirate_body.png [new file with mode: 0755]
images/pirates/pirate_parts/red_pirate_full.png [new file with mode: 0755]
images/pirates/pirate_parts/red_pirate_l_arm.png [new file with mode: 0755]
images/pirates/pirate_parts/red_pirate_r_arm.png [new file with mode: 0755]
images/pirates/scroller.png [new file with mode: 0755]
images/pirates/shipdistant.png [new file with mode: 0755]
images/pirates/sky.png [new file with mode: 0755]
images/pirates/small_boat.png [new file with mode: 0755]
images/pirates/small_tenframe.png [new file with mode: 0755]
images/pirates/water.png [new file with mode: 0755]
images/rockets/Untitled-3.png [new file with mode: 0755]
images/rockets/bottle.png [new file with mode: 0755]
images/rockets/bottles/bottle_1.png [new file with mode: 0755]
images/rockets/bottles/bottle_2.png [new file with mode: 0755]
images/rockets/bottles/bottle_3.png [new file with mode: 0755]
images/rockets/bottles/bottle_4.png [new file with mode: 0755]
images/rockets/drop.png [new file with mode: 0755]
images/rockets/flame.png [new file with mode: 0755]
images/rockets/light_bulb.png [new file with mode: 0755]
images/rockets/light_bulb_green.png [new file with mode: 0755]
images/rockets/light_bulb_red.png [new file with mode: 0755]
images/rockets/minus.png [new file with mode: 0755]
images/rockets/plus.png [new file with mode: 0755]
images/rockets/rocket.png [new file with mode: 0755]
images/rockets/rocket_flying.png [new file with mode: 0755]
images/rockets/rocket_glow.png [new file with mode: 0755]
images/rockets/rocket_icon_blue.png [new file with mode: 0755]
images/rockets/rocket_icon_yellow.png [new file with mode: 0755]
images/rockets/rockets_background.png [new file with mode: 0755]
images/rockets/smoke_glow.png [new file with mode: 0755]
images/rockets/structures.png [new file with mode: 0755]
index.html [new file with mode: 0755]
js/animation.js [new file with mode: 0755]
js/bowling.js [new file with mode: 0755]
js/help.js [new file with mode: 0755]
js/jquery-1.7.2.min.js [new file with mode: 0755]
js/license.js [new file with mode: 0755]
js/main.js [new file with mode: 0755]
js/pirates.js [new file with mode: 0755]
js/rockets.js [new file with mode: 0755]
js/sound.js [new file with mode: 0755]
manifest.json [new file with mode: 0755]
signature1.xml [new file with mode: 0644]

diff --git a/AUTHORS b/AUTHORS
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--- /dev/null
+++ b/AUTHORS
@@ -0,0 +1 @@
+Todd Brandt <todd.e.brandt at intel dot com>
diff --git a/LICENSE.Apache-2.0 b/LICENSE.Apache-2.0
new file mode 100755 (executable)
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--- /dev/null
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+
+                                 Apache License
+                           Version 2.0, January 2004
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diff --git a/NOTICE b/NOTICE
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--- /dev/null
+++ b/NOTICE
@@ -0,0 +1,4 @@
+Copyright (c) 2012, Intel Corporation.
+
+This program is licensed under the terms and conditions of the Apache License, version 2.0.
+The full text of the Apache License is at http://www.apache.org/licenses/LICENSE-2.0
diff --git a/README.txt b/README.txt
new file mode 100755 (executable)
index 0000000..23c3f1a
--- /dev/null
@@ -0,0 +1,119 @@
+Ten Frame Math
+
+Author: Todd Brandt <todd.e.brandt@intel.com>
+
+This application is written using HTML5/css3/jquery javascript library and is
+distributed under Apache2.0 license.
+
+IMAGES
+-----------------------------------------------------------------------------
+
+all images in the images/ folder are created by Intel Corp.
+they are licensed under the Creative Commons Attribution 3.0 license
+http://creativecommons.org/licenses/by/3.0/us/
+
+FONTS
+-----------------------------------------------------------------------------
+
+AlfaSlabOne-Regular.ttf
+Copyright (c) 2011, JM Sole (http://jmsole.cl|info@jmsole.cl),
+with Reserved Font Name "Alfa Slab".
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+BreeSerif-Regular.ttf
+Copyright (c) 2011, TypeTogether (www.type-together.com),
+with Reserved Font Names "Bree" and "Bree Serif"
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+MedulaOne-Regular.ttf
+Copyright (c) 2011 by LatinoType Limitada (luciano@latinotype.com),
+with Reserved Font Names "Medula One"
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+Montserrat-Regular.ttf
+Copyright (c) 2011 Julieta Ulanovsky (julieta.ulanovsky@gmail.com),
+with Reserved Font Names "Montserrat"
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+BlackOpsOne.ttf
+Copyright (c) 2011 by Sorkin Type Co (www.sorkintype.com),
+with Reserved Font Names "Black Ops" and "Black Ops One".
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+
+SOUNDS
+-----------------------------------------------------------------------------
+
+Bowling_BallMove.ogg
+Origin: http://www.soundsnap.com/bowling_roll_closeperspective_strike_multiplepins_fienup_003
+License: http://www.soundsnap.com/licence
+
+Bowling_KnockOverPins_01.ogg
+Origin: http://www.soundsnap.com/Bowling_Roll_ClosePerspective_Strike_MultiplePins_Fienup_001
+License: http://www.soundsnap.com/licence
+
+Bowling_KnockOverPins_02.ogg
+Origin: http://www.soundsnap.com/bowling_roll_closeperspective_strike_multiplepins_fienup_003
+License: http://www.soundsnap.com/licence
+
+Bowling_PresentAnswer.ogg:
+Origin: http://www.freesound.org/people/spt3125/sounds/24810/
+License: CC0 1.0
+
+shipslide.ogg:
+Origin: http://www.freesound.org/people/3bagbrew/sounds/59564/
+License: CC BY 3.0
+
+ocean.ogg:
+Origin: http://www.freesound.org/people/CGEffex/sounds/93678/
+License: CC BY 3.0
+
+rocketstart.ogg:
+Origin: http://www.freesound.org/people/noirenex/sounds/98883/
+License: CC BY 3.0
+
+fueladd.ogg, fueldel.ogg:
+Origin: http://www.freesound.org/people/dobroide/sounds/4920/
+License: CC BY 3.0
+
+fullalarm.ogg:
+Origin: http://www.freesound.org/people/sirplus/sounds/25031/
+License: CC BY 3.0
+
+rocketignite.ogg:
+Origin: http://www.freesound.org/people/Robinhood76/sounds/125810/
+License: CC BY 3.0
+
+rocketlaunch.ogg:
+Origin: http://www.freesound.org/people/CGEffex/sounds/100772/
+License: CC BY 3.0
+
+These files were created by Intel Corp. and are licensed under
+the Creative Commons Attribution 3.0 license http://creativecommons.org/licenses/by/3.0/us/
+Bowling_CorrectAnswer.ogg,
+Bowling_IncorrectAnswer.ogg,
+Tenframe_Pirates_Vo_Intro.ogg,
+Tenframe_Pirates_Vo_SaveAPirate.ogg
+
+LIBRARIES
+-----------------------------------------------------------------------------
+
+jQuery JavaScript Library
+Copyright 2011, John Resig
+Dual licensed under the MIT or GPL Version 2 licenses.
+http://jquery.org/license
+
+KNOWN ISSUES
+-----------------------------------------------------------------------------
+1) Sound performance on the emulator and device is choppy, it's a platform issue
+   with the first tizen release.
diff --git a/_locales/en_US/messages.json b/_locales/en_US/messages.json
new file mode 100755 (executable)
index 0000000..f15543f
--- /dev/null
@@ -0,0 +1,31 @@
+{
+    "pirates_title": {"message": "PIRATE RESCUE"},
+    "rockets_title": {"message": "ROCKET LAUNCH"},
+    "bowling_title": {"message": "BOWLING ALLEY"},
+    "pirates_msg1": {"message": "There are <b></b> pirates on the island.<br>Help load them onto ships."},
+    "pirates_msg2p": {"message": "This ship can hold <b></b> more pirates.<br>Drag the pirates to the ship."},
+    "pirates_msg2s": {"message": "This ship can hold <b>1</b> more pirate.<br>Drag him to the ship."},
+    "pirates_msg3": {"message": "Good Job! We'll be back for more."},
+    "pirates_msg4": {"message": "Good Job! All pirates are rescued."},
+    "pirates_msg5": {"message": "Great job!"},
+    "pirates_msg6": {"message": "You rescued <b></b> pirates in 4 boats."},
+    "rockets_msg1": {"message": "<b>5</b> rockets need fuel to launch.<br>Add the right amount to each."},
+    "rockets_msg2": {"message": "You've launched <b></b> of 5 rockets"},
+    "rockets_msg3": {"message": "Great job!"},
+    "rockets_msg4": {"message": "You launched <b>5</b> rockets."},
+    "bowling_rollbutton": {"message": "Roll the ball"},
+    "bowling_msg1": {"message": "<b>Get ready to bowl!</b><br>1. Wait for the ball to line up just right<br>2. Click \"ROLL THE BALL\""},
+    "bowling_msg2": {"message": "<b>Well done!</b><br>You scored<br><n></n><br>on your first throw.<br>Click \"ROLL THE BALL\" again<br>for your second throw."},
+    "bowling_msg3": {"message": "<b>Great job!</b><br>You played <b>5</b> games."},
+    "bowling_inset": {"message": "Game <n></n> of 5"},
+    "bowling_label1": {"message": "FIRST THROW"},
+    "bowling_label2": {"message": "SECOND THROW"},
+    "bowling_label3": {"message": "SUM"},
+    "bowling_correctp": {"message": "<b>Great job!</b><br>You chose the right answer!<br>You have <n></n> more games to go."},
+    "bowling_corrects": {"message": "<b>Great job!</b><br>You chose the right answer!<br>You have <n>1</n> more game to go."},
+    "bowling_correctz": {"message": "<b>Great job!</b><br>You chose the right answer!<br>You're done, continue to see your score."},
+    "bowling_incorrect": {"message": "<b>Oops.</b><br>You chose the wrong answer.<br>Try again!"},
+    "bowling_next": {"message": "Continue"},
+    "bowling_tryagain": {"message": "Try Again"},
+    "bowling_quit": {"message": "Quit"}
+}
diff --git a/_locales/locales.json b/_locales/locales.json
new file mode 100755 (executable)
index 0000000..cd5ef9a
--- /dev/null
@@ -0,0 +1,6 @@
+{
+  "en_US": {
+    "display": "English (North American)",
+    "strings": {}
+  }
+}
diff --git a/audio/Bowling_BallMove.ogg b/audio/Bowling_BallMove.ogg
new file mode 100755 (executable)
index 0000000..7b6f495
Binary files /dev/null and b/audio/Bowling_BallMove.ogg differ
diff --git a/audio/Bowling_CorrectAnswer.ogg b/audio/Bowling_CorrectAnswer.ogg
new file mode 100755 (executable)
index 0000000..6049928
Binary files /dev/null and b/audio/Bowling_CorrectAnswer.ogg differ
diff --git a/audio/Bowling_IncorrectAnswer.ogg b/audio/Bowling_IncorrectAnswer.ogg
new file mode 100755 (executable)
index 0000000..df7aa43
Binary files /dev/null and b/audio/Bowling_IncorrectAnswer.ogg differ
diff --git a/audio/Bowling_KnockOverPins_01.ogg b/audio/Bowling_KnockOverPins_01.ogg
new file mode 100755 (executable)
index 0000000..1085db0
Binary files /dev/null and b/audio/Bowling_KnockOverPins_01.ogg differ
diff --git a/audio/Bowling_KnockOverPins_02.ogg b/audio/Bowling_KnockOverPins_02.ogg
new file mode 100755 (executable)
index 0000000..402e9a0
Binary files /dev/null and b/audio/Bowling_KnockOverPins_02.ogg differ
diff --git a/audio/Bowling_PresentAnswer.ogg b/audio/Bowling_PresentAnswer.ogg
new file mode 100755 (executable)
index 0000000..3ed258a
Binary files /dev/null and b/audio/Bowling_PresentAnswer.ogg differ
diff --git a/audio/Tenframe_Pirates_Vo_Intro.ogg b/audio/Tenframe_Pirates_Vo_Intro.ogg
new file mode 100755 (executable)
index 0000000..cd5ced6
Binary files /dev/null and b/audio/Tenframe_Pirates_Vo_Intro.ogg differ
diff --git a/audio/Tenframe_Pirates_Vo_SaveAPirate.ogg b/audio/Tenframe_Pirates_Vo_SaveAPirate.ogg
new file mode 100755 (executable)
index 0000000..fdeaa36
Binary files /dev/null and b/audio/Tenframe_Pirates_Vo_SaveAPirate.ogg differ
diff --git a/audio/fueladd.ogg b/audio/fueladd.ogg
new file mode 100755 (executable)
index 0000000..b1d1a97
Binary files /dev/null and b/audio/fueladd.ogg differ
diff --git a/audio/fueldel.ogg b/audio/fueldel.ogg
new file mode 100755 (executable)
index 0000000..c0e8234
Binary files /dev/null and b/audio/fueldel.ogg differ
diff --git a/audio/fullalarm.ogg b/audio/fullalarm.ogg
new file mode 100755 (executable)
index 0000000..d1fb0ed
Binary files /dev/null and b/audio/fullalarm.ogg differ
diff --git a/audio/ocean.ogg b/audio/ocean.ogg
new file mode 100755 (executable)
index 0000000..57d9a5f
Binary files /dev/null and b/audio/ocean.ogg differ
diff --git a/audio/rocketignite.ogg b/audio/rocketignite.ogg
new file mode 100755 (executable)
index 0000000..fafcd56
Binary files /dev/null and b/audio/rocketignite.ogg differ
diff --git a/audio/rocketlaunch.ogg b/audio/rocketlaunch.ogg
new file mode 100755 (executable)
index 0000000..fc0ae36
Binary files /dev/null and b/audio/rocketlaunch.ogg differ
diff --git a/audio/rocketstart.ogg b/audio/rocketstart.ogg
new file mode 100755 (executable)
index 0000000..64a0baa
Binary files /dev/null and b/audio/rocketstart.ogg differ
diff --git a/audio/shipslide.ogg b/audio/shipslide.ogg
new file mode 100755 (executable)
index 0000000..75338e0
Binary files /dev/null and b/audio/shipslide.ogg differ
diff --git a/config.xml b/config.xml
new file mode 100755 (executable)
index 0000000..2667d10
--- /dev/null
@@ -0,0 +1,8 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<widget xmlns="http://www.w3.org/ns/widgets" xmlns:tizen="http://tizen.org/ns/widgets" id="https://github.com/01org/webapps-tenframe" version="1.0.0" viewmodes="fullscreen">
+       <icon src="icon.png"/>
+       <content src="index.html"/>
+       <name>Tenframe</name>
+       <tizen:application id="CNz2a9A5WB" required_version="1.0"/>
+       <tizen:setting screen-orientation="landscape" contextmenu="enable"/>
+</widget>
diff --git a/css/help.css b/css/help.css
new file mode 100755 (executable)
index 0000000..48ac3e6
--- /dev/null
@@ -0,0 +1,92 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+.helpdialog {
+    position: absolute;
+    top: 0%;
+    left: 0%;
+    width: 100%;
+    height: 100%;
+    background-color: rgba(0,0,0,0);
+    color: white;
+    font-family: Sans;
+    visibility: hidden;
+}
+
+.helpdialog.shown {
+    visibility: visible;
+    -webkit-transition: background-color 0.5s;
+    background-color: rgba(0,0,0,.33);
+    z-index: 99;
+}
+
+.helpdialog .inner {
+    position: absolute;
+    top: 17%;
+    left : 21%;
+    height: 60%;
+    width: 58%;
+    border: 20px solid #307f9a;
+    background-color: #063a47;
+    padding: 10px;
+    opacity: 0;
+}
+
+.helpdialog.shown .inner {
+    -webkit-transition: opacity 0.5s;
+    opacity: 1;
+}
+
+.helpdialog .inner .contents {
+    font-family: Arial;
+    font-size: 20px;
+    color: #ffffff;
+    cursor: default;
+}
+
+.helpdialog .inner .close {
+    position: absolute;
+    width: 30px;
+    height: 30px;
+    top: -10%;
+    left: 98%;
+    font-family: Sans;
+    font-weight: 900;
+    font-size: 50px;
+    text-align: center;
+    border: solid 10px #307f9a;
+    background-color: #307f9a;
+    -webkit-border-radius: 60px;
+    line-height: 24px;
+    cursor: pointer;
+    color: #dddddd;
+}
+
+.helplaunch {
+    position: absolute;
+    width: 20px;
+    height: 20px;
+    text-align: center;
+    line-height: 20px;
+    cursor: pointer;
+    -webkit-border-radius: 20px;
+    border: solid 1px #dddddd;
+    color: #dddddd;
+    opacity: 0.3;
+}
+
+#home_help {
+    top: 564px;
+    left: 30px;
+}
+
+#home_help:hover {
+    opacity: 1;
+}
+
diff --git a/css/license.css b/css/license.css
new file mode 100755 (executable)
index 0000000..e53d6da
--- /dev/null
@@ -0,0 +1,87 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+#licensebtnl {
+    position: absolute;
+    top: 564px;
+    left: 977px;
+    width: 20px;
+    height: 20px;
+    text-align: center;
+    line-height: 20px;
+    cursor: pointer;
+    -webkit-border-radius: 20px;
+    border: solid 1px #dddddd;
+    opacity: 0.3;
+    color: #dddddd;
+}
+
+#licensebtnl:hover {
+    opacity: 1.0;
+}
+
+#licensepage {
+    position: absolute;
+    width: 100%;
+    height: 100%;
+    background: -webkit-gradient(linear, left top, right top, from(#378fa3), to(#022c38));
+    z-index: 99;
+}
+
+#licensetext {
+    width: 99%;
+    height: 88%;
+    background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #FFFFFF), color-stop(1, #1b5d6b));
+    -webkit-border-radius: 12px;
+    border-radius: 12px;
+    box-shadow: inset 1px 1px 2px 1px black;
+    margin-bottom: 2px;
+    padding-left: 10px;
+    padding-bottom: 10px;
+    overflow: hidden;
+    cursor: move;
+}
+
+#licensescroll {
+    position: relative;
+    font: 25px/100% Arial, Helvetica, sans-serif;
+    text-align: center;
+}
+
+.licensebtn {
+    position: absolute;
+    color: #d7d7d7;
+    border: solid 1px #333;
+    text-align: center;
+    text-decoration: none;
+    font: 30px/100% Arial, Helvetica, sans-serif;
+    text-shadow: 0 1px 1px rgba(0,0,0,.3);
+    -webkit-border-radius: 12px;
+    border-radius: 12px;
+    background: -webkit-gradient(linear, left top, left bottom, from(#666), to(#000));
+    height: 52px;
+    width: 52px;
+    line-height: 48px;
+    cursor: pointer;
+    box-shadow: 2px 2px 14px #000;
+}
+
+.licensebtn:hover {
+    background: -webkit-gradient(linear, left top, left bottom, from(#444), to(#000));
+}
+
+.licensebtn:active {
+    color: #666;
+    background: -webkit-gradient(linear, left top, left bottom, from(#000), to(#444));
+}
+
+#licensebtnq {
+    left: 412px;
+    width: 200px;
+}
diff --git a/css/main.css b/css/main.css
new file mode 100755 (executable)
index 0000000..c23b336
--- /dev/null
@@ -0,0 +1,1585 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+/* -------------------------------- home page ----------------------------- */
+
+body {
+    margin: 0px;
+    -webkit-user-select: none;
+    background-color: "white";
+    box-shadow: 5px 5px 20px black;
+    top: 50%;
+    left: 50%;
+    -webkit-transform: translate(-50%, -50%);
+    position: absolute;
+    width: 1024px;
+    height: 600px;
+    -webkit-box-align: center;
+    -webkit-box-pack: center;
+    -webkit-box-orient: vertical;
+    display: -webkit-box;
+}
+
+.game_page {
+    background-position: left top;
+    position: absolute;
+    overflow: hidden;
+    cursor: default;
+    width: 1024px;
+    height: 600px;
+}
+
+/* 800 x 480 */
+@media (orientation: landscape) {
+  body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%) scale(0.78125, 0.8); }
+}
+/* 600 x 989 */
+@media (min-width: 989px) and (min-height: 600px) and (orientation: landscape) {
+  body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%) scale(0.9658, 1.0); }
+}
+/* 1024 x 600 */
+@media (min-width: 1024px) and (min-height: 600px) and (orientation: landscape) {
+  body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); }
+}
+/* 1280 x 720 */
+@media (min-width: 1280px) and (min-height: 720px) and (orientation: landscape) {
+  body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%) scale(1.25, 1.199); }
+}
+
+/* 480 x 800 */
+@media (orientation: portrait) {
+  body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(0.8, 0.78125) translate(50%, -50%); }
+}
+/* 600 x 989 */
+@media (min-width: 600px) and (min-height: 989px) and (orientation: portrait) {
+  body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(0.9658, 1.0) translate(50%, -50%); }
+}
+/* 600 x 1024 */
+@media (min-width: 600px) and (min-height: 1024px) and (orientation: portrait) {
+  body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) translate(50%, -50%); }
+}
+/* 720 x 1230 */
+@media (min-width: 720px) and (min-height: 1230px) and (orientation: portrait) {
+  body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(1.2, 1.199) translate(50%, -50%); }
+}
+/* 720 x 1280 */
+@media (min-width: 720px) and (min-height: 1280px) and (orientation: portrait) {
+  body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(1.25, 1.199) translate(50%, -50%); }
+}
+
+#home_bg {
+    background:url(../images/home/background.png) no-repeat;
+    width: 100%;
+    height: 100%;
+}
+
+#home_pirates {
+    position: absolute;
+    top: 350px;
+    left: 123px;
+    width: 216px;
+    height: 217px;
+    background:url(../images/home/pirates_inactive.png) no-repeat;
+}
+
+#home_pirates:active {
+    background:url(../images/home/pirates_active.png) no-repeat;
+}
+
+#home_pirates_text {
+    position: absolute;
+    top: 560px;
+    left: 96px;
+    width: 273px;
+    height: 40px;
+    font-family: Montserrat;
+    font-size: 16pt;
+    color: white;
+    text-align: center;
+}
+
+#home_rockets {
+    position: absolute;
+    top: 350px;
+    left: 398px;
+    width: 216px;
+    height: 217px;
+    background:url(../images/home/rockets_inactive.png) no-repeat;
+}
+
+#home_rockets:active {
+    background:url(../images/home/rockets_active.png) no-repeat;
+}
+
+#home_rockets_text {
+    position: absolute;
+    top: 560px;
+    left: 370px;
+    width: 275px;
+    height: 40px;
+    font-family: Montserrat;
+    font-size: 16pt;
+    color: white;
+    text-align: center;
+}
+
+#home_bowling {
+    position: absolute;
+    top: 350px;
+    left: 672px;
+    width: 216px;
+    height: 217px;
+    background:url(../images/home/bowling_inactive.png) no-repeat;
+}
+
+#home_bowling:active {
+    background:url(../images/home/bowling_active.png) no-repeat;
+}
+
+#home_bowling_text {
+    position: absolute;
+    top: 560px;
+    left: 646px;
+    width: 273px;
+    height: 40px;
+    font-family: Montserrat;
+    font-size: 16pt;
+    color: white;
+    text-align: center;
+}
+
+.msg_default {
+    position: absolute;
+    opacity: 0;
+    font-family: BreeSerif;
+    font-size: 24pt;
+    color: white;
+    -webkit-transition: opacity 1s linear;
+}
+
+.msg_default b {
+    font-family: AlfaSlabOne;
+    font-size: 24pt;
+    color: white;
+}
+
+.fade {
+    opacity: 0;
+    -webkit-transition: opacity 0.5s linear;
+}
+
+.show {
+    opacity: 1;
+}
+
+.winmsg1 {
+    position: absolute;
+    top: 120px;
+    left: 0px;
+    width: 1024px;
+    height: 80px;
+    text-align: center;
+    font-family: AlfaSlabOne;
+    font-size: 50pt;
+    color: white;
+}
+
+.winmsg2 {
+    position: absolute;
+    top: 210px;
+    left: 0px;
+    width: 1024px;
+    height: 80px;
+    text-align: center;
+    font-family: BreeSerif;
+    font-size: 30pt;
+    color: white;
+}
+
+/* -------------------------------- game menu ----------------------------- */
+
+#game_menu_border {
+    position: absolute;
+    pointer-events: none;
+    width: 1024px;
+    height: 600px;
+    left: 0px;
+    top: 0px;
+    overflow: hidden;
+    z-index: 100;
+}
+
+#game_menu {
+    position: absolute;
+    pointer-events: auto;
+    background:url(../images/gamemenu/menu_overlay.png) no-repeat;
+    width: 1024px;
+    height: 303px;
+    left: 0px;
+    top: -265px;
+    opacity: 0.4;
+    -webkit-transition: all 0.4s ease-in-out;
+}
+
+#game_menu:hover {
+    opacity: 1;
+}
+
+#game_menu.slide {
+    opacity: 1;
+    -webkit-transform: translate(0px, 195px);
+}
+
+#game_menu_new {
+    position: absolute;
+    background:url(../images/gamemenu/new_game_inactive.png) no-repeat;
+    width: 151px;
+    height: 150px;
+    left: 614px;
+    top: 94px;
+    font-family: Montserrat;
+    font-size: 16pt;
+    color: white;
+    text-align: center;
+    line-height: 300px;
+}
+
+#game_menu_home {
+    position: absolute;
+    background:url(../images/gamemenu/main_menu_inactive.png) no-repeat;
+    width: 151px;
+    height: 150px;
+    left: 819px;
+    top: 94px;
+    font-family: Montserrat;
+    font-size: 16pt;
+    color: white;
+    text-align: center;
+    line-height: 300px;
+}
+
+#game_menu_tab {
+    position: absolute;
+    width: 80px;
+    height: 53px;
+    left: 944px;
+    top: 250px;
+}
+
+#game_menu_button {
+    position: absolute;
+    background:url(../images/gamemenu/menu_tri_down.png) no-repeat;
+    width: 32px;
+    height: 17px;
+    left: 964px;
+    top: 272px;
+    pointer-events: none;
+}
+
+.slide #game_menu_button {
+    background:url(../images/gamemenu/menu_tri_up.png) no-repeat;
+}
+
+#game_menu_new:active {
+    background:url(../images/gamemenu/new_game_active.png) no-repeat;
+}
+
+#game_menu_home:active {
+    background:url(../images/gamemenu/main_menu_active.png) no-repeat;
+}
+
+/* -------------------------------- pirates page ----------------------------- */
+
+.pirates_bg {
+    background:url(../images/pirates/sky.png) no-repeat;
+    width: 100%;
+    height: 100%;
+}
+
+#pirates_island {
+    position: absolute;
+    background:url(../images/pirates/island.png) no-repeat;
+    top: 0px;
+    left: 0px;
+    width: 1024px;
+    height: 600px;
+}
+
+#pirates_msg1 {
+    top: 40px;
+    left: 50px;
+    width: 700px;
+    height: 80px;
+}
+
+#pirates_msg2 {
+    top: 130px;
+    left: 50px;
+    width: 700px;
+    height: 80px;
+}
+
+#pirates_msg3 {
+    top: 60px;
+    left: 450px;
+    width: 500px;
+    height: 80px;
+}
+
+#pirates_msg4 {
+    top: 60px;
+    left: 450px;
+    width: 500px;
+    height: 80px;
+}
+
+@-webkit-keyframes rock_horiz {
+    0%, 100% { left:0px; }
+    50% { left:-123px; }
+}
+
+#pirates_waves {
+    position: absolute;
+    top: 557px;
+    left: 0px;
+    width: 1147px;
+    height: 43px;
+    display: block;
+    background:url(../images/pirates/water.png) no-repeat;
+    -webkit-animation: rock_horiz 12s ease-in-out infinite;
+}
+
+@-webkit-keyframes pirates_ship_distant_anim {
+    0% { left: 960px; }
+    100% { left: 901px; }
+}
+
+#pirates_ship_distant {
+    position: absolute;
+    top: 450px;
+    left: 901px;
+    width: 123px;
+    height: 109px;
+    display: block;
+    background:url(../images/pirates/shipdistant.png) no-repeat;
+    -webkit-animation: pirates_ship_distant_anim 12s ease-out 1;
+}
+
+#pirates_ship {
+    position: absolute;
+    top: 93px;
+    left: 1024px;
+    width: 449px;
+    height: 507px;
+    display: block;
+    background:url(../images/pirates/pirate_boat.png) no-repeat;
+    -webkit-transition: all 4s ease-in;
+}
+
+#pirates_ship.slide {
+    -webkit-transform: translate(-464px, 0px);
+    -webkit-transition: all 4s ease-out;
+}
+
+#pirates_slot1 {top: 56px;left: 117px;}
+#pirates_slot2 {top: 56px;left: 166px;}
+#pirates_slot3 {top: 56px;left: 215px;}
+#pirates_slot4 {top: 56px;left: 264px;}
+#pirates_slot5 {top: 56px;left: 313px;}
+#pirates_slot6 {top: 110px;left: 117px;}
+#pirates_slot7 {top: 110px;left: 166px;}
+#pirates_slot8 {top: 110px;left: 215px;}
+#pirates_slot9 {top: 110px;left: 264px;}
+#pirates_slot10 {top: 110px;left: 313px;}
+
+.pirates_slot {
+    position: absolute;
+    opacity: 0;
+    -webkit-transition: opacity 0.3s linear;
+}
+
+.pirates_slot.green {
+    width: 33px;
+    height: 33px;
+    background:url(../images/pirates/btn_green.png) no-repeat;
+    opacity: 1;
+}
+
+.pirates_slot.red {
+    width: 33px;
+    height: 33px;
+    background:url(../images/pirates/btn_red.png) no-repeat;
+    opacity: 1;
+}
+
+/* red pirate */
+@-webkit-keyframes redpirate_rock {
+    0%, 100% { -webkit-transform: rotate(5deg); }
+    50% { -webkit-transform: rotate(-5deg); }
+}
+
+@-webkit-keyframes redpiratelarm_wave {
+    0%, 100% { -webkit-transform: rotate(20deg); }
+    50% { -webkit-transform: rotate(-40deg); }
+}
+
+@-webkit-keyframes redpiraterarm_wave {
+    0%, 100% { -webkit-transform: rotate(-40deg); }
+    50% { -webkit-transform: rotate(40deg); }
+}
+
+@media (orientation: landscape) {
+.stranded .redpiratelarm {-webkit-animation: redpiratelarm_wave 3s ease-in-out infinite;}
+.stranded .redpiraterarm {-webkit-animation: redpiraterarm_wave 3s ease-in-out infinite;}
+.flying .redpiratelarm {-webkit-animation: redpiratelarm_wave .1s ease-in-out infinite;}
+.flying .redpiraterarm {-webkit-animation: redpiraterarm_wave .1s ease-in-out infinite;}
+.saved .redpiratelarm {-webkit-animation:;-webkit-transform: rotate(-30deg);}
+.saved .redpiraterarm {-webkit-animation: redpiraterarm_wave 1s ease-in-out infinite;}
+}
+
+.redpirate1 {
+    position: absolute;
+    top: 450px;
+    left: 300px;
+    width: 79px;
+    height: 102px;
+    -webkit-transform-origin: 42px 75px;
+}
+
+.redpiratebody {
+    position: absolute;
+    top: 0px;
+    left: 0px;
+    width: 79px;
+    height: 102px;
+    background:url(../images/pirates/pirate_parts/red_pirate_body.png) no-repeat;
+}
+
+.redpiratelarm {
+    position: absolute;
+    top: 36px;
+    left: 0px;
+    width: 32px;
+    height: 26px;
+    background:url(../images/pirates/pirate_parts/red_pirate_l_arm.png) no-repeat;
+    -webkit-transform-origin: 28px 5px;
+}
+
+.redpiraterarm {
+    position: absolute;
+    top: 32px;
+    left: 48px;
+    width: 31px;
+    height: 22px;
+    background:url(../images/pirates/pirate_parts/red_pirate_r_arm.png) no-repeat;
+    -webkit-transform-origin: 4px 11px;
+}
+
+/* blue pirate */
+@-webkit-keyframes bluepirate_rock {
+    0%, 100% { -webkit-transform: rotate(5deg); }
+    50% { -webkit-transform: rotate(-5deg); }
+}
+
+@-webkit-keyframes bluepiratelarm_wave {
+    0%, 100% { -webkit-transform: rotate(20deg); }
+    50% { -webkit-transform: rotate(-40deg); }
+}
+
+@-webkit-keyframes bluepiraterarm_wave {
+    0%, 100% { -webkit-transform: rotate(-40deg); }
+    50% { -webkit-transform: rotate(40deg); }
+}
+
+@media (orientation: landscape) {
+.stranded .bluepiratelarm {-webkit-animation: bluepiratelarm_wave 4s ease-in-out infinite;}
+.stranded .bluepiraterarm {-webkit-animation: bluepiraterarm_wave 4s ease-in-out infinite;}
+.flying .bluepiratelarm {-webkit-animation: bluepiratelarm_wave .1s ease-in-out infinite;}
+.flying .bluepiraterarm {-webkit-animation: bluepiraterarm_wave .1s ease-in-out infinite;}
+.saved .bluepiratelarm {-webkit-animation: bluepiratelarm_wave 1s ease-in-out infinite;}
+.saved .bluepiraterarm {-webkit-animation:;-webkit-transform: rotate(65deg);}
+}
+
+.bluepirate1 {
+    position: absolute;
+    top: 450px;
+    left: 400px;
+    width: 81px;
+    height: 94px;
+    -webkit-transform-origin: 42px 75px;
+}
+
+.bluepiratebody {
+    position: absolute;
+    top: 0px;
+    left: 0px;
+    width: 81px;
+    height: 94px;
+    background:url(../images/pirates/pirate_parts/blue_pirate_body.png) no-repeat;
+}
+
+.bluepiratelarm {
+    position: absolute;
+    top: 20px;
+    left: 0px;
+    width: 30px;
+    height: 23px;
+    background:url(../images/pirates/pirate_parts/blue_pirate_l_arm.png) no-repeat;
+    -webkit-transform-origin: 27px 16px;
+}
+
+.bluepiraterarm {
+    position: absolute;
+    top: 30px;
+    left: 40px;
+    width: 42px;
+    height: 13px;
+    background:url(../images/pirates/pirate_parts/blue_pirate_r_arm.png) no-repeat;
+    -webkit-transform-origin: 4px 6px;
+}
+
+/* green pirate */
+@-webkit-keyframes greenpirate_rock {
+    0%, 100% { -webkit-transform: rotate(5deg); }
+    50% { -webkit-transform: rotate(-5deg); }
+}
+
+@-webkit-keyframes greenpiratelarm_wave {
+    0%, 100% { -webkit-transform: rotate(20deg); }
+    50% { -webkit-transform: rotate(-40deg); }
+}
+
+@-webkit-keyframes greenpiraterarm_wave {
+    0%, 100% { -webkit-transform: rotate(-10deg); }
+    50% { -webkit-transform: rotate(70deg); }
+}
+
+@media (orientation: landscape) {
+.stranded .greenpiratelarm {-webkit-animation: greenpiratelarm_wave 2s ease-in-out infinite;}
+.stranded .greenpiraterarm {-webkit-animation: greenpiraterarm_wave 2s ease-in-out infinite;}
+.flying .greenpiratelarm {-webkit-animation: greenpiratelarm_wave .1s ease-in-out infinite;}
+.flying .greenpiraterarm {-webkit-animation: greenpiraterarm_wave .1s ease-in-out infinite;}
+.saved .greenpiratelarm {-webkit-animation: greenpiratelarm_wave 1s ease-in-out infinite;}
+.saved .greenpiraterarm {-webkit-animation:; -webkit-transform: rotate(110deg);}
+}
+
+.greenpirate1 {
+    position: absolute;
+    top: 450px;
+    left: 200px;
+    width: 77px;
+    height: 98px;
+    -webkit-transform-origin: 42px 75px;
+}
+
+.greenpiratebody {
+    position: absolute;
+    top: 0px;
+    left: 0px;
+    width: 77px;
+    height: 98px;
+    background:url(../images/pirates/pirate_parts/green_pirate_body.png) no-repeat;
+}
+
+.greenpiratelarm {
+    position: absolute;
+    top: 24px;
+    left: 0px;
+    width: 35px;
+    height: 21px;
+    background:url(../images/pirates/pirate_parts/green_pirate_l_arm.png) no-repeat;
+    -webkit-transform-origin: 34px 16px;
+}
+
+.greenpiraterarm {
+    position: absolute;
+    top: 8px;
+    left: 42px;
+    width: 37px;
+    height: 35px;
+    background:url(../images/pirates/pirate_parts/green_pirate_r_arm.png) no-repeat;
+    -webkit-transform-origin: 6px 31px;
+}
+
+/* pirates win page */
+.pirates_boat {
+    position: absolute;
+    width: 171px;
+    height: 140px;
+    background:url(../images/pirates/small_boat.png) no-repeat;
+}
+
+#pirates_boat1 {top: 290px;left: 84px;}
+#pirates_boat2 {top: 290px;left: 312px;}
+#pirates_boat3 {top: 290px;left: 540px;}
+#pirates_boat4 {top: 290px;left: 768px;}
+
+.pirates_grid {
+    position: absolute;
+    width: 263px;
+    height: 167px;
+    background:url(../images/pirates/small_tenframe.png) no-repeat;
+}
+
+#pirates_grid1 {top: 430px;left: 38px;}
+#pirates_grid2 {top: 430px;left: 266px;}
+#pirates_grid3 {top: 430px;left: 494px;}
+#pirates_grid4 {top: 430px;left: 722px;}
+
+.pirates_mslot {
+    position: absolute;
+    width: 23px;
+    height: 24px;
+}
+
+.pirates_mslot.green {
+    background:url(../images/pirates/btn_green_small.png) no-repeat;
+}
+
+.pirates_mslot.red {
+    background:url(../images/pirates/btn_red_small.png) no-repeat;
+}
+
+.pirates_mslot.s1  {top: 52px;left: 52px;}
+.pirates_mslot.s2  {top: 52px;left: 85px;}
+.pirates_mslot.s3  {top: 52px;left: 120px;}
+.pirates_mslot.s4  {top: 52px;left: 155px;}
+.pirates_mslot.s5  {top: 52px;left: 188px;}
+.pirates_mslot.s6  {top: 90px;left: 52px;}
+.pirates_mslot.s7  {top: 90px;left: 85px;}
+.pirates_mslot.s8  {top: 90px;left: 120px;}
+.pirates_mslot.s9  {top: 90px;left: 155px;}
+.pirates_mslot.s10 {top: 90px;left: 188px;}
+
+/* -------------------------------- rockets page ----------------------------- */
+
+.rockets_bg {
+    background:url(../images/rockets/rockets_background.png) no-repeat;
+    width: 100%;
+    height: 100%;
+}
+
+#rockets_status {
+    position: absolute;
+    width: 600px;
+    height: 110px;
+    left: 0px;
+    top: 490px;
+    opacity: 0;
+    -webkit-transition: opacity 1s linear;
+}
+
+#rockets_status.show {
+    opacity: 1;
+}
+
+#rockets_msg2 {
+    position: absolute;
+    width: 334px;
+    height: 88px;
+    left: 266px;
+    top: 22px;
+    line-height: 88px;
+    font-family: Montserrat;
+    font-size: 20px;
+    color: #ffcc00;
+}
+
+.rocketicon {
+    position: absolute;
+    background:url(../images/rockets/rocket_icon_blue.png) no-repeat;
+    width: 38px;
+    height: 83px;
+    top: 15px;
+}
+
+.rocketicon.highlight {
+    background:url(../images/rockets/rocket_icon_yellow.png) no-repeat;
+}
+
+#rocketicon1 {left: 15px;}
+#rocketicon2 {left: 64px;}
+#rocketicon3 {left: 113px;}
+#rocketicon4 {left: 161px;}
+#rocketicon5 {left: 210px;}
+
+#rockets_fueldepot {
+    position: absolute;
+    background:url(../images/rockets/structures.png) no-repeat;
+    width: 1024px;
+    height: 531px;
+    left: 0px;
+    top: 69px;
+}
+
+#rockets_rocket {
+    position: absolute;
+    width: 400px;
+    height: 769px;
+    left: 656px;
+    top: 0px;
+}
+
+#rockets_rocket.launch {
+    -webkit-transition: all 1.5s ease-in;
+    top: -800px;
+}
+
+#rocket_body {
+    position: absolute;
+    background:url(../images/rockets/rocket.png) no-repeat;
+    width: 400px;
+    height: 590px;
+    left: 0px;
+    top: -2px;
+}
+
+#rocket_flame {
+    position: absolute;
+    background:url(../images/rockets/flame.png) no-repeat;
+    width: 348px;
+    height: 569px;
+    left: 17px;
+    top: 293px;
+    opacity: 0;
+}
+
+#rocket_flame.launch {
+    opacity: 1;
+}
+
+#rockets_smoke {
+    position: absolute;
+    pointer-events: none;
+    background:url(../images/rockets/rocket_glow.png) no-repeat;
+    width: 1024px;
+    height: 326px;
+    left: 0px;
+    top: 186px;
+    opacity: 0;
+}
+
+#rockets_smoke.launch {
+    -webkit-transition: all 3s linear;
+    opacity: 1;
+}
+
+
+#rocket_smoke1 {
+    position: absolute;
+    background:url(../images/rockets/smoke_glow.png) no-repeat;
+    width: 726px;
+    height: 141px;
+    left: 298px;
+    top: 185px;
+}
+
+#rockets_fueltarget {
+    position: absolute;
+    width: 60px;
+    height: 78px;
+    left: 170px;
+    top: 263px;
+    font-family: MedulaOne;
+    font-size: 65px;
+    color: black;
+    text-align: center;
+    line-height: 78px;
+}
+
+#rockets_fuelguage {
+    position: absolute;
+    width: 53px;
+    height: 41px;
+    left: 496px;
+    top: 91px;
+    font-family: Digital;
+    font-size: 35px;
+    color: red;
+    text-align: center;
+    line-height: 41px;
+}
+
+#rockets_fueltank {
+    position: absolute;
+    width: 221px;
+    height: 246px;
+    left: 406px;
+    top: 219px;
+}
+
+#rockets_fuellight {
+    position: absolute;
+    background:url(../images/rockets/light_bulb.png) no-repeat;
+    width: 100px;
+    height: 70px;
+    left: 473px;
+    top: 9px;
+}
+
+#rockets_fuellight.green {
+    background:url(../images/rockets/light_bulb_green.png) no-repeat;
+}
+
+#rockets_fuellight.red {
+    background:url(../images/rockets/light_bulb_red.png) no-repeat;
+}
+
+.rockets_drop {
+    position: absolute;
+    background:url(../images/rockets/drop.png) no-repeat;
+    width: 22px;
+    height: 30px;
+}
+
+.rockets_drop.bdrop1 {top: 15px; left: 40px;}
+.rockets_drop.bdrop2 {top: 15px; left: 82px;}
+.rockets_drop.bdrop3 {top: 15px; left: 124px;}
+.rockets_drop.bdrop4 {top: 15px; left: 168px;}
+.rockets_drop#drop1 {top: 212px; left: 10px; display: none;}
+.rockets_drop#drop2 {top: 212px; left: 54px; display: none;}
+.rockets_drop#drop3 {top: 212px; left: 98px; display: none;}
+.rockets_drop#drop4 {top: 212px; left: 142px; display: none;}
+.rockets_drop#drop5 {top: 212px; left: 187px; display: none;}
+.rockets_drop#drop6 {top: 174px; left: 10px; display: none;}
+.rockets_drop#drop7 {top: 174px; left: 54px; display: none;}
+.rockets_drop#drop8 {top: 174px; left: 98px; display: none;}
+.rockets_drop#drop9 {top: 174px; left: 142px; display: none;}
+.rockets_drop#drop10 {top: 174px; left: 187px; display: none;}
+.rockets_drop#drop11 {top: 132px; left: 10px; display: none;}
+.rockets_drop#drop12 {top: 132px; left: 54px; display: none;}
+.rockets_drop#drop13 {top: 132px; left: 98px; display: none;}
+.rockets_drop#drop14 {top: 132px; left: 142px; display: none;}
+.rockets_drop#drop15 {top: 132px; left: 187px; display: none;}
+.rockets_drop#drop16 {top: 92px; left: 10px; display: none;}
+.rockets_drop#drop17 {top: 92px; left: 54px; display: none;}
+.rockets_drop#drop18 {top: 92px; left: 98px; display: none;}
+.rockets_drop#drop19 {top: 92px; left: 142px; display: none;}
+.rockets_drop#drop20 {top: 92px; left: 187px; display: none;}
+.rockets_drop#drop21 {top: 50px; left: 10px; display: none;}
+.rockets_drop#drop22 {top: 50px; left: 54px; display: none;}
+.rockets_drop#drop23 {top: 50px; left: 98px; display: none;}
+.rockets_drop#drop24 {top: 50px; left: 142px; display: none;}
+.rockets_drop#drop25 {top: 50px; left: 187px; display: none;}
+.rockets_drop#drop26 {top: 9px; left: 10px; display: none;}
+.rockets_drop#drop27 {top: 9px; left: 54px; display: none;}
+.rockets_drop#drop28 {top: 9px; left: 98px; display: none;}
+.rockets_drop#drop29 {top: 9px; left: 142px; display: none;}
+.rockets_drop#drop30 {top: 9px; left: 187px; display: none;}
+
+.rockets_bottle {
+    position: absolute;
+    background:url(../images/rockets/bottle.png) no-repeat;
+    background-position: right;
+    width: 300px;
+    height: 90px;
+    left: 15px;
+}
+
+.rockets_bottle.bottle1 {top: 40px;}
+.rockets_bottle.bottle2 {top: 150px;}
+.rockets_bottle.bottle3 {top: 260px;}
+.rockets_bottle.bottle4 {top: 370px;}
+
+.rockets_plus {
+    position: absolute;
+    background:url(../images/rockets/plus.png) no-repeat;
+    width:34px;
+    height: 35px;
+    left: 0px;
+    top: 10px;
+}
+
+.rockets_plus:hover {
+}
+
+.rockets_plus.disable {
+    pointer-events: none;
+    opacity: 0.3;
+}
+
+.rockets_minus {
+    position: absolute;
+    background:url(../images/rockets/minus.png) no-repeat;
+    width:34px;
+    height: 35px;
+    left: 0px;
+    top: 45px;
+}
+
+.rockets_minus:hover {
+}
+
+.rockets_minus.disable {
+    pointer-events: none;
+    opacity: 0.3;
+}
+
+#rockets_msg1a {
+    top: 25px;
+    left: 590px;
+    width: 434px;
+    height: 120px;
+}
+
+#rockets_msg1b {
+    top: 25px;
+    left: 590px;
+    width: 434px;
+    height: 120px;
+}
+
+#rockets_msg1c {
+    top: 25px;
+    left: 590px;
+    width: 434px;
+    height: 120px;
+}
+
+#rockets_msg1d {
+    top: 25px;
+    left: 590px;
+    width: 434px;
+    height: 120px;
+}
+
+#rockets_msg1e {
+    top: 25px;
+    left: 590px;
+    width: 434px;
+    height: 120px;
+}
+
+.rockets_mini {
+    position: absolute;
+    background:url(../images/rockets/rocket.png) no-repeat;
+    width: 400px;
+    height: 590px;
+    top: 130px;
+    font-family: MedulaOne;
+    font-size: 65px;
+    color: black;
+    text-align: center;
+    line-height: 606px;
+    -webkit-transform: scale(0.7);
+}
+
+#rockets_mini1 {left: -88px;}
+#rockets_mini2 {left: 112px;}
+#rockets_mini3 {left: 312px;}
+#rockets_mini4 {left: 512px;}
+#rockets_mini5 {left: 712px;}
+
+/* -------------------------------- bowling page ----------------------------- */
+
+#bowling_bg {
+    background:url(../images/bowling/background.png) no-repeat;
+    width: 100%;
+    height: 100%;
+}
+
+#bowling_rawbg {
+    background:url(../images/bowling/bowling_rawbg.png) no-repeat;
+    width: 100%;
+    height: 100%;
+}
+
+#bowling_woodbg {
+    position: absolute;
+    background:url(../images/bowling/wood_bg.png) no-repeat;
+    width: 664px;
+    height: 600px;
+    top: 0px;
+    left: 361px;
+    overflow: hidden;
+    -webkit-transition: all .5s ease-in-out;
+}
+
+.state1 #bowling_woodbg {
+    width: 504px;
+    left: 520px;
+}
+
+.state2 #bowling_woodbg {
+    width: 504px;
+    left: 1024px;
+}
+
+#bowling_numbertray {
+    position: absolute;
+    background:url(../images/bowling/number_tray.png) no-repeat;
+    width: 661px;
+    height: 167px;
+    top: 600px;
+    left: 363px;
+    overflow: hidden;
+    -webkit-transition: all .5s ease-in-out;
+}
+
+.state2 #bowling_numbertray {
+    top: 433px;
+}
+
+#bowling_scorecard {
+    position: absolute;
+    width: 664px;
+    height: 600px;
+    top: 0px;
+    left: 360px;
+    overflow: hidden;
+}
+
+#bowling_inset {
+    position: absolute;
+    background:url(../images/bowling/inset.png) no-repeat;
+    width: 372px;
+    height: 32px;
+    top: 0px;
+    left: 200px;
+    font-family: Montserrat;
+    font-size: 18px;
+    color: #fef1c1;
+    text-align: center;
+    line-height: 32px;
+}
+
+#bowling_scoregrid {
+    position: absolute;
+    background:url(../images/bowling/tenframe_grid.png) no-repeat;
+    width: 643px;
+    height: 316px;
+    top: 75px;
+    left: 17px;
+}
+
+.bowling_msg {
+    font-family: BreeSerif;
+    font-size: 34px;
+    color: white;
+    text-align: center;
+}
+
+.bowling_msg b {
+    font-family: AlfaSlabOne;
+    font-size: 40px;
+}
+
+.bowling_msg n {
+    font-family: AlfaSlabOne;
+    font-size: 50px;
+}
+
+#bowling_msg1 {
+    position: absolute;
+    width: 100%;
+    margin-top: 35%;
+    opacity: 1;
+}
+
+.state1 #bowling_msg1 {
+    opacity: 0;
+}
+
+#bowling_msg2 {
+    position: absolute;
+    width: 504px;
+    margin-top: 25%;
+    opacity: 0;
+}
+
+#bowling_msg3 {
+    position: absolute;
+    top: 60px;
+    left: 0px;
+    width: 1024px;
+    height: 300px;
+    font-family: BreeSerif;
+    font-size: 34px;
+    color: black;
+    text-align: center;
+}
+
+#bowling_msg3 b {
+    color: black;
+    font-family: AlfaSlabOne;
+    font-size: 40px;
+}
+
+
+.state1 #bowling_msg2 {
+    -webkit-transition: opacity 0.5s linear;
+    opacity: 1;
+}
+
+.bowling_label {
+    position: absolute;
+    font-family: Montserrat;
+    font-size: 16px;
+    color: #353b3f;
+    text-align: center;
+    top: 60px;
+}
+
+#bowling_label1 {left: 22px; width: 130px;}
+#bowling_label2 {left: 193px; width: 150px;}
+#bowling_label3 {left: 477px; width: 70px;}
+
+.bowling_val {
+    position: absolute;
+    font-family: Montserrat;
+    font-size: 50px;
+    color: #353b3f;
+    text-align: center;
+    top: 380px;
+}
+
+#bowling_val1 {left: 22px; width: 130px;}
+#bowling_val2 {left: 193px; width: 150px;}
+#bowling_val3 {left: 477px; width: 70px;}
+
+#bowling_lane {
+    position: absolute;
+    width: 360px;
+    height: 448px;
+    top: 0px;
+    left: 0px;
+    overflow: hidden;
+}
+
+#bowling_overlay {
+    position: absolute;
+    pointer-events: none;
+    width: 360px;
+    height: 600px;
+    top: 0px;
+    left: 0px;
+    background-color: #002f41;
+    opacity: 0;
+    -webkit-transition: opacity 0.5s ease-in-out;
+}
+
+.state2 #bowling_overlay {
+    opacity: 0.9;
+    pointer-events: auto;
+}
+
+@-webkit-keyframes ball_slide {
+    0%, 100% { left:-75px;}
+    50% { left:325px;}
+}
+
+#bowling_ball {
+    position: absolute;
+    background:url(../images/bowling/ball.png) no-repeat;
+    width: 110px;
+    height: 110px;
+    top: 330px;
+    left: 0px;
+    -webkit-animation: ball_slide 6s ease-in-out infinite;
+}
+
+@-webkit-keyframes ball_roll1 {
+    0% { top:324px; left: -webkit-transform: scale(1);}
+    100% { top:100px; -webkit-transform: scale(0.5);}
+}
+
+#bowling_ball_rolling {
+    position: absolute;
+    background:url(../images/bowling/bowling_ball.png) no-repeat;
+    width: 140px;
+    height: 126px;
+    top: 324px;
+    left: 0px;
+    -webkit-transition: -webkit-transform 1.3s linear;
+}
+
+#bowling_ball_rolling.anim {
+    -webkit-transform: scale(0.5);
+}
+
+.bowlingpinshadow {
+    position: absolute;
+    background:url(../images/bowling/pin_shadow.png) no-repeat;
+    width: 49px;
+    height: 20px;
+}
+
+#bowling_pin1shadow {top: 188px; left: 82px;}
+#bowling_pin2shadow {top: 188px; left: 125px;}
+#bowling_pin3shadow {top: 188px; left: 169px;}
+#bowling_pin4shadow {top: 188px; left: 212px;}
+#bowling_pin5shadow {top: 206px; left: 104px;}
+#bowling_pin6shadow {top: 206px; left: 147px;}
+#bowling_pin7shadow {top: 206px; left: 191px;}
+#bowling_pin8shadow {top: 224px; left: 125px;}
+#bowling_pin9shadow {top: 224px; left: 169px;}
+#bowling_pin10shadow {top: 242px; left: 147px;}
+
+.bowlingpin {
+    position: absolute;
+    background:url(../images/bowling/pin_noshadow.png) no-repeat;
+    width: 27px;
+    height: 79px;
+}
+
+@-webkit-keyframes pinflyleft {
+    0% { -webkit-transform: translate(0px, 0px) rotate(0deg);}
+    10% { -webkit-transform: translate(-30px, -31px) rotate(90deg);}
+    20% { -webkit-transform: translate(-60px, -57px) rotate(180deg);}
+    30% { -webkit-transform: translate(-90px, -77px) rotate(270deg);}
+    40% { -webkit-transform: translate(-120px, -91px) rotate(360deg);}
+    50% { -webkit-transform: translate(-150px, -97px) rotate(450deg);}
+    60% { -webkit-transform: translate(-180px, -91px) rotate(540deg);}
+    70% { -webkit-transform: translate(-210px, -77px) rotate(630deg);}
+    80% { -webkit-transform: translate(-240px, -57px) rotate(720deg);}
+    90% { -webkit-transform: translate(-270px, -31px) rotate(810deg);}
+    100% { -webkit-transform: translate(-300px, 0px) rotate(900deg);}
+}
+
+@-webkit-keyframes pinflyright {
+    0% { -webkit-transform: translate(0px, 0px) rotate(0deg);}
+    10% { -webkit-transform: translate(30px, -31px) rotate(-90deg);}
+    20% { -webkit-transform: translate(60px, -57px) rotate(-180deg);}
+    30% { -webkit-transform: translate(90px, -77px) rotate(-270deg);}
+    40% { -webkit-transform: translate(120px, -91px) rotate(-360deg);}
+    50% { -webkit-transform: translate(150px, -97px) rotate(-450deg);}
+    60% { -webkit-transform: translate(180px, -91px) rotate(-540deg);}
+    70% { -webkit-transform: translate(210px, -77px) rotate(-630deg);}
+    80% { -webkit-transform: translate(240px, -57px) rotate(-720deg);}
+    90% { -webkit-transform: translate(270px, -31px) rotate(-810deg);}
+    100% { -webkit-transform: translate(300px, 0px) rotate(-900deg);}
+}
+
+#bowling_pin1 {top: 120px; left: 100px;}
+#bowling_pin1.flyleft {-webkit-animation: pinflyleft 1.5s linear 1 1.1s;}
+#bowling_pin1.flyright {-webkit-animation: pinflyright 1.5s linear 1 1.1s;}
+#bowling_pin2 {top: 120px; left: 143px;}
+#bowling_pin2.flyleft {-webkit-animation: pinflyleft 1.5s linear 1 1.1s;}
+#bowling_pin2.flyright {-webkit-animation: pinflyright 1.5s linear 1 1.1s;}
+#bowling_pin3 {top: 120px; left: 187px;}
+#bowling_pin3.flyleft {-webkit-animation: pinflyleft 1.5s linear 1 1.1s;}
+#bowling_pin3.flyright {-webkit-animation: pinflyright 1.5s linear 1 1.1s;}
+#bowling_pin4 {top: 120px; left: 230px;}
+#bowling_pin4.flyleft {-webkit-animation: pinflyleft 1.5s linear 1 1.1s;}
+#bowling_pin4.flyright {-webkit-animation: pinflyright 1.5s linear 1 1.1s;}
+#bowling_pin5 {top: 138px; left: 122px;}
+#bowling_pin5.flyleft {-webkit-animation: pinflyleft 1.5s linear 1 1.0s;}
+#bowling_pin5.flyright {-webkit-animation: pinflyright 1.5s linear 1 1.0s;}
+#bowling_pin6 {top: 138px; left: 165px;}
+#bowling_pin6.flyleft {-webkit-animation: pinflyleft 1.5s linear 1 1.0s;}
+#bowling_pin6.flyright {-webkit-animation: pinflyright 1.5s linear 1 1.0s;}
+#bowling_pin7 {top: 138px; left: 209px;}
+#bowling_pin7.flyleft {-webkit-animation: pinflyleft 1.5s linear 1 1.0s;}
+#bowling_pin7.flyright {-webkit-animation: pinflyright 1.5s linear 1 1.0s;}
+#bowling_pin8 {top: 156px; left: 143px;}
+#bowling_pin8.flyleft {-webkit-animation: pinflyleft 1.5s linear 1 0.9s;}
+#bowling_pin8.flyright {-webkit-animation: pinflyright 1.5s linear 1 0.9s;}
+#bowling_pin9 {top: 156px; left: 187px;}
+#bowling_pin9.flyleft {-webkit-animation: pinflyleft 1.5s linear 1 0.9s;}
+#bowling_pin9.flyright {-webkit-animation: pinflyright 1.5s linear 1 0.9s;}
+#bowling_pin10 {top: 174px; left: 165px;}
+#bowling_pin10.flyleft {-webkit-animation: pinflyleft 1.5s linear 1 0.8s;}
+#bowling_pin10.flyright {-webkit-animation: pinflyright 1.5s linear 1 0.8s;}
+
+#bowling_rollbutton {
+    position: absolute;
+    width: 343px;
+    height: 106px;
+    top: 485px;
+    left: 15px;
+    font-family: Montserrat;
+    font-size: 30px;
+    color: white;
+    text-align: center;
+    line-height: 95px;
+    text-shadow: 2px 2px 5px #000000;
+    background:url(../images/bowling/roll_ball_inactive.png) no-repeat;
+}
+
+#bowling_rollbutton.active {
+    background:url(../images/bowling/roll_ball_active.png) no-repeat;
+}
+
+.bowlingpinmini {
+    position: absolute;
+    background:url(../images/bowling/pin_small.png) no-repeat;
+    width: 36px;
+    height: 58px;
+    -webkit-transition: opacity 0.3s linear;
+    opacity: 0;
+}
+
+.bowlingpinmini.show {
+    opacity: 1;
+}
+
+#bowling_t1p1 { top: 15px; left: 20px;}
+#bowling_t1p2 { top: 69px; left: 20px;}
+#bowling_t1p3 { top: 123px; left: 20px;}
+#bowling_t1p4 { top: 177px; left: 20px;}
+#bowling_t1p5 { top: 231px; left: 20px;}
+#bowling_t1p6 { top: 15px; left: 75px;}
+#bowling_t1p7 { top: 69px; left: 75px;}
+#bowling_t1p8 { top: 123px; left: 75px;}
+#bowling_t1p9 { top: 177px; left: 75px;}
+#bowling_t1p10 { top: 231px; left: 75px;}
+#bowling_t2p1 { top: 15px; left: 200px;}
+#bowling_t2p2 { top: 69px; left: 200px;}
+#bowling_t2p3 { top: 123px; left: 200px;}
+#bowling_t2p4 { top: 177px; left: 200px;}
+#bowling_t2p5 { top: 231px; left: 200px;}
+#bowling_t2p6 { top: 15px; left: 255px;}
+#bowling_t2p7 { top: 69px; left: 255px;}
+#bowling_t2p8 { top: 123px; left: 255px;}
+#bowling_t2p9 { top: 177px; left: 255px;}
+#bowling_t2p10 { top: 231px; left: 255px;}
+
+.bowlingnumbtn {
+    position: absolute;
+    background:url(../images/bowling/number_bkgrd.png) no-repeat;
+    width: 59px;
+    height: 60px;
+    font-family: Montserrat;
+    font-size: 26px;
+    color: #002635;
+    text-align: center;
+    line-height: 60px;
+}
+
+.bowlingnumbtn:active {
+    background:url(../images/bowling/number_bkgrd_active.png) no-repeat;
+}
+
+#bowling_numbtn0 {top: 50px; left: 15px;}
+#bowling_numbtn1 {top: 50px; left: 72px;}
+#bowling_numbtn2 {top: 50px; left: 129px;}
+#bowling_numbtn3 {top: 50px; left: 186px;}
+#bowling_numbtn4 {top: 50px; left: 243px;}
+#bowling_numbtn5 {top: 50px; left: 300px;}
+#bowling_numbtn6 {top: 50px; left: 357px;}
+#bowling_numbtn7 {top: 50px; left: 414px;}
+#bowling_numbtn8 {top: 50px; left: 471px;}
+#bowling_numbtn9 {top: 50px; left: 528px;}
+#bowling_numbtn10 {top: 50px; left: 585px;}
+#bowling_numbtn11 {top: 100px; left: 43px;}
+#bowling_numbtn12 {top: 100px; left: 100px;}
+#bowling_numbtn13 {top: 100px; left: 157px;}
+#bowling_numbtn14 {top: 100px; left: 214px;}
+#bowling_numbtn15 {top: 100px; left: 271px;}
+#bowling_numbtn16 {top: 100px; left: 328px;}
+#bowling_numbtn17 {top: 100px; left: 385px;}
+#bowling_numbtn18 {top: 100px; left: 442px;}
+#bowling_numbtn19 {top: 100px; left: 499px;}
+#bowling_numbtn20 {top: 100px; left: 556px;}
+
+#bowling_dialog_container {
+    position: absolute;
+    pointer-events: none;
+    width: 1024px;
+    height: 600px;
+    top: 0px;
+    left: 0px;
+    background-color: #002f41;
+    opacity: 0;
+    -webkit-transition: opacity 0.5s ease-in-out;
+}
+
+.state3 #bowling_dialog_container {
+    opacity: 0.9;
+    pointer-events: auto;
+}
+
+#bowling_dialog {
+    position: absolute;
+    pointer-events: none;
+    background:url(../images/bowling/great_job_bkgrd.png) no-repeat;
+    width: 687px;
+    height: 499px;
+    top: 50px;
+    left: 168.5px;
+    opacity: 0;
+    -webkit-transition: opacity 0.5s ease-in-out;
+}
+
+.state3 #bowling_dialog {
+    opacity: 1;
+    pointer-events: auto;
+}
+
+.dialogtext {
+    margin-top: 100px;
+    text-align: center;
+    font-family: BreeSerif;
+    font-size: 35px;
+    color: white;
+}
+
+.dialogtext b {
+    font-family: AlfaSlabOne;
+    font-size: 50pt;
+    color: white;
+}
+
+#bowling_correct {
+    display: none;
+}
+
+#bowling_incorrect {
+    display: none;
+}
+
+.correct #bowling_correct {
+    display: block;
+}
+
+.incorrect #bowling_incorrect {
+    display: block;
+}
+
+.dialogbtn {
+    position: absolute;
+    background:url(../images/bowling/Button_A.png) no-repeat;
+    width: 156px;
+    height: 52px;
+    text-align: center;
+    font-family: BreeSerif;
+    font-size: 22px;
+    color: white;
+    line-height: 52px;
+}
+
+.dialogbtn.active {
+    background:url(../images/bowling/Button_B.png) no-repeat;
+}
+
+#bowling_next {
+    top: 370px;
+    left: 70px;
+}
+
+#bowling_tryagain {
+    top: 370px;
+    left: 265px;
+    display: none;
+}
+
+.incorrect #bowling_tryagain {
+    display: block;
+}
+
+#bowling_quit {
+    top: 370px;
+    left: 460px;
+}
+
+.bowling_mini {
+    position: absolute;
+    width: 429px;
+    height: 216px;
+    -webkit-transform: scale(0.7);
+}
+
+.bowling_mini.green {background:url(../images/bowling/tenframe_grid_small_green.png) no-repeat;}
+.bowling_mini.red {background:url(../images/bowling/tenframe_grid_small_red.png) no-repeat;}
+.bowling_mini.brown {background:url(../images/bowling/tenframe_grid_small.png) no-repeat;}
+
+#bowling_mini1 {top: 180px; left: -40px;}
+#bowling_mini2 {top: 180px; left: 298px;}
+#bowling_mini3 {top: 180px; left: 635px;}
+#bowling_mini4 {top: 360px; left: 112px;}
+#bowling_mini5 {top: 360px; left: 480px;}
+
+.bowlingpinmicro {
+    position: absolute;
+    background:url(../images/bowling/pin_x_small.png) no-repeat;
+    width: 22px;
+    height: 36px;
+}
+
+.bowlingpinmicro.m1p1 { top: 20px; left: 30px;}
+.bowlingpinmicro.m1p2 { top: 54px; left: 30px;}
+.bowlingpinmicro.m1p3 { top: 88px; left: 30px;}
+.bowlingpinmicro.m1p4 { top: 122px; left: 30px;}
+.bowlingpinmicro.m1p5 { top: 155px; left: 30px;}
+.bowlingpinmicro.m1p6 { top: 20px; left: 68px;}
+.bowlingpinmicro.m1p7 { top: 54px; left: 68px;}
+.bowlingpinmicro.m1p8 { top: 88px; left: 68px;}
+.bowlingpinmicro.m1p9 { top: 122px; left: 68px;}
+.bowlingpinmicro.m1p10 { top: 155px; left: 68px;}
+.bowlingpinmicro.m2p1 { top: 20px; left: 145px;}
+.bowlingpinmicro.m2p2 { top: 54px; left: 145px;}
+.bowlingpinmicro.m2p3 { top: 88px; left: 145px;}
+.bowlingpinmicro.m2p4 { top: 122px; left: 145px;}
+.bowlingpinmicro.m2p5 { top: 155px; left: 145px;}
+.bowlingpinmicro.m2p6 { top: 20px; left: 183px;}
+.bowlingpinmicro.m2p7 { top: 54px; left: 183px;}
+.bowlingpinmicro.m2p8 { top: 88px; left: 183px;}
+.bowlingpinmicro.m2p9 { top: 122px; left: 183px;}
+.bowlingpinmicro.m2p10 { top: 155px; left: 183px;}
+.bowlingpinmicro.m3p1 { top: 20px; left: 260px;}
+.bowlingpinmicro.m3p2 { top: 54px; left: 260px;}
+.bowlingpinmicro.m3p3 { top: 88px; left: 260px;}
+.bowlingpinmicro.m3p4 { top: 122px; left: 260px;}
+.bowlingpinmicro.m3p5 { top: 155px; left: 260px;}
+.bowlingpinmicro.m3p6 { top: 20px; left: 298px;}
+.bowlingpinmicro.m3p7 { top: 54px; left: 298px;}
+.bowlingpinmicro.m3p8 { top: 88px; left: 298px;}
+.bowlingpinmicro.m3p9 { top: 122px; left: 298px;}
+.bowlingpinmicro.m3p10 { top: 155px; left: 298px;}
+.bowlingpinmicro.m3p11 { top: 20px; left: 342px;}
+.bowlingpinmicro.m3p12 { top: 54px; left: 342px;}
+.bowlingpinmicro.m3p13 { top: 88px; left: 342px;}
+.bowlingpinmicro.m3p14 { top: 122px; left: 342px;}
+.bowlingpinmicro.m3p15 { top: 155px; left: 342px;}
+.bowlingpinmicro.m3p16 { top: 20px; left: 380px;}
+.bowlingpinmicro.m3p17 { top: 54px; left: 380px;}
+.bowlingpinmicro.m3p18 { top: 88px; left: 380px;}
+.bowlingpinmicro.m3p19 { top: 122px; left: 380px;}
+.bowlingpinmicro.m3p20 { top: 155px; left: 380px;}
+
+.bowling_mval {
+    position: absolute;
+    font-family: Montserrat;
+    font-size: 40px;
+    color: #353b3f;
+    text-align: center;
+    top: 200px;
+    width: 50px;
+}
+
+.bowling_mval.v1 {left: 35px;}
+.bowling_mval.v2 {left: 150px;}
+.bowling_mval.v3 {left: 305px;}
+
+/* -------------------------------- fonts ----------------------------- */
+
+@font-face {
+    font-family: 'Montserrat';
+    src: url('../fonts/Montserrat/Montserrat-Regular.ttf');
+}
+
+@font-face {
+    font-family: 'AlfaSlabOne';
+    src: url('../fonts/Alfa_Slab_One/AlfaSlabOne-Regular.ttf');
+}
+
+@font-face {
+    font-family: 'BreeSerif';
+    src: url('../fonts/Bree_Serif/BreeSerif-Regular.ttf');
+}
+
+@font-face {
+    font-family: 'MedulaOne';
+    src: url('../fonts/Medula_One/MedulaOne-Regular.ttf');
+}
+
+@font-face {
+    font-family: 'Digital';
+    src: url('../fonts/Black_Ops_One/BlackOpsOne.ttf');
+}
diff --git a/fonts/Alfa_Slab_One/AlfaSlabOne-Regular.ttf b/fonts/Alfa_Slab_One/AlfaSlabOne-Regular.ttf
new file mode 100755 (executable)
index 0000000..ad70ebc
Binary files /dev/null and b/fonts/Alfa_Slab_One/AlfaSlabOne-Regular.ttf differ
diff --git a/fonts/Alfa_Slab_One/OFL.txt b/fonts/Alfa_Slab_One/OFL.txt
new file mode 100755 (executable)
index 0000000..180fd09
--- /dev/null
@@ -0,0 +1,95 @@
+Copyright (c) 2011, JM Sole (http://jmsole.cl|info@jmsole.cl),\r
+with Reserved Font Name "Alfa Slab".\r
+\r
+\r
+This Font Software is licensed under the SIL Open Font License, Version 1.1.\r
+This license is copied below, and is also available with a FAQ at:\r
+http://scripts.sil.org/OFL\r
+\r
+\r
+-----------------------------------------------------------\r
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\r
+-----------------------------------------------------------\r
+\r
+PREAMBLE\r
+The goals of the Open Font License (OFL) are to stimulate worldwide\r
+development of collaborative font projects, to support the font creation\r
+efforts of academic and linguistic communities, and to provide a free and\r
+open framework in which fonts may be shared and improved in partnership\r
+with others.\r
+\r
+The OFL allows the licensed fonts to be used, studied, modified and\r
+redistributed freely as long as they are not sold by themselves. The\r
+fonts, including any derivative works, can be bundled, embedded,\r
+redistributed and/or sold with any software provided that any reserved\r
+names are not used by derivative works. The fonts and derivatives,\r
+however, cannot be released under any other type of license. The\r
+requirement for fonts to remain under this license does not apply\r
+to any document created using the fonts or their derivatives.\r
+\r
+DEFINITIONS\r
+"Font Software" refers to the set of files released by the Copyright\r
+Holder(s) under this license and clearly marked as such. This may\r
+include source files, build scripts and documentation.\r
+\r
+"Reserved Font Name" refers to any names specified as such after the\r
+copyright statement(s).\r
+\r
+"Original Version" refers to the collection of Font Software components as\r
+distributed by the Copyright Holder(s).\r
+\r
+"Modified Version" refers to any derivative made by adding to, deleting,\r
+or substituting -- in part or in whole -- any of the components of the\r
+Original Version, by changing formats or by porting the Font Software to a\r
+new environment.\r
+\r
+"Author" refers to any designer, engineer, programmer, technical\r
+writer or other person who contributed to the Font Software.\r
+\r
+PERMISSION & CONDITIONS\r
+Permission is hereby granted, free of charge, to any person obtaining\r
+a copy of the Font Software, to use, study, copy, merge, embed, modify,\r
+redistribute, and sell modified and unmodified copies of the Font\r
+Software, subject to the following conditions:\r
+\r
+1) Neither the Font Software nor any of its individual components,\r
+in Original or Modified Versions, may be sold by itself.\r
+\r
+2) Original or Modified Versions of the Font Software may be bundled,\r
+redistributed and/or sold with any software, provided that each copy\r
+contains the above copyright notice and this license. These can be\r
+included either as stand-alone text files, human-readable headers or\r
+in the appropriate machine-readable metadata fields within text or\r
+binary files as long as those fields can be easily viewed by the user.\r
+\r
+3) No Modified Version of the Font Software may use the Reserved Font\r
+Name(s) unless explicit written permission is granted by the corresponding\r
+Copyright Holder. This restriction only applies to the primary font name as\r
+presented to the users.\r
+\r
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\r
+Software shall not be used to promote, endorse or advertise any\r
+Modified Version, except to acknowledge the contribution(s) of the\r
+Copyright Holder(s) and the Author(s) or with their explicit written\r
+permission.\r
+\r
+5) The Font Software, modified or unmodified, in part or in whole,\r
+must be distributed entirely under this license, and must not be\r
+distributed under any other license. The requirement for fonts to\r
+remain under this license does not apply to any document created\r
+using the Font Software.\r
+\r
+TERMINATION\r
+This license becomes null and void if any of the above conditions are\r
+not met.\r
+\r
+DISCLAIMER\r
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\r
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\r
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\r
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\r
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\r
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\r
+OTHER DEALINGS IN THE FONT SOFTWARE.\r
diff --git a/fonts/Black_Ops_One/BlackOpsOne.ttf b/fonts/Black_Ops_One/BlackOpsOne.ttf
new file mode 100755 (executable)
index 0000000..5fbb489
Binary files /dev/null and b/fonts/Black_Ops_One/BlackOpsOne.ttf differ
diff --git a/fonts/Black_Ops_One/OFL.txt b/fonts/Black_Ops_One/OFL.txt
new file mode 100755 (executable)
index 0000000..690f6b6
--- /dev/null
@@ -0,0 +1,94 @@
+Copyright (c) 2011 by Sorkin Type Co (www.sorkintype.com),\r
+with Reserved Font Names "Black Ops" and "Black Ops One".\r
+\r
+This Font Software is licensed under the SIL Open Font License, Version 1.1.\r
+This license is copied below, and is also available with a FAQ at:\r
+http://scripts.sil.org/OFL\r
+\r
+\r
+-----------------------------------------------------------\r
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\r
+-----------------------------------------------------------\r
+\r
+PREAMBLE\r
+The goals of the Open Font License (OFL) are to stimulate worldwide\r
+development of collaborative font projects, to support the font creation\r
+efforts of academic and linguistic communities, and to provide a free and\r
+open framework in which fonts may be shared and improved in partnership\r
+with others.\r
+\r
+The OFL allows the licensed fonts to be used, studied, modified and\r
+redistributed freely as long as they are not sold by themselves. The\r
+fonts, including any derivative works, can be bundled, embedded,\r
+redistributed and/or sold with any software provided that any reserved\r
+names are not used by derivative works. The fonts and derivatives,\r
+however, cannot be released under any other type of license. The\r
+requirement for fonts to remain under this license does not apply\r
+to any document created using the fonts or their derivatives.\r
+\r
+DEFINITIONS\r
+"Font Software" refers to the set of files released by the Copyright\r
+Holder(s) under this license and clearly marked as such. This may\r
+include source files, build scripts and documentation.\r
+\r
+"Reserved Font Name" refers to any names specified as such after the\r
+copyright statement(s).\r
+\r
+"Original Version" refers to the collection of Font Software components as\r
+distributed by the Copyright Holder(s).\r
+\r
+"Modified Version" refers to any derivative made by adding to, deleting,\r
+or substituting -- in part or in whole -- any of the components of the\r
+Original Version, by changing formats or by porting the Font Software to a\r
+new environment.\r
+\r
+"Author" refers to any designer, engineer, programmer, technical\r
+writer or other person who contributed to the Font Software.\r
+\r
+PERMISSION & CONDITIONS\r
+Permission is hereby granted, free of charge, to any person obtaining\r
+a copy of the Font Software, to use, study, copy, merge, embed, modify,\r
+redistribute, and sell modified and unmodified copies of the Font\r
+Software, subject to the following conditions:\r
+\r
+1) Neither the Font Software nor any of its individual components,\r
+in Original or Modified Versions, may be sold by itself.\r
+\r
+2) Original or Modified Versions of the Font Software may be bundled,\r
+redistributed and/or sold with any software, provided that each copy\r
+contains the above copyright notice and this license. These can be\r
+included either as stand-alone text files, human-readable headers or\r
+in the appropriate machine-readable metadata fields within text or\r
+binary files as long as those fields can be easily viewed by the user.\r
+\r
+3) No Modified Version of the Font Software may use the Reserved Font\r
+Name(s) unless explicit written permission is granted by the corresponding\r
+Copyright Holder. This restriction only applies to the primary font name as\r
+presented to the users.\r
+\r
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\r
+Software shall not be used to promote, endorse or advertise any\r
+Modified Version, except to acknowledge the contribution(s) of the\r
+Copyright Holder(s) and the Author(s) or with their explicit written\r
+permission.\r
+\r
+5) The Font Software, modified or unmodified, in part or in whole,\r
+must be distributed entirely under this license, and must not be\r
+distributed under any other license. The requirement for fonts to\r
+remain under this license does not apply to any document created\r
+using the Font Software.\r
+\r
+TERMINATION\r
+This license becomes null and void if any of the above conditions are\r
+not met.\r
+\r
+DISCLAIMER\r
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\r
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\r
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\r
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\r
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\r
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\r
+OTHER DEALINGS IN THE FONT SOFTWARE.\r
diff --git a/fonts/Bree_Serif/BreeSerif-Regular.ttf b/fonts/Bree_Serif/BreeSerif-Regular.ttf
new file mode 100755 (executable)
index 0000000..b8d0a2c
Binary files /dev/null and b/fonts/Bree_Serif/BreeSerif-Regular.ttf differ
diff --git a/fonts/Bree_Serif/OFL.txt b/fonts/Bree_Serif/OFL.txt
new file mode 100755 (executable)
index 0000000..720f0a3
--- /dev/null
@@ -0,0 +1,94 @@
+Copyright (c) 2011, TypeTogether (www.type-together.com),\r
+with Reserved Font Names "Bree" and "Bree Serif"\r
+\r
+This Font Software is licensed under the SIL Open Font License, Version 1.1.\r
+This license is copied below, and is also available with a FAQ at:\r
+http://scripts.sil.org/OFL\r
+\r
+\r
+-----------------------------------------------------------\r
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\r
+-----------------------------------------------------------\r
+\r
+PREAMBLE\r
+The goals of the Open Font License (OFL) are to stimulate worldwide\r
+development of collaborative font projects, to support the font creation\r
+efforts of academic and linguistic communities, and to provide a free and\r
+open framework in which fonts may be shared and improved in partnership\r
+with others.\r
+\r
+The OFL allows the licensed fonts to be used, studied, modified and\r
+redistributed freely as long as they are not sold by themselves. The\r
+fonts, including any derivative works, can be bundled, embedded,\r
+redistributed and/or sold with any software provided that any reserved\r
+names are not used by derivative works. The fonts and derivatives,\r
+however, cannot be released under any other type of license. The\r
+requirement for fonts to remain under this license does not apply\r
+to any document created using the fonts or their derivatives.\r
+\r
+DEFINITIONS\r
+"Font Software" refers to the set of files released by the Copyright\r
+Holder(s) under this license and clearly marked as such. This may\r
+include source files, build scripts and documentation.\r
+\r
+"Reserved Font Name" refers to any names specified as such after the\r
+copyright statement(s).\r
+\r
+"Original Version" refers to the collection of Font Software components as\r
+distributed by the Copyright Holder(s).\r
+\r
+"Modified Version" refers to any derivative made by adding to, deleting,\r
+or substituting -- in part or in whole -- any of the components of the\r
+Original Version, by changing formats or by porting the Font Software to a\r
+new environment.\r
+\r
+"Author" refers to any designer, engineer, programmer, technical\r
+writer or other person who contributed to the Font Software.\r
+\r
+PERMISSION & CONDITIONS\r
+Permission is hereby granted, free of charge, to any person obtaining\r
+a copy of the Font Software, to use, study, copy, merge, embed, modify,\r
+redistribute, and sell modified and unmodified copies of the Font\r
+Software, subject to the following conditions:\r
+\r
+1) Neither the Font Software nor any of its individual components,\r
+in Original or Modified Versions, may be sold by itself.\r
+\r
+2) Original or Modified Versions of the Font Software may be bundled,\r
+redistributed and/or sold with any software, provided that each copy\r
+contains the above copyright notice and this license. These can be\r
+included either as stand-alone text files, human-readable headers or\r
+in the appropriate machine-readable metadata fields within text or\r
+binary files as long as those fields can be easily viewed by the user.\r
+\r
+3) No Modified Version of the Font Software may use the Reserved Font\r
+Name(s) unless explicit written permission is granted by the corresponding\r
+Copyright Holder. This restriction only applies to the primary font name as\r
+presented to the users.\r
+\r
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\r
+Software shall not be used to promote, endorse or advertise any\r
+Modified Version, except to acknowledge the contribution(s) of the\r
+Copyright Holder(s) and the Author(s) or with their explicit written\r
+permission.\r
+\r
+5) The Font Software, modified or unmodified, in part or in whole,\r
+must be distributed entirely under this license, and must not be\r
+distributed under any other license. The requirement for fonts to\r
+remain under this license does not apply to any document created\r
+using the Font Software.\r
+\r
+TERMINATION\r
+This license becomes null and void if any of the above conditions are\r
+not met.\r
+\r
+DISCLAIMER\r
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\r
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\r
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\r
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\r
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\r
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\r
+OTHER DEALINGS IN THE FONT SOFTWARE.\r
diff --git a/fonts/Medula_One/MedulaOne-Regular.ttf b/fonts/Medula_One/MedulaOne-Regular.ttf
new file mode 100755 (executable)
index 0000000..6e280b2
Binary files /dev/null and b/fonts/Medula_One/MedulaOne-Regular.ttf differ
diff --git a/fonts/Medula_One/OFL.txt b/fonts/Medula_One/OFL.txt
new file mode 100755 (executable)
index 0000000..bd16f16
--- /dev/null
@@ -0,0 +1,94 @@
+Copyright (c) 2011 by LatinoType Limitada (luciano@latinotype.com),\r
+with Reserved Font Names "Medula One"\r
+\r
+This Font Software is licensed under the SIL Open Font License, Version 1.1.\r
+This license is copied below, and is also available with a FAQ at:\r
+http://scripts.sil.org/OFL\r
+\r
+\r
+-----------------------------------------------------------\r
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\r
+-----------------------------------------------------------\r
+\r
+PREAMBLE\r
+The goals of the Open Font License (OFL) are to stimulate worldwide\r
+development of collaborative font projects, to support the font creation\r
+efforts of academic and linguistic communities, and to provide a free and\r
+open framework in which fonts may be shared and improved in partnership\r
+with others.\r
+\r
+The OFL allows the licensed fonts to be used, studied, modified and\r
+redistributed freely as long as they are not sold by themselves. The\r
+fonts, including any derivative works, can be bundled, embedded,\r
+redistributed and/or sold with any software provided that any reserved\r
+names are not used by derivative works. The fonts and derivatives,\r
+however, cannot be released under any other type of license. The\r
+requirement for fonts to remain under this license does not apply\r
+to any document created using the fonts or their derivatives.\r
+\r
+DEFINITIONS\r
+"Font Software" refers to the set of files released by the Copyright\r
+Holder(s) under this license and clearly marked as such. This may\r
+include source files, build scripts and documentation.\r
+\r
+"Reserved Font Name" refers to any names specified as such after the\r
+copyright statement(s).\r
+\r
+"Original Version" refers to the collection of Font Software components as\r
+distributed by the Copyright Holder(s).\r
+\r
+"Modified Version" refers to any derivative made by adding to, deleting,\r
+or substituting -- in part or in whole -- any of the components of the\r
+Original Version, by changing formats or by porting the Font Software to a\r
+new environment.\r
+\r
+"Author" refers to any designer, engineer, programmer, technical\r
+writer or other person who contributed to the Font Software.\r
+\r
+PERMISSION & CONDITIONS\r
+Permission is hereby granted, free of charge, to any person obtaining\r
+a copy of the Font Software, to use, study, copy, merge, embed, modify,\r
+redistribute, and sell modified and unmodified copies of the Font\r
+Software, subject to the following conditions:\r
+\r
+1) Neither the Font Software nor any of its individual components,\r
+in Original or Modified Versions, may be sold by itself.\r
+\r
+2) Original or Modified Versions of the Font Software may be bundled,\r
+redistributed and/or sold with any software, provided that each copy\r
+contains the above copyright notice and this license. These can be\r
+included either as stand-alone text files, human-readable headers or\r
+in the appropriate machine-readable metadata fields within text or\r
+binary files as long as those fields can be easily viewed by the user.\r
+\r
+3) No Modified Version of the Font Software may use the Reserved Font\r
+Name(s) unless explicit written permission is granted by the corresponding\r
+Copyright Holder. This restriction only applies to the primary font name as\r
+presented to the users.\r
+\r
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\r
+Software shall not be used to promote, endorse or advertise any\r
+Modified Version, except to acknowledge the contribution(s) of the\r
+Copyright Holder(s) and the Author(s) or with their explicit written\r
+permission.\r
+\r
+5) The Font Software, modified or unmodified, in part or in whole,\r
+must be distributed entirely under this license, and must not be\r
+distributed under any other license. The requirement for fonts to\r
+remain under this license does not apply to any document created\r
+using the Font Software.\r
+\r
+TERMINATION\r
+This license becomes null and void if any of the above conditions are\r
+not met.\r
+\r
+DISCLAIMER\r
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\r
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\r
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\r
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\r
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\r
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\r
+OTHER DEALINGS IN THE FONT SOFTWARE.\r
diff --git a/fonts/Montserrat/Montserrat-Regular.ttf b/fonts/Montserrat/Montserrat-Regular.ttf
new file mode 100755 (executable)
index 0000000..c373005
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diff --git a/fonts/Montserrat/OFL.txt b/fonts/Montserrat/OFL.txt
new file mode 100755 (executable)
index 0000000..4228445
--- /dev/null
@@ -0,0 +1,94 @@
+Copyright (c) 2011 Julieta Ulanovsky (julieta.ulanovsky@gmail.com),\r
+with Reserved Font Names "Montserrat"\r
+\r
+This Font Software is licensed under the SIL Open Font License, Version 1.1.\r
+This license is copied below, and is also available with a FAQ at:\r
+http://scripts.sil.org/OFL\r
+\r
+\r
+-----------------------------------------------------------\r
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\r
+-----------------------------------------------------------\r
+\r
+PREAMBLE\r
+The goals of the Open Font License (OFL) are to stimulate worldwide\r
+development of collaborative font projects, to support the font creation\r
+efforts of academic and linguistic communities, and to provide a free and\r
+open framework in which fonts may be shared and improved in partnership\r
+with others.\r
+\r
+The OFL allows the licensed fonts to be used, studied, modified and\r
+redistributed freely as long as they are not sold by themselves. The\r
+fonts, including any derivative works, can be bundled, embedded,\r
+redistributed and/or sold with any software provided that any reserved\r
+names are not used by derivative works. The fonts and derivatives,\r
+however, cannot be released under any other type of license. The\r
+requirement for fonts to remain under this license does not apply\r
+to any document created using the fonts or their derivatives.\r
+\r
+DEFINITIONS\r
+"Font Software" refers to the set of files released by the Copyright\r
+Holder(s) under this license and clearly marked as such. This may\r
+include source files, build scripts and documentation.\r
+\r
+"Reserved Font Name" refers to any names specified as such after the\r
+copyright statement(s).\r
+\r
+"Original Version" refers to the collection of Font Software components as\r
+distributed by the Copyright Holder(s).\r
+\r
+"Modified Version" refers to any derivative made by adding to, deleting,\r
+or substituting -- in part or in whole -- any of the components of the\r
+Original Version, by changing formats or by porting the Font Software to a\r
+new environment.\r
+\r
+"Author" refers to any designer, engineer, programmer, technical\r
+writer or other person who contributed to the Font Software.\r
+\r
+PERMISSION & CONDITIONS\r
+Permission is hereby granted, free of charge, to any person obtaining\r
+a copy of the Font Software, to use, study, copy, merge, embed, modify,\r
+redistribute, and sell modified and unmodified copies of the Font\r
+Software, subject to the following conditions:\r
+\r
+1) Neither the Font Software nor any of its individual components,\r
+in Original or Modified Versions, may be sold by itself.\r
+\r
+2) Original or Modified Versions of the Font Software may be bundled,\r
+redistributed and/or sold with any software, provided that each copy\r
+contains the above copyright notice and this license. These can be\r
+included either as stand-alone text files, human-readable headers or\r
+in the appropriate machine-readable metadata fields within text or\r
+binary files as long as those fields can be easily viewed by the user.\r
+\r
+3) No Modified Version of the Font Software may use the Reserved Font\r
+Name(s) unless explicit written permission is granted by the corresponding\r
+Copyright Holder. This restriction only applies to the primary font name as\r
+presented to the users.\r
+\r
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\r
+Software shall not be used to promote, endorse or advertise any\r
+Modified Version, except to acknowledge the contribution(s) of the\r
+Copyright Holder(s) and the Author(s) or with their explicit written\r
+permission.\r
+\r
+5) The Font Software, modified or unmodified, in part or in whole,\r
+must be distributed entirely under this license, and must not be\r
+distributed under any other license. The requirement for fonts to\r
+remain under this license does not apply to any document created\r
+using the Font Software.\r
+\r
+TERMINATION\r
+This license becomes null and void if any of the above conditions are\r
+not met.\r
+\r
+DISCLAIMER\r
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\r
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\r
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\r
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\r
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\r
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\r
+OTHER DEALINGS IN THE FONT SOFTWARE.\r
diff --git a/icon.png b/icon.png
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diff --git a/images/bowling/Button_A.png b/images/bowling/Button_A.png
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index 0000000..eccc989
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index 0000000..43b7305
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diff --git a/images/bowling/pin_x_small.png b/images/bowling/pin_x_small.png
new file mode 100755 (executable)
index 0000000..82fe9da
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diff --git a/images/bowling/roll_ball_active.png b/images/bowling/roll_ball_active.png
new file mode 100755 (executable)
index 0000000..596770d
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diff --git a/images/bowling/roll_ball_inactive.png b/images/bowling/roll_ball_inactive.png
new file mode 100755 (executable)
index 0000000..4f58868
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diff --git a/images/bowling/scroller.png b/images/bowling/scroller.png
new file mode 100755 (executable)
index 0000000..7bff586
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diff --git a/images/bowling/tenframe_grid.png b/images/bowling/tenframe_grid.png
new file mode 100755 (executable)
index 0000000..e06a8db
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diff --git a/images/bowling/tenframe_grid_small.png b/images/bowling/tenframe_grid_small.png
new file mode 100755 (executable)
index 0000000..348f800
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diff --git a/images/bowling/tenframe_grid_small_green.png b/images/bowling/tenframe_grid_small_green.png
new file mode 100755 (executable)
index 0000000..9da2d07
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diff --git a/images/bowling/tenframe_grid_small_red.png b/images/bowling/tenframe_grid_small_red.png
new file mode 100755 (executable)
index 0000000..4bca272
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diff --git a/images/bowling/wood_bg.png b/images/bowling/wood_bg.png
new file mode 100755 (executable)
index 0000000..055f649
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diff --git a/images/bowling/wood_bkgrd.png b/images/bowling/wood_bkgrd.png
new file mode 100755 (executable)
index 0000000..8d80fd0
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diff --git a/images/gamemenu/main_menu_active.png b/images/gamemenu/main_menu_active.png
new file mode 100755 (executable)
index 0000000..39f9aa7
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diff --git a/images/gamemenu/main_menu_inactive.png b/images/gamemenu/main_menu_inactive.png
new file mode 100755 (executable)
index 0000000..424c225
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diff --git a/images/gamemenu/menu_overlay.png b/images/gamemenu/menu_overlay.png
new file mode 100755 (executable)
index 0000000..268cf6d
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diff --git a/images/gamemenu/menu_tri_down.png b/images/gamemenu/menu_tri_down.png
new file mode 100755 (executable)
index 0000000..f4bdc42
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diff --git a/images/gamemenu/menu_tri_up.png b/images/gamemenu/menu_tri_up.png
new file mode 100755 (executable)
index 0000000..82b6307
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diff --git a/images/gamemenu/new_game_active.png b/images/gamemenu/new_game_active.png
new file mode 100755 (executable)
index 0000000..86ed2f3
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diff --git a/images/gamemenu/new_game_inactive.png b/images/gamemenu/new_game_inactive.png
new file mode 100755 (executable)
index 0000000..dbd9893
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diff --git a/images/home/background.png b/images/home/background.png
new file mode 100755 (executable)
index 0000000..c490bd6
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diff --git a/images/home/bowling_active.png b/images/home/bowling_active.png
new file mode 100755 (executable)
index 0000000..a170725
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diff --git a/images/home/bowling_inactive.png b/images/home/bowling_inactive.png
new file mode 100755 (executable)
index 0000000..8529ee6
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diff --git a/images/home/pirates_active.png b/images/home/pirates_active.png
new file mode 100755 (executable)
index 0000000..82cdb63
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diff --git a/images/home/pirates_inactive.png b/images/home/pirates_inactive.png
new file mode 100755 (executable)
index 0000000..9c0bbbb
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diff --git a/images/home/rockets_active.png b/images/home/rockets_active.png
new file mode 100755 (executable)
index 0000000..a53e17c
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diff --git a/images/home/rockets_inactive.png b/images/home/rockets_inactive.png
new file mode 100755 (executable)
index 0000000..8739238
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diff --git a/images/pirates/btn_green.png b/images/pirates/btn_green.png
new file mode 100755 (executable)
index 0000000..cf4c8bc
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diff --git a/images/pirates/btn_green_small.png b/images/pirates/btn_green_small.png
new file mode 100755 (executable)
index 0000000..54c5fea
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diff --git a/images/pirates/btn_red.png b/images/pirates/btn_red.png
new file mode 100755 (executable)
index 0000000..469f0c8
Binary files /dev/null and b/images/pirates/btn_red.png differ
diff --git a/images/pirates/btn_red_small.png b/images/pirates/btn_red_small.png
new file mode 100755 (executable)
index 0000000..8363843
Binary files /dev/null and b/images/pirates/btn_red_small.png differ
diff --git a/images/pirates/island.png b/images/pirates/island.png
new file mode 100755 (executable)
index 0000000..57aa758
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diff --git a/images/pirates/pirate_boat.png b/images/pirates/pirate_boat.png
new file mode 100755 (executable)
index 0000000..73fe527
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diff --git a/images/pirates/pirate_parts/blue_pirate_body.png b/images/pirates/pirate_parts/blue_pirate_body.png
new file mode 100755 (executable)
index 0000000..ec02ff5
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diff --git a/images/pirates/pirate_parts/blue_pirate_full.png b/images/pirates/pirate_parts/blue_pirate_full.png
new file mode 100755 (executable)
index 0000000..905beae
Binary files /dev/null and b/images/pirates/pirate_parts/blue_pirate_full.png differ
diff --git a/images/pirates/pirate_parts/blue_pirate_l_arm.png b/images/pirates/pirate_parts/blue_pirate_l_arm.png
new file mode 100755 (executable)
index 0000000..8f03abd
Binary files /dev/null and b/images/pirates/pirate_parts/blue_pirate_l_arm.png differ
diff --git a/images/pirates/pirate_parts/blue_pirate_r_arm.png b/images/pirates/pirate_parts/blue_pirate_r_arm.png
new file mode 100755 (executable)
index 0000000..01f983f
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diff --git a/images/pirates/pirate_parts/green_pirate_body.png b/images/pirates/pirate_parts/green_pirate_body.png
new file mode 100755 (executable)
index 0000000..0bb03fa
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diff --git a/images/pirates/pirate_parts/green_pirate_full.png b/images/pirates/pirate_parts/green_pirate_full.png
new file mode 100755 (executable)
index 0000000..633798e
Binary files /dev/null and b/images/pirates/pirate_parts/green_pirate_full.png differ
diff --git a/images/pirates/pirate_parts/green_pirate_l_arm.png b/images/pirates/pirate_parts/green_pirate_l_arm.png
new file mode 100755 (executable)
index 0000000..ccd2cc9
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diff --git a/images/pirates/pirate_parts/green_pirate_r_arm.png b/images/pirates/pirate_parts/green_pirate_r_arm.png
new file mode 100755 (executable)
index 0000000..5b3afd2
Binary files /dev/null and b/images/pirates/pirate_parts/green_pirate_r_arm.png differ
diff --git a/images/pirates/pirate_parts/red_pirate_body.png b/images/pirates/pirate_parts/red_pirate_body.png
new file mode 100755 (executable)
index 0000000..8723a8f
Binary files /dev/null and b/images/pirates/pirate_parts/red_pirate_body.png differ
diff --git a/images/pirates/pirate_parts/red_pirate_full.png b/images/pirates/pirate_parts/red_pirate_full.png
new file mode 100755 (executable)
index 0000000..9dcbccd
Binary files /dev/null and b/images/pirates/pirate_parts/red_pirate_full.png differ
diff --git a/images/pirates/pirate_parts/red_pirate_l_arm.png b/images/pirates/pirate_parts/red_pirate_l_arm.png
new file mode 100755 (executable)
index 0000000..499e65c
Binary files /dev/null and b/images/pirates/pirate_parts/red_pirate_l_arm.png differ
diff --git a/images/pirates/pirate_parts/red_pirate_r_arm.png b/images/pirates/pirate_parts/red_pirate_r_arm.png
new file mode 100755 (executable)
index 0000000..3f46bf3
Binary files /dev/null and b/images/pirates/pirate_parts/red_pirate_r_arm.png differ
diff --git a/images/pirates/scroller.png b/images/pirates/scroller.png
new file mode 100755 (executable)
index 0000000..c456312
Binary files /dev/null and b/images/pirates/scroller.png differ
diff --git a/images/pirates/shipdistant.png b/images/pirates/shipdistant.png
new file mode 100755 (executable)
index 0000000..f3c57ea
Binary files /dev/null and b/images/pirates/shipdistant.png differ
diff --git a/images/pirates/sky.png b/images/pirates/sky.png
new file mode 100755 (executable)
index 0000000..a872cb1
Binary files /dev/null and b/images/pirates/sky.png differ
diff --git a/images/pirates/small_boat.png b/images/pirates/small_boat.png
new file mode 100755 (executable)
index 0000000..d534db5
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diff --git a/images/pirates/small_tenframe.png b/images/pirates/small_tenframe.png
new file mode 100755 (executable)
index 0000000..112f2f6
Binary files /dev/null and b/images/pirates/small_tenframe.png differ
diff --git a/images/pirates/water.png b/images/pirates/water.png
new file mode 100755 (executable)
index 0000000..3758d21
Binary files /dev/null and b/images/pirates/water.png differ
diff --git a/images/rockets/Untitled-3.png b/images/rockets/Untitled-3.png
new file mode 100755 (executable)
index 0000000..b4a3ff2
Binary files /dev/null and b/images/rockets/Untitled-3.png differ
diff --git a/images/rockets/bottle.png b/images/rockets/bottle.png
new file mode 100755 (executable)
index 0000000..2d7222b
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diff --git a/images/rockets/bottles/bottle_1.png b/images/rockets/bottles/bottle_1.png
new file mode 100755 (executable)
index 0000000..2ed8005
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diff --git a/images/rockets/bottles/bottle_2.png b/images/rockets/bottles/bottle_2.png
new file mode 100755 (executable)
index 0000000..ceb7fd8
Binary files /dev/null and b/images/rockets/bottles/bottle_2.png differ
diff --git a/images/rockets/bottles/bottle_3.png b/images/rockets/bottles/bottle_3.png
new file mode 100755 (executable)
index 0000000..e622869
Binary files /dev/null and b/images/rockets/bottles/bottle_3.png differ
diff --git a/images/rockets/bottles/bottle_4.png b/images/rockets/bottles/bottle_4.png
new file mode 100755 (executable)
index 0000000..1452721
Binary files /dev/null and b/images/rockets/bottles/bottle_4.png differ
diff --git a/images/rockets/drop.png b/images/rockets/drop.png
new file mode 100755 (executable)
index 0000000..66ebaba
Binary files /dev/null and b/images/rockets/drop.png differ
diff --git a/images/rockets/flame.png b/images/rockets/flame.png
new file mode 100755 (executable)
index 0000000..e538243
Binary files /dev/null and b/images/rockets/flame.png differ
diff --git a/images/rockets/light_bulb.png b/images/rockets/light_bulb.png
new file mode 100755 (executable)
index 0000000..d47dfca
Binary files /dev/null and b/images/rockets/light_bulb.png differ
diff --git a/images/rockets/light_bulb_green.png b/images/rockets/light_bulb_green.png
new file mode 100755 (executable)
index 0000000..1a61e0d
Binary files /dev/null and b/images/rockets/light_bulb_green.png differ
diff --git a/images/rockets/light_bulb_red.png b/images/rockets/light_bulb_red.png
new file mode 100755 (executable)
index 0000000..ecf955b
Binary files /dev/null and b/images/rockets/light_bulb_red.png differ
diff --git a/images/rockets/minus.png b/images/rockets/minus.png
new file mode 100755 (executable)
index 0000000..c9acec9
Binary files /dev/null and b/images/rockets/minus.png differ
diff --git a/images/rockets/plus.png b/images/rockets/plus.png
new file mode 100755 (executable)
index 0000000..1d39c0d
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diff --git a/images/rockets/rocket.png b/images/rockets/rocket.png
new file mode 100755 (executable)
index 0000000..73dfc94
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diff --git a/images/rockets/rocket_flying.png b/images/rockets/rocket_flying.png
new file mode 100755 (executable)
index 0000000..715b518
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diff --git a/images/rockets/rocket_glow.png b/images/rockets/rocket_glow.png
new file mode 100755 (executable)
index 0000000..d3af7dd
Binary files /dev/null and b/images/rockets/rocket_glow.png differ
diff --git a/images/rockets/rocket_icon_blue.png b/images/rockets/rocket_icon_blue.png
new file mode 100755 (executable)
index 0000000..4b36a26
Binary files /dev/null and b/images/rockets/rocket_icon_blue.png differ
diff --git a/images/rockets/rocket_icon_yellow.png b/images/rockets/rocket_icon_yellow.png
new file mode 100755 (executable)
index 0000000..8076eed
Binary files /dev/null and b/images/rockets/rocket_icon_yellow.png differ
diff --git a/images/rockets/rockets_background.png b/images/rockets/rockets_background.png
new file mode 100755 (executable)
index 0000000..2b5cfd1
Binary files /dev/null and b/images/rockets/rockets_background.png differ
diff --git a/images/rockets/smoke_glow.png b/images/rockets/smoke_glow.png
new file mode 100755 (executable)
index 0000000..3e5ba4a
Binary files /dev/null and b/images/rockets/smoke_glow.png differ
diff --git a/images/rockets/structures.png b/images/rockets/structures.png
new file mode 100755 (executable)
index 0000000..32e6856
Binary files /dev/null and b/images/rockets/structures.png differ
diff --git a/index.html b/index.html
new file mode 100755 (executable)
index 0000000..1740178
--- /dev/null
@@ -0,0 +1,245 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!--
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+-->
+<html>
+<head>
+    <meta id="viewport_meta" name="viewport" content="" />
+    <script type="text/javascript">
+        var viewport_meta = document.getElementById('viewport_meta');
+        var w = screen.availWidth;
+        var h = screen.availHeight;
+        viewport_meta.setAttribute('content','width='+w+', height='+h+',user-scalable=no');
+    </script>
+
+    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+    <title>Ten Frame</title>
+    <link rel="stylesheet" type="text/css" href="css/main.css"></link>
+    <link rel="stylesheet" type="text/css" href="css/license.css"></link>
+    <link rel="stylesheet" type="text/css" href="css/help.css"></link>
+</head>
+<body>
+    <div id="home_page" class="game_page">
+        <div id="home_bg"></div>
+        <div id="home_pirates"></div>
+        <div id="home_pirates_text">PIRATE RESCUE</div>
+        <div id="home_rockets"></div>
+        <div id="home_rockets_text">ROCKET LAUNCH</div>
+        <div id="home_bowling"></div>
+        <div id="home_bowling_text">BOWLING ALLEY</div>
+        <div id="licensebtnl"> i </div>
+        <div id="home_help" class="helplaunch"> ? </div>
+    </div>
+    <div id="help_dialog" class="helpdialog">
+         <div class="inner">
+           <div id="help_close" class="close"> x </div>
+           <div id="help_contents" class="contents">
+Have fun while learning counting and math in these three mini-games!<br>
+<ul><li>
+PIRATES GAME: Save the stranded pirates in Pirate Rescue!
+Count enough pirates for each rescue ship until they’re all saved!
+</li>
+<li>
+ROCKETS LAUNCH: Help the rockets take off for the stars in Rocket Ship!
+Add and subtract fuel cells until the rockets are all fueled up and ready to go!
+</li>
+<li>
+BOWLING ALLEY: Try for strikes in Bowling Alley! Can you add up your score at the end?
+</li></ul>
+If you want to try another game, or start the current one over, just click the down arrow in the top right corner. Click Home to choose another game, or + to try your current game again.
+           </div>
+         </div>
+    </div>
+    <div id="licensepage" style="display: none">
+        <div id="licensetext"><div id="licensescroll"></div></div>
+        <div id="licensebtnq" class="licensebtn">Back</div>
+    </div>
+    <div id="pirates_page" class="game_page" style="display: none">
+        <div id="pirates_bg1" class="pirates_bg"></div>
+        <div id="pirates_island"></div>
+        <div id="pirates_ship_distant"></div>
+        <div id="pirates_msg1" class="msg_default">There are <b></b> pirates on the island.<br>Help load them onto ships.</div>
+        <div id="pirates_msg2" class="msg_default">This ship can hold <b></b> more pirates.<br>Drag the pirates to the ship.</div>
+        <div id="pirates_msg3" class="msg_default">Good Job! We'll be back for more.</div>
+        <div id="pirates_msg4" class="msg_default">Good Job! All pirates are rescued.</div>
+        <div id="pirates_ship">
+            <div id="pirates_slots"></div>
+            <div id="pirates_saved"></div>
+        </div>
+        <div id="pirates_stranded" class="stranded"></div>
+        <div id="pirates_waves"></div>
+    </div>
+    <div id="pirates_win_page" class="game_page" style="display: none">
+        <div id="pirates_bg2" class="pirates_bg"></div>
+        <div id="pirates_msg5" class="winmsg1">Great job!</div>
+        <div id="pirates_msg6" class="winmsg2">You rescued <b></b> pirates in 4 boats.</div>
+        <div id="pirates_boat1" class="pirates_boat"></div>
+        <div id="pirates_boat2" class="pirates_boat"></div>
+        <div id="pirates_boat3" class="pirates_boat"></div>
+        <div id="pirates_boat4" class="pirates_boat"></div>
+        <div id="pirates_grid1" class="pirates_grid"></div>
+        <div id="pirates_grid2" class="pirates_grid"></div>
+        <div id="pirates_grid3" class="pirates_grid"></div>
+        <div id="pirates_grid4" class="pirates_grid"></div>
+    </div>
+    <div id="rockets_page" class="game_page" style="display: none">
+        <div class="rockets_bg"></div>
+        <div id="rockets_fuellight"></div>
+        <div id="rockets_rocket">
+            <div id="rocket_flame"></div>
+            <div id="rocket_body"></div>
+            <div id="rockets_fueltarget"></div>
+        </div>
+        <div id="rockets_fueldepot"></div>
+        <div id="rockets_fueltank"></div>
+        <div id="rockets_fuelguage"></div>
+        <div class="rockets_bottle bottle1">
+            <div id="rockets_add4" class="rockets_plus"></div>
+            <div id="rockets_subtract4" class="rockets_minus"></div>
+            <div class="rockets_drop bdrop1"></div>
+            <div class="rockets_drop bdrop2"></div>
+            <div class="rockets_drop bdrop3"></div>
+            <div class="rockets_drop bdrop4"></div>
+        </div>
+        <div class="rockets_bottle bottle2">
+            <div id="rockets_add3" class="rockets_plus"></div>
+            <div id="rockets_subtract3" class="rockets_minus"></div>
+            <div class="rockets_drop bdrop1"></div>
+            <div class="rockets_drop bdrop2"></div>
+            <div class="rockets_drop bdrop3"></div>
+        </div>
+        <div class="rockets_bottle bottle3">
+            <div id="rockets_add2" class="rockets_plus"></div>
+            <div id="rockets_subtract2" class="rockets_minus"></div>
+            <div class="rockets_drop bdrop1"></div>
+            <div class="rockets_drop bdrop2"></div>
+        </div>
+        <div class="rockets_bottle bottle4">
+            <div id="rockets_add1" class="rockets_plus"></div>
+            <div id="rockets_subtract1" class="rockets_minus"></div>
+            <div class="rockets_drop bdrop1"></div>
+        </div>
+        <div id="rockets_smoke">
+            <div id="rocket_smoke1"></div>
+        </div>
+        <div id="rockets_msg1a" class="msg_default">
+        The rocket tells you how<br>much fuel it needs.
+        </div>
+        <div id="rockets_msg1b" class="msg_default">
+        Click the fuel tanks on the left to add the right amount of fuel.
+        </div>
+        <div id="rockets_msg1c" class="msg_default">
+        Click '+' to add fuel and click '–' to remove fuel.
+        </div>
+        <div id="rockets_msg1d" class="msg_default">
+        When you’ve added the right amount, the light turns green and your rocket takes off!
+        </div>
+        <div id="rockets_msg1e" class="msg_default">
+        Don’t go over or the light turns red!
+        </div>
+
+        <div id="rockets_status">
+            <div id="rocketicon1" class="rocketicon"></div>
+            <div id="rocketicon2" class="rocketicon"></div>
+            <div id="rocketicon3" class="rocketicon"></div>
+            <div id="rocketicon4" class="rocketicon"></div>
+            <div id="rocketicon5" class="rocketicon"></div>
+            <div id="rockets_msg2">You've launched <b></b> of 5 rockets</div>
+        </div>
+    </div>
+    <div id="rockets_win_page" class="game_page" style="display: none">
+        <div class="rockets_bg"></div>
+        <div id="rockets_msg3" class="winmsg1">Great job!</div>
+        <div id="rockets_msg4" class="winmsg2">You launched <b>5</b> rockets.</div>
+        <div id="rockets_mini1" class="rockets_mini"></div>
+        <div id="rockets_mini2" class="rockets_mini"></div>
+        <div id="rockets_mini3" class="rockets_mini"></div>
+        <div id="rockets_mini4" class="rockets_mini"></div>
+        <div id="rockets_mini5" class="rockets_mini"></div>
+    </div>
+    <div id="bowling_page" class="game_page" style="display: none">
+        <div id="bowling_bg"></div>
+        <div id="bowling_scorecard">
+            <div id="bowling_inset">Game <n>1</n> of 5</div>
+            <div id="bowling_label1" class="bowling_label">FIRST THROW</div>
+            <div id="bowling_label2" class="bowling_label">SECOND THROW</div>
+            <div id="bowling_label3" class="bowling_label">SUM</div>
+            <div id="bowling_scoregrid"></div>
+            <div id="bowling_val1" class="bowling_val"></div>
+            <div id="bowling_val2" class="bowling_val"></div>
+            <div id="bowling_val3" class="bowling_val"></div>
+        </div>
+        <div id="bowling_numbertray"></div>
+        <div id="bowling_woodbg">
+            <div id="bowling_msg1" class="bowling_msg"><b>Get ready to bowl!</b><br>1. Wait for the ball to line up just right<br>2. Click "Roll the ball"</div>
+            <div id="bowling_msg2" class="bowling_msg"><b>Well done!</b><br>You scored<br><n>5</n><br>on your first throw.<br>Click "Roll the ball" again<br>for your second throw.</div>
+        </div>
+        <div id="bowling_lane">
+            <div id="bowling_pin1shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin2shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin3shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin4shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin5shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin6shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin7shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin8shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin9shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin10shadow" class="bowlingpinshadow"></div>
+            <div id="bowling_pin1" class="bowlingpin"></div>
+            <div id="bowling_pin2" class="bowlingpin"></div>
+            <div id="bowling_pin3" class="bowlingpin"></div>
+            <div id="bowling_pin4" class="bowlingpin"></div>
+            <div id="bowling_pin5" class="bowlingpin"></div>
+            <div id="bowling_pin6" class="bowlingpin"></div>
+            <div id="bowling_pin7" class="bowlingpin"></div>
+            <div id="bowling_pin8" class="bowlingpin"></div>
+            <div id="bowling_pin9" class="bowlingpin"></div>
+            <div id="bowling_pin10" class="bowlingpin"></div>
+            <div id="bowling_ball_rolling" style="opacity: 0"></div>
+            <div id="bowling_ball"></div>
+        </div>
+        <div id="bowling_rollbutton">Roll the ball</div>
+        <div id="bowling_overlay"></div>
+        <div id="bowling_dialog_container"></div>
+        <div id="bowling_dialog">
+            <div id="bowling_correct" class="dialogtext"><b>Great job!</b><br>You chose the right answer!<br>You have <n></n> more games to go.</div>
+            <div id="bowling_incorrect" class="dialogtext"><b>Oops.</b><br>You chose the wrong answer.<br>Try again!</div>
+            <div id="bowling_next" class="dialogbtn">Continue</div>
+            <div id="bowling_tryagain" class="dialogbtn">Try Again</div>
+            <div id="bowling_quit" class="dialogbtn">Quit</div>
+        </div>
+    </div>
+    <div id="bowling_win_page" class="game_page" style="display: none">
+        <div id="bowling_rawbg"></div>
+        <div id="bowling_msg3"><b>Great job!</b><br>You played <b>5</b> games.</div>
+        <div id="bowling_mini1" class="bowling_mini"></div>
+        <div id="bowling_mini2" class="bowling_mini"></div>
+        <div id="bowling_mini3" class="bowling_mini"></div>
+        <div id="bowling_mini4" class="bowling_mini"></div>
+        <div id="bowling_mini5" class="bowling_mini"></div>
+    </div>
+    <div id="game_menu_border" style="display: none">
+        <div id="game_menu">
+            <div id="game_menu_new">NEW GAME</div>
+            <div id="game_menu_home">MAIN MENU</div>
+            <div id="game_menu_tab"></div>
+            <div id="game_menu_button"></div>
+        </div>
+    </div>
+    <audio class="pirate_bgloop" loop="loop" preload="auto"><source src="audio/ocean.ogg" type="audio/ogg" /></audio>
+    <script src="js/jquery-1.7.2.min.js"></script>
+    <script src="js/license.js"></script>
+    <script src="js/help.js"></script>
+    <script src="js/animation.js"></script>
+    <script src="js/main.js"></script>
+    <script src="js/sound.js"></script>
+    <script src="js/pirates.js"></script>
+    <script src="js/rockets.js"></script>
+    <script src="js/bowling.js"></script>
+</body>
+</html>
diff --git a/js/animation.js b/js/animation.js
new file mode 100755 (executable)
index 0000000..c669d92
--- /dev/null
@@ -0,0 +1,59 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+function Animation(id, startclass, ontime, property) {
+    var self = this;
+    self.id = id;
+    self.elem = document.getElementById(id);
+    self.offclass = self.elem.className;
+    self.onclass = self.offclass+" "+startclass;
+    self.ontime = ontime;
+    self.phase = "off";
+    if(property != undefined)
+    {
+        self.prop = property;
+        self.elem.addEventListener('webkitTransitionEnd', function(e) {
+            if(e.propertyName === self.prop)
+            {
+                if(self.phase === "starting")
+                {
+                    self.phase = "on";
+                    self.timer = setTimeout(function() {
+                        self.phase = "ending";
+                        self.elem.className = self.offclass;
+                    }, self.ontime);
+                }
+                else if(self.phase === "ending")
+                {
+                    self.phase = "off";
+                    if(self.next&&self.next.begin)
+                        self.next.begin();
+                }
+            }
+        }, false);
+    }
+}
+
+Animation.prototype.begin = function() {
+    var self = this;
+    self.phase = "starting";
+    setTimeout(function(){self.elem.className = self.onclass;}, 0);
+};
+
+Animation.prototype.clear = function() {
+    var self = this;
+    if(self.timer)
+        clearTimeout(self.timer);
+    self.phase = "off";
+    self.elem.className = self.offclass;
+    if(self.next&&self.next.clear)
+        self.next.clear();
+};
+
+
diff --git a/js/bowling.js b/js/bowling.js
new file mode 100755 (executable)
index 0000000..bb31974
--- /dev/null
@@ -0,0 +1,451 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+function Bowling() {
+    "use strict";
+
+    var bowling_correctp;
+    var bowling_corrects;
+    var bowling_correctz;
+    var bowling_msg3 = [];
+    var sounds = {};
+    var rolling = false;
+    var timerroll;
+    var data;
+
+    /* the game data object for this game */
+    function GameData() {
+        this.input = false;
+        this.pinpos = [53, 96, 140, 183, 75, 118, 162, 96, 140, 118];
+        this.throws = [[0, 0], [0, 0], [0, 0], [0, 0], [0, 0]];
+        this.answers = [true, true, true, true, true];
+        this.throwidx = 0;
+        this.gameidx = 0;
+        this.gamethrow = function gamethrow(t) {
+            if((t >= 2)||(t < 0))
+                return -1;
+
+            var throwidx = (t == undefined)?this.throwidx:t;
+            var gameidx = this.gameidx;
+            return this.throws[gameidx][throwidx];
+        };
+        this.getthrow = function getthrow(g, t) {
+            if((g >= 5)||(t >= 2))
+                return -1;
+
+            var throwidx = (t == undefined)?this.throwidx:t;
+            var gameidx = (g == undefined)?this.gameidx:g;
+            return this.throws[gameidx][throwidx];
+        };
+        this.setthrow = function setthrow(val) {
+            if(this.gameidx > 4 )
+                return;
+
+            this.throws[this.gameidx][this.throwidx] = val;
+        };
+        this.nextthrow = function nextthrow() {
+            if(this.gameidx > 4)
+                return;
+
+            this.gameidx += this.throwidx;
+            this.throwidx = (this.throwidx+1)%2;
+            return;
+        };
+    }
+
+    /* called to close the app and repoen the home page */
+    function close() {
+        reset();
+        $("#bowling_page").hide();
+        $("#bowling_win_page").hide();
+        $("#game_menu_border").hide();
+        $("#home_page").show();
+    }
+    this.close = close;
+
+    /* called to stop any delayed events and return the app to starting position */
+    function reset() {
+        $("#bowling_win_page").hide();
+        if(timerroll)
+            clearTimeout(Pirates.timerstart);
+        frameReset();
+        rollReset();
+        var val = 1;
+        $("#bowling_inset n").html(val.toLocaleString());
+    }
+
+    /* called to start or restart the game (from home menu or game menu) */
+    function start() {
+        reset();
+        data = new GameData();
+        $("#home_page").hide();
+        $("#bowling_page").show();
+        sounds.present.play();
+    }
+    this.start = start;
+
+    function showWinPage() {
+        var correct = 0;
+        for(var i = 1; i <= 5; i++)
+        {
+            var id = "#bowling_mini"+i;
+            if(data.answers[i-1])
+            {
+                correct++;
+                $(id).removeClass("red");
+                $(id).addClass("green");
+            }
+            else
+            {
+                $(id).removeClass("green");
+                $(id).addClass("red");
+            }
+
+            var t1 = data.getthrow(i-1, 0);
+            var t2 = data.getthrow(i-1, 1);
+            var s = t1 + t2;
+            var j;
+            $(id).empty();
+            for(j = 1; j <= t1; j++)
+                $(id).append("<div class=\"bowlingpinmicro m1p"+j+"\"></div>");
+            for(j = 1; j <= t2; j++)
+                $(id).append("<div class=\"bowlingpinmicro m2p"+j+"\"></div>");
+            for(j = 1; j <= s; j++)
+                $(id).append("<div class=\"bowlingpinmicro m3p"+j+"\"></div>");
+            $(id).append(
+                "<div class=\"bowling_mval v1\">"+t1.toLocaleString()+"</div>");
+            $(id).append(
+                "<div class=\"bowling_mval v2\">"+t2.toLocaleString()+"</div>");
+            $(id).append(
+                "<div class=\"bowling_mval v3\">"+s.toLocaleString()+"</div>");
+        }
+
+        if(correct >= 5)
+        {
+            $("#bowling_msg3").html(bowling_msg3[0]);
+        }
+        else if(correct > 0)
+        {
+            $("#bowling_msg3").html(bowling_msg3[1]);
+            $("#bowling_msg3 c").html(correct.toLocaleString());
+        }
+        else
+        {
+            $("#bowling_msg3").html(bowling_msg3[2]);
+        }
+        $("#bowling_win_page").show();
+        sounds.present.play();
+    }
+
+    /* called to calculate what pins are hit based on ball position at roll */
+    /* and what direction they fly based on where the ball hit */
+    function hitPins(rollpos, hitpos) {
+        var pins;
+        if(rollpos > 316)
+            pins = [];
+        else if(rollpos > 270)
+            pins = [4];
+        else if(rollpos > 245)
+            pins = [4, 7];
+        else if(rollpos > 230)
+            pins = [3, 4, 7];
+        else if(rollpos > 214)
+            pins = [3, 4, 7, 9];
+        else if(rollpos > 202)
+            pins = [3, 4, 6, 7, 9];
+        else if(rollpos > 190)
+            pins = [2, 3, 4, 6, 7, 9];
+        else if(rollpos > 178)
+            pins = [2, 3, 4, 6, 7, 9, 10];
+        else if(rollpos > 165)
+            pins = [2, 3, 4, 6, 7, 8, 9, 10];
+        else if(rollpos > 155)
+            pins = [2, 3, 4, 5, 6, 7, 8, 9, 10];
+        else if(rollpos > 145)
+            pins = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
+        else if(rollpos > 140)
+            pins = [2, 3, 4, 5, 6, 7, 8, 9, 10];
+        else if(rollpos > 135)
+            pins = [2, 3, 4, 6, 7, 8, 9, 10];
+        else if(rollpos > 130)
+            pins = [2, 3, 6, 7, 8, 9, 10];
+        else if(rollpos > 120)
+            pins = [2, 3, 6, 8, 9, 10]; // dead center
+        else if(rollpos > 115)
+            pins = [2, 3, 5, 6, 8, 9, 10];
+        else if(rollpos > 110)
+            pins = [1, 2, 3, 5, 6, 8, 9, 10];
+        else if(rollpos > 105)
+            pins = [1, 2, 3, 5, 6, 7, 8, 9, 10];
+        else if(rollpos > 95)
+            pins = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
+        else if(rollpos > 85)
+            pins = [1, 2, 3, 5, 6, 7, 8, 9, 10];
+        else if(rollpos > 72)
+            pins = [1, 2, 3, 5, 6, 8, 9, 10];
+        else if(rollpos > 60)
+            pins = [1, 2, 3, 5, 6, 8, 10];
+        else if(rollpos > 48)
+            pins = [1, 2, 3, 5, 6, 8];
+        else if(rollpos > 36)
+            pins = [1, 2, 5, 6, 8];
+        else if(rollpos > 20)
+            pins = [1, 2, 5, 8];
+        else if(rollpos > 5)
+            pins = [1, 2, 5];
+        else if(rollpos > -20)
+            pins = [1, 5];
+        else if(rollpos > -66)
+            pins = [1];
+        else
+            pins = [];
+
+        data.setthrow(pins.length);
+        for(var i = 0; i < pins.length; i++)
+        {
+           if(hitpos > data.pinpos[i])
+               $("#bowling_pin"+pins[i]).addClass("flyleft");
+           else
+               $("#bowling_pin"+pins[i]).addClass("flyright");
+        }
+    }
+
+    /* triggered when the ball rolling animation is finished */
+    function ballDoneRolling() {
+        if(rolling)
+        {
+            rolling = false;
+            $("#bowling_ball_rolling").css("opacity", "0");
+            $("#bowling_ball_rolling").css("-webkit-transition", "-webkit-transform 0.1s linear");
+            $("#bowling_ball_rolling").css("-webkit-transform", "translate(0px, 0px) scale(1)");
+            var val = data.getthrow();
+            if(data.throwidx == 0)
+            {
+                $("#bowling_val1").html(val.toLocaleString());
+                $("#bowling_msg2 n").html(val.toLocaleString());
+                $("#bowling_page").addClass("state1");
+                timerroll = setTimeout(nextRoll, 1500);
+                var gval = data.gameidx+1;
+                $("#bowling_inset n").html(gval.toLocaleString());
+            }
+            else
+            {
+                $("#bowling_val2").html(val.toLocaleString());
+                $("#bowling_page").addClass("state2");
+            }
+            for(var i = 1; i <= val; i++)
+            {
+                var id = "#bowling_t"+(data.throwidx + 1)+"p"+i;
+                $(id).addClass("show");
+            }
+        }
+    }
+
+    /* called when any watched element's animation ends */
+    function webkitAnimationEnd(e) {
+        if(e&&e.srcElement&&e.srcElement.id)
+        {
+            var id = e.srcElement.id;
+            /* bowling pin animation has ended, hide it */
+            if(id.startsWith("bowling_pin"))
+            {
+                $("#"+id).hide();
+            }
+        }
+    }
+
+    /* called when any watched element's animation starts */
+    function webkitAnimationStart(e) {
+        if(e&&e.srcElement&&e.srcElement.id)
+        {
+            var id = e.srcElement.id;
+            /* bowling pin animation has started, hide its shadow */
+            if(id.startsWith("bowling_pin"))
+            {
+                $("#"+id+"shadow").hide();
+            }
+        }
+    }
+
+    function rollReset() {
+        for(var i = 1; i <= 10; i++)
+        {
+           $("#bowling_pin"+i).removeClass("flyleft flyright");
+           $("#bowling_pin"+i).show();
+           $("#bowling_pin"+i+"shadow").show();
+        }
+        $("#bowling_rollbutton").removeClass("active");
+        $("#bowling_ball").show();
+    }
+
+    /* called to reset the bowling lane and wait for a new throw */
+    function nextRoll() {
+        data.nextthrow();
+        if(data.gameidx > 4)
+            showWinPage();
+        else
+            rollReset();
+    }
+
+    function frameReset() {
+        $("#bowling_page").removeClass("state1 state2 state3");
+        $("#bowling_val1").empty();
+        $("#bowling_val2").empty();
+        for(var j = 1; j <= 2; j++)
+            for(var i = 1; i <= 10; i++)
+            {
+                var id = "#bowling_t"+j+"p"+i;
+                $(id).removeClass("show");
+            }
+    }
+
+    /* called on ROLL THE BALL button click */
+    function roll() {
+        if($("#bowling_rollbutton").hasClass("active"))
+            return;
+
+        rolling = true;
+        $("#bowling_rollbutton").addClass("active");
+        var pos = parseInt($("#bowling_ball").css("left"));
+        $("#bowling_ball").hide();
+        $("#bowling_ball_rolling").css("left", (pos-12)+"px");
+        var dx = Math.floor(((110-pos)/125)*61);
+        $("#bowling_ball_rolling").css("opacity", "1");
+        $("#bowling_ball_rolling").css("-webkit-transition", "-webkit-transform 1.3s linear");
+        $("#bowling_ball_rolling").css("-webkit-transform", "translate("+dx+"px, -224px) scale(0.4)");
+        hitPins(pos, pos+dx);
+        if((pos > 48)&&(pos <= 190))
+            sounds.rollmany.play();
+        else if((pos > -66)&&(pos <= 316))
+            sounds.rollfew.play();
+        else
+            sounds.gutterball.play();
+    }
+
+    function bowlingAnswer(val) {
+        var idx = data.gameidx;
+        var correct = data.gamethrow(0) + data.gamethrow(1);
+        if(val == correct)
+        {
+            $("#bowling_dialog").removeClass("incorrect");
+            $("#bowling_dialog").addClass("correct");
+            sounds.correct.play();
+            data.answers[idx] = true;
+        }
+        else
+        {
+            $("#bowling_dialog").removeClass("correct");
+            $("#bowling_dialog").addClass("incorrect");
+            sounds.incorrect.play();
+            data.answers[idx] = false;
+        }
+        var gleft = 5 - idx - 1;
+        if(gleft > 1)
+        {
+            $("#bowling_correct").html(bowling_correctp);
+            $("#bowling_correct n").html(gleft.toLocaleString());
+        }
+        else if(gleft == 1)
+            $("#bowling_correct").html(bowling_corrects);
+        else
+            $("#bowling_correct").html(bowling_correctz);
+        $("#bowling_page").addClass("state3");
+    }
+
+    function loadHtml()
+    {
+        var h = "";
+
+        /* load up the pins in the bowling scorecard */
+        $("#bowling_scoregrid").empty();
+        for(var i = 0; i < 20; i++)
+        {
+            var pin = "t"+(Math.floor(i/10)+1)+"p"+((i%10)+1);
+            h += "<div id=\"bowling_"+pin+"\" class=\"bowlingpinmini\"></div>";
+        }
+        $("#bowling_scoregrid").html(h);
+
+        /* load up the number buttons in the answer tray */
+        $("#bowling_numbertray").empty();
+        for(var i = 0; i <= 20; i++)
+        {
+            h += "<div id=\"bowling_numbtn"+i+"\" class=\"bowlingnumbtn\">"+i+"</div>"
+        }
+        $("#bowling_numbertray").html(h);
+        $(".bowlingnumbtn").click(function(){
+            bowlingAnswer(parseInt(this.id.slice(14)));
+        });
+    }
+
+    function init()
+    {
+        setTimeout(loadHtml, 0);
+        bowling_correctp = "<b>Great job!</b><br>You chose the right answer!"+
+                                   "<br>You have <n></n> more games to go.";
+        bowling_corrects = "<b>Great job!</b><br>You chose the right answer!"+
+                                   "<br>You have <n>1</n> more game to go.";
+        bowling_correctz = "<b>Great job!</b><br>You chose the right answer!"+
+                                   "<br>You're done, continue to see your score.";
+        bowling_msg3[0] = "<b>Great job!</b><br>"+
+                          "You chose the correct answers for all <b>5</b> games.";
+        bowling_msg3[1] = "<b>Pretty good!</b><br>"+
+                          "You chose the correct answers for <c></c> of 5 games.";
+        bowling_msg3[2] = "<b>Oops!</b><br>"+
+             "You chose the wrong answers.<br>Don't worry, you'll do better next time.";
+        if (window.chrome&&window.chrome.i18n)
+        {
+            $("#bowling_rollbutton").html(chrome.i18n.getMessage("bowling_rollbutton"));
+            $("#bowling_msg1").html(chrome.i18n.getMessage("bowling_msg1"));
+            $("#bowling_msg2").html(chrome.i18n.getMessage("bowling_msg2"));
+            $("#bowling_msg3").html(chrome.i18n.getMessage("bowling_msg3"));
+            $("#bowling_inset").html(chrome.i18n.getMessage("bowling_inset"));
+            $("#bowling_label1").html(chrome.i18n.getMessage("bowling_label1"));
+            $("#bowling_label2").html(chrome.i18n.getMessage("bowling_label2"));
+            $("#bowling_label3").html(chrome.i18n.getMessage("bowling_label3"));
+            $("#bowling_correct").html(chrome.i18n.getMessage("bowling_correctp"));
+            bowling_correctp = chrome.i18n.getMessage("bowling_correctp");
+            bowling_corrects = chrome.i18n.getMessage("bowling_corrects");
+            bowling_correctz = chrome.i18n.getMessage("bowling_correctz");
+            $("#bowling_incorrect").html(chrome.i18n.getMessage("bowling_incorrect"));
+            $("#bowling_next").html(chrome.i18n.getMessage("bowling_next"));
+            $("#bowling_tryagain").html(chrome.i18n.getMessage("bowling_tryagain"));
+            $("#bowling_quit").html(chrome.i18n.getMessage("bowling_quit"));
+        }
+
+        rolling = false;
+        var elem = document.getElementById('bowling_ball_rolling');
+        elem.addEventListener('webkitTransitionEnd', ballDoneRolling, false);
+        for(var i = 1; i <= 10; i++)
+        {
+            elem = document.getElementById("bowling_pin"+i);
+            elem.addEventListener('webkitAnimationEnd', webkitAnimationEnd, false);
+            elem.addEventListener('webkitAnimationStart', webkitAnimationStart, false);
+        }
+        sounds.gutterball = new GameSound("audio/Bowling_BallMove.ogg", 1);
+        sounds.rollmany = new GameSound("audio/Bowling_KnockOverPins_01.ogg", 1);
+        sounds.rollfew = new GameSound("audio/Bowling_KnockOverPins_02.ogg", 1);
+        sounds.present = new GameSound("audio/Bowling_PresentAnswer.ogg", 1);
+        sounds.correct = new GameSound("audio/Bowling_CorrectAnswer.ogg", 1);
+        sounds.incorrect = new GameSound("audio/Bowling_IncorrectAnswer.ogg", 1);
+        $("#bowling_rollbutton").click(function(){roll();});
+        $("#bowling_quit").click(close);
+        $("#bowling_tryagain").click(function(){
+            $("#bowling_page").removeClass("state3");
+        });
+        $("#bowling_next").click(function(){
+            frameReset();
+            nextRoll();
+        });
+        $("#bowling_win_page").click(function(){
+            close();
+        });
+    }
+
+    init();
+};
diff --git a/js/help.js b/js/help.js
new file mode 100755 (executable)
index 0000000..0bc6b11
--- /dev/null
@@ -0,0 +1,26 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+function help_init(btnid, prefix)
+{
+    var btn = document.getElementById(btnid);
+    var dialog = document.getElementById(prefix+"dialog");
+    var close = document.getElementById(prefix+"close");
+    var title = document.getElementById(prefix+"title");
+    var contents = document.getElementById(prefix+"contents");
+
+    btn.addEventListener('click', function() {
+        dialog.className = "helpdialog shown";
+    });
+
+    close.addEventListener('click', function() {
+        dialog.className = "helpdialog";
+    });
+}
+
diff --git a/js/jquery-1.7.2.min.js b/js/jquery-1.7.2.min.js
new file mode 100755 (executable)
index 0000000..16ad06c
--- /dev/null
@@ -0,0 +1,4 @@
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\ No newline at end of file
diff --git a/js/license.js b/js/license.js
new file mode 100755 (executable)
index 0000000..e34155a
--- /dev/null
@@ -0,0 +1,99 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+function license_init(id, hpageid)
+{
+    var lbtn = document.getElementById(id+"btnl");
+    var qbtn = document.getElementById(id+"btnq");
+    var lpage = document.getElementById(id+"page");
+    var hpage = document.getElementById(hpageid);
+    var ltext = document.getElementById(id+"text");
+    var lscroll = document.getElementById(id+"scroll");
+    var timer;
+
+    var request = new XMLHttpRequest();
+    request.open("GET", "README.txt", false);
+    request.onload = function(e) {
+        var text = this.responseText;
+        text = text.replace("<","&lt;");
+        text = text.replace(">","&gt;");
+        var lines = text.split("\n");
+        lines[0] = "<br><br>"+lines[0];
+        for(var i in lines)
+        {
+            if(lines[i].match(/--------------------/))
+            {
+                lines[i] = "";
+            }
+            else
+            {
+                lines[i] += "<br>";
+            }
+        }
+        lscroll.innerHTML = lines.join("\n");
+    }
+    request.send();
+
+    lbtn.onclick = function() {
+        /* initialize scroll rate */
+        var dY = 2;
+        var t0 = 0;
+        var delay = 1000;
+
+        /* set the scroller to the top position */
+        lscroll.style.top = "0px";
+
+        /* display the license page, hide its parent */
+        hpage.style.display="none";
+        lpage.style.display="block";
+
+        /* calculate the scroll length when the window is shown */
+        var maxY = lscroll.clientHeight - ltext.clientHeight;
+
+        /* start the autoscroll interval */
+        timer = setInterval(function() {
+            /* get the actual interval, in case performance slows us down */
+            var t1 = (new Date()).getTime();
+            var dT = (t0 == 0)?20:(t1-t0);
+            t0 = t1;
+
+            /* delay specific number of milliseconds */
+            delay -= dT;
+            if(delay > 0)
+                return;
+
+            /* calculate the new top position using dY and dT */
+            var newY = Math.abs(parseInt(lscroll.style.top)) + ((dT/40)*dY);
+            if(newY > 0)
+                lscroll.style.top = (-1 * newY) + "px";
+            else
+                lscroll.style.top = "0px";
+
+            /* if the lscroll has hit the limit, delay and swing */
+            /* the other way */
+            if(newY >= maxY)
+            {
+                delay = 5000;
+                dY = -20;
+            }
+            else if(newY <= 0)
+            {
+                delay = 5000;
+                dY = 2;
+            }
+        }, 40);
+    };
+
+    qbtn.onclick = function() {
+        hpage.style.display="block";
+        lpage.style.display="none";
+        clearInterval(timer);
+    };
+}
+
diff --git a/js/main.js b/js/main.js
new file mode 100755 (executable)
index 0000000..4894f95
--- /dev/null
@@ -0,0 +1,146 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+var isrotated = false;
+
+/* string and various helper functions */
+String.prototype.startsWith = function (str) {
+    "use strict";
+    return this.indexOf(str) === 0;
+};
+
+function TenFrame() {
+    "use strict";
+
+    var piratesGame, rocketsGame, bowlingGame,
+        menushown = false, restart, close;
+
+    function closeMenu() {
+        $("#game_menu").removeClass("slide");
+        $("#game_menu_border").css("pointer-events", "none");
+        setTimeout(function () {menushown = false;}, 400);
+    }
+
+    function openMenu() {
+        $("#game_menu").addClass("slide");
+        $("#game_menu_border").css("pointer-events", "auto");
+        setTimeout(function () {menushown = true;}, 400);
+    }
+
+    /* need to set isrotated so we can swap x/y axis for touch events */
+    function resize()
+    {
+        if($(window).width() > $(window).height())
+            isrotated = false;
+        else
+            isrotated = true;
+    }
+
+    function init()
+    {
+        license_init("license", "home_page");
+        help_init("home_help", "help_");
+
+        if (window.chrome&&window.chrome.i18n)
+        {
+            $("#home_pirates_text").html(chrome.i18n.getMessage("pirates_title"));
+            $("#home_rockets_text").html(chrome.i18n.getMessage("rockets_title"));
+            $("#home_bowling_text").html(chrome.i18n.getMessage("bowling_title"));
+        }
+
+        var touchToMouse = function(event) {
+            if (event.touches.length > 1) return;
+            var touch = event.changedTouches[0];
+            var type = "";
+
+            switch (event.type) {
+            case "touchstart":
+                type = "mousedown";
+                break;
+            case "touchmove":
+                type="mousemove";
+                break;
+            case "touchend":
+                type="mouseup";
+                break;
+            default:
+                return;
+            }
+
+            var simulatedEvent = document.createEvent("MouseEvent");
+            simulatedEvent.initMouseEvent(type, true, true, window, 1,
+                touch.screenX, touch.screenY,
+                touch.clientX, touch.clientY, false,
+                false, false, false, 0, null);
+
+            touch.target.dispatchEvent(simulatedEvent);
+        };
+        window.ontouchstart = touchToMouse;
+        window.ontouchmove = touchToMouse;
+        window.ontouchend = touchToMouse;
+
+        piratesGame = new Pirates();
+        $("#home_pirates").click(function() {
+            piratesGame.start();
+            restart = piratesGame.start;
+            close = piratesGame.close;
+            $("#game_menu_border").show();
+        });
+
+        rocketsGame = new Rockets();
+        $("#home_rockets").click(function() {
+            rocketsGame.start();
+            restart = rocketsGame.start;
+            close = rocketsGame.close;
+            $("#game_menu_border").show();
+        });
+
+        bowlingGame = new Bowling();
+        $("#home_bowling").click(function() {
+            bowlingGame.start();
+            restart = bowlingGame.start;
+            close = bowlingGame.close;
+            $("#game_menu_border").show();
+        });
+
+        $("#game_menu").click(function(){
+            if(menushown)
+            {
+                closeMenu();
+            }
+        });
+
+        $("#game_menu_tab").click(function(){
+            if(!menushown)
+            {
+                openMenu();
+            }
+        });
+
+        $("#game_menu_new").click(function(){
+            closeMenu();
+            restart();
+        });
+
+        $("#game_menu_home").click(function(){
+            closeMenu();
+            close();
+        });
+
+        $(window).bind('resize', resize);
+        resize();
+    }
+
+    init();
+};
+
+window.addEventListener('load', function () {
+    "use strict";
+    var main = new TenFrame();
+});
diff --git a/js/pirates.js b/js/pirates.js
new file mode 100755 (executable)
index 0000000..7a9246f
--- /dev/null
@@ -0,0 +1,465 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+function Pirates() {
+    "use strict";
+
+    var pirates_msg2pi;
+    var pirates_msg2p;
+    var pirates_msg2si;
+    var pirates_msg2s;
+    var sounds = {};
+    var data;
+    var timership;
+    var accel;
+    var curTransform;
+    var dragging;
+    var dragobj;
+    var grabX;
+    var grabY;
+    var grabLeft;
+    var grabTop;
+
+    /* need position and time to calculate acceleration */
+    function accelData(x, y, t) {
+        this.x = x;
+        this.y = y;
+        this.t = t;
+    }
+
+    /* acceleration calculator object for draggable pirate */
+    function acceleration() {
+        this.data = new Array();
+        this.timer = null;
+
+        /* set the initial state to zero */
+        this.init = function init(x, y) {
+            for(var i = 0; i < 10; i++)
+            {
+                this.data.push(new accelData(x, y, new Date().getTime()));
+            }
+        };
+
+        /* queue up the last 10 move events */
+        this.update = function update(x, y) {
+            for(var i = 9; i > 0; i--)
+                this.data[i] = this.data[i-1];
+            this.data[0] = new accelData(x, y, new Date().getTime());
+        };
+
+        /* calculate acceleration in the x direction */
+        this.dx = function dx(t) {
+            var dt = t-this.data[0].t;
+            if(dt > 100)
+                return(0);
+            else
+                return(this.data[0].x - this.data[9].x);
+        };
+
+        /* calculate acceleration in the y direction */
+        this.dy = function dy(t) {
+            var dt = t-this.data[0].t;
+            if(dt > 100)
+                return(0);
+            else
+                return(this.data[0].y - this.data[9].y);
+        };
+    }
+
+    /* initiate a pirate toss with the given initial velocity */
+    function pirateToss(id, dx, dy) {
+        $(id).addClass("flying");
+
+        /* get the starting position of the pirate */
+        var startX = parseInt($(id).css("left"));
+        var startY = parseInt($(id).css("top"));
+        var t = 0;
+        var x = startX;
+        var y = startY;
+
+        /* set the boundaries for where the pirate can go */
+        var minX = -81;
+        var maxX = 1024;
+        var maxY = 460;
+
+        /* calculate the fall animation one frame at a time */
+        var timer = setInterval(function() {
+            /* if the pirate has exceeded the X boundaries, bounce it the other way */
+            var nx = x + (dx/10);
+            if((nx < minX)||(nx > maxX))
+                dx *= -1;
+
+            /* calculate the next x, dx has no acceleration */
+            x += (dx/10);
+            /* calculate the next y, dy is accelerated by gravity */
+            y = startY + ((dy/10)*t)+(t*t);
+            t++;
+            var slot = data.boatidx[data.currboat];
+            if((x >= 560)&&(y >= 398)&&(slot < 10)&&(data.input))
+            {
+                /* landed on the ship */
+                if(x > (maxX - 81)) x = maxX - 81;
+
+                /* adjust for ship div */
+                x -= 560;
+                if($(id).hasClass("redpirate1"))
+                    y = 398;
+                else if($(id).hasClass("greenpirate1"))
+                    y = 402;
+                else if($(id).hasClass("bluepirate1"))
+                    y = 406;
+
+                /* adjust for ship div */
+                y -= 93;
+
+                /* kill the fly animation */
+                clearInterval(timer);
+                $(id).removeClass("flying");
+
+                /* add a green dot to the next spot */
+                var slotid = "#pirates_slot"+(slot+1);
+                data.boatidx[data.currboat]++;
+                var remain = 10 - slot - 1;
+                $(slotid).addClass("green");
+
+                /* update the ship can hold message count */
+                if(remain > 1)
+                {
+                    $("#pirates_msg2").html(pirates_msg2p);
+                    $("#pirates_msg2 b").html(remain.toLocaleString());
+                }
+                else
+                    $("#pirates_msg2").html(pirates_msg2s);
+
+                /* move the pirate html over to the ship */
+                var piratehtml = $("#pirates_stranded "+id)[0];
+                $("#pirates_stranded "+id).remove();
+                $("#pirates_saved").append(piratehtml);
+
+                /* set the location of the pirate on the ship */
+                $(id).css({ top: y, left: x});
+                $(id).removeClass("stranded");
+                $(id).addClass("saved");
+
+                /* play a good noise */
+                sounds.goodnoise.play();
+
+                if(slot == 9)
+                {
+                    /* boat is full */
+                    retrieveShip();
+                    data.input = false;
+                }
+            }
+            else if((x >= minX)&&(y < maxY))
+            {
+                /* still in the air */
+                if(x > maxX) x = maxX;
+                $(id).css({ top: y, left: x});
+            }
+            else
+            {
+                /* hit the island */
+                if(y < 0) y = 0;
+                if(x < 0) x = 0;
+                if(y > maxY) y = maxY;
+                if(x > 560) x = 500;
+                $(id).css({ top: y, left: x});
+                $(id).removeClass("flying");
+                clearInterval(timer);
+
+                /* play a bad noise */
+                sounds.badnoise.play();
+            }
+        }, 20);
+    }
+
+    function GameData() {
+        this.input = false;
+        this.boat = new Array();
+        this.currboat = 0;
+        this.boatidx = new Array();
+        this.total = 0;
+
+        /* starting positions for pirates on the island */
+        this.pos = [[461, 474], [457, 387], [450, 295], [448, 201],
+                    [459, 115], [472, 19],  [452, 429], [449, 343],
+                    [441, 249], [439, 155], [459, 66],  [473, 516],
+                    [458, 491], [450, 459], [439, 407], [432, 365],
+                    [434, 325], [434, 275], [435, 219], [443, 180],
+                    [452, 136], [449, 91],  [482, 47],  [475, 431],
+                    [465, 359], [472, 285], [470, 212], [471, 124],
+                    [484, 484], [482, 398], [478, 323], [486, 256],
+                    [485, 166], [480, 84],  [485, 0],   [482, 536],
+                    [481, 441], [489, 291], [487, 128], [481, 207]];
+
+        /* we want 4 different random values for the boats */
+        var num = new Array();
+        var i;
+        for(i = 1; i <= 10; i++)
+        {
+            num.push(i);
+        }
+
+        for(i = 0; i < 4; i++)
+        {
+            var target = (Math.random() * num.length)|0;
+            var val = parseInt(num.splice(target, 1));
+            this.boat[i] = val;
+            this.boatidx[i] = 10 - val;
+            this.total += val;
+        }
+    }
+
+    /* slide the pirate ship off screen */
+    function retrieveShip() {
+        $("#pirates_msg2").removeClass("show");
+        $("#pirates_ship").removeClass("slide");
+        data.currboat++;
+        if(data.currboat < 4)
+        {
+            $("#pirates_msg3").addClass("show");
+            timership = setTimeout(function () {sendShip();}, 6000);
+        }
+        else
+        {
+            $("#pirates_msg4").addClass("show");
+            timership = setTimeout(function () {endPirates();}, 4000);
+        }
+        sounds.pirate_shipslide.play();
+    }
+
+    /* slide the pirate ship on screen */
+    function sendShip() {
+        $("#pirates_saved").empty();
+        var idx = data.currboat;
+        for(var i = 0; i < 10; i++)
+        {
+            var id = "#pirates_slot"+(i+1);
+            $(id).removeClass("green");
+            $(id).removeClass("red");
+            if(i < data.boatidx[idx])
+                $(id).addClass("red");
+            else
+                $(id).removeClass("red");
+        }
+        if(data.boat[idx] > 1)
+        {
+            $("#pirates_msg2").html(pirates_msg2pi);
+            $("#pirates_msg2 b").html(data.boat[idx].toLocaleString());
+        }
+        else
+            $("#pirates_msg2").html(pirates_msg2si);
+
+        $("#pirates_msg1").removeClass("show");
+        $("#pirates_ship").addClass("slide");
+        $("#pirates_msg2").addClass("show");
+        $("#pirates_msg3").removeClass("show");
+        $("#pirates_msg4").removeClass("show");
+        timership = setTimeout(function () {data.input = true;}, 4000);
+        sounds.pirate_shipslide.play();
+    }
+
+    /* all 4 ships filled, end the game */
+    function endPirates() {
+        for(var i = 0; i < 40; i++)
+        {
+            var id = "#pirates_mslot"+(i+1);
+            var total = 10 - data.boat[(i/10)|0];
+
+            $(id).removeClass("green");
+            $(id).removeClass("red");
+            if((i%10) < total)
+                $(id).addClass("red");
+            else
+                $(id).addClass("green");
+        }
+
+        $("#pirates_page").hide();
+        $("#pirates_win_page").show();
+        sounds.pirate_arr.play();
+    }
+
+    function close() {
+        reset();
+        sounds.pirate_bgloop.stop();
+        $("#pirates_page").hide();
+        $("#pirates_win_page").hide();
+        $("#game_menu_border").hide();
+        $("#home_page").show();
+    }
+    this.close = close;
+
+    function reset() {
+        if(timership)
+            clearTimeout(timership);
+        $("#pirates_msg1").removeClass("show");
+        $("#pirates_msg2").removeClass("show");
+        $("#pirates_msg3").removeClass("show");
+        $("#pirates_msg4").removeClass("show");
+        $("#pirates_stranded").empty();
+        $("#pirates_ship").removeClass("slide");
+        $("#pirates_saved").empty();
+        $("#pirates_win_page").hide();
+    }
+
+    function start() {
+        $("#pirates_page").hide();
+        reset();
+        data = new GameData();
+        $("#pirates_msg1 b").html(data.total.toLocaleString());
+        $("#pirates_msg6 b").html(data.total.toLocaleString());
+        sounds.pirate_saveus.play();
+        sounds.pirate_bgloop.play();
+        $("#home_page").hide();
+        $("#game_menu_border").show();
+        $("#pirates_page").show();
+        var colors = ["red", "blue", "green"];
+        /* create the pirates rotating through 3 colors */
+        for(var i = 0; i < data.total; i++)
+        {
+            var color = colors[i%3];
+            var top = data.pos[i][0];
+            var left = data.pos[i][1];
+            var piratehtml = "<div id=\"pirate"+(i+1)+
+                "\" class=\""+color+"pirate1 draggable_pirate stranded\""+
+                " style=\"top: "+top+"px; left: "+left+"px;\">"+
+                "<div class=\""+color+"piratelarm\"></div>"+
+                "<div class=\""+color+"piraterarm\"></div>"+
+                "<div class=\""+color+"piratebody\"></div>"+
+                "</div>";
+            $("#pirates_stranded").append(piratehtml);
+        }
+        $("#pirates_msg1").addClass("show");
+        timership = setTimeout(function () {sendShip();}, 5000);
+
+        /* pirates page handlers */
+        $("#pirates_page .draggable_pirate").mousedown(function(e){
+            if(!data.input)
+                return;
+
+            var id = "#"+e.currentTarget.id;
+            if($(id).hasClass("flying"))
+                return;
+
+            sounds.pirate_arr.play();
+            accel = new acceleration;
+            curTransform = new WebKitCSSMatrix(window.getComputedStyle(document.body).webkitTransform);
+            if(isrotated)
+                accel.init(e.clientY, 0 - e.clientX);
+            else
+                accel.init(e.clientX, e.clientY);
+            dragging = id;
+            dragobj = e.currentTarget;
+            grabX = e.clientX;
+            grabY = e.clientY;
+            grabLeft = parseInt(e.currentTarget.style.left+0);
+            grabTop = parseInt(e.currentTarget.style.top+0);
+            $(dragging).css("z-index", 10);
+        });
+    }
+    this.start = start;
+
+    function loadHtml()
+    {
+        var h = "";
+
+        /* load up slot tokens for the pirate ship */
+        $("#pirates_slots").empty();
+        for(var i = 1; i <= 10; i++)
+        {
+            h += "<div id=\"pirates_slot"+i+"\" class=\"pirates_slot\"></div>";
+        }
+        $("#pirates_slots").html(h);
+
+        /* load up slot tokens for the win page */
+        for(var j = 1; j <= 4; j++)
+        {
+            $("#pirates_grid"+j).empty();
+            h = "";
+            for(var i = 1; i <= 10; i++)
+            {
+                h += "<div id=\"pirates_mslot"+(i+((j-1)*10))+"\" class=\"pirates_mslot s"+i+"\"></div>";
+            }
+            $("#pirates_grid"+j).html(h);
+        }
+    }
+
+    function init()
+    {
+        setTimeout(loadHtml, 0);
+        pirates_msg2pi = "This ship can hold <b></b> pirates."+
+                                "<br>Drag the pirates to the ship.";
+        pirates_msg2p = "This ship can hold <b></b> more pirates."+
+                                "<br>Drag the pirates to the ship.";
+        pirates_msg2si = "This ship can hold <b>1</b> pirate."+
+                                "<br>Drag him to the ship.";
+        pirates_msg2s = "This ship can hold <b>1</b> more pirate."+
+                                "<br>Drag him to the ship.";
+        if (window.chrome&&window.chrome.i18n)
+        {
+            $("#pirates_msg1").html(chrome.i18n.getMessage("pirates_msg1"));
+            $("#pirates_msg2").html(chrome.i18n.getMessage("pirates_msg2p"));
+            pirates_msg2pi = chrome.i18n.getMessage("pirates_msg2pi");
+            pirates_msg2si = chrome.i18n.getMessage("pirates_msg2si");
+            pirates_msg2p = chrome.i18n.getMessage("pirates_msg2p");
+            pirates_msg2s = chrome.i18n.getMessage("pirates_msg2s");
+            $("#pirates_msg3").html(chrome.i18n.getMessage("pirates_msg3"));
+            $("#pirates_msg4").html(chrome.i18n.getMessage("pirates_msg4"));
+        }
+
+        sounds.pirate_arr = new GameSound("audio/Tenframe_Pirates_Vo_SaveAPirate.ogg", 1);
+        sounds.pirate_saveus = new GameSound("audio/Tenframe_Pirates_Vo_Intro.ogg", 1);
+        sounds.pirate_bgloop = new GameSound("audio.pirate_bgloop", 0);
+        sounds.pirate_shipslide = new GameSound("audio/shipslide.ogg", 1);
+        sounds.goodnoise = new GameSound("audio/Bowling_CorrectAnswer.ogg", 1);
+        sounds.badnoise = new GameSound("audio/Bowling_IncorrectAnswer.ogg", 1);
+        sounds.pirate_bgloop.volume(0.3);
+
+        /* pirates page handlers */
+        $("#pirates_page").mousemove(function(e){
+            if(data.input&&dragging)
+            {
+                if(isrotated)
+                {
+                    var x = ((e.clientY - grabY)/curTransform.b) + grabLeft;
+                    var y = ((e.clientX - grabX)/curTransform.c) + grabTop;
+                    accel.update(e.clientY, 0 - e.clientX);
+                    dragobj.style.left = x +"px";
+                    dragobj.style.top = y +"px";
+                }
+                else
+                {
+                    var x = ((e.clientX - grabX)/curTransform.a) + grabLeft;
+                    var y = ((e.clientY - grabY)/curTransform.d) + grabTop;
+                    accel.update(e.clientX, e.clientY);
+                    dragobj.style.left = x + "px";
+                    dragobj.style.top = y + "px";
+                }
+            }
+        });
+
+        $("#pirates_page").mouseup(function(e){
+            if(dragging)
+            {
+                var t = new Date().getTime();
+                pirateToss(dragging, accel.dx(t), accel.dy(t));
+                $(dragging).css("z-index", 1);
+            }
+
+            dragging = undefined;
+        });
+
+        $("#pirates_win_page").click(function(){
+            close();
+        });
+    }
+
+    init();
+};
diff --git a/js/rockets.js b/js/rockets.js
new file mode 100755 (executable)
index 0000000..34bcc7d
--- /dev/null
@@ -0,0 +1,248 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+function Rockets() {
+    "use strict";
+
+    var rockets_msg1 = null;
+    var sounds = {};
+    var timerLaunch;
+    var timerNext;
+    var data;
+
+    function GameData() {
+        this.input = false;
+        this.fuel = 0;
+        this.currtarget = 0;
+        this.targets = new Array();
+        for(var i = 0; i < 5; i++)
+            this.targets[i] = Math.floor((Math.random()*30)+1);
+        this.target = function target() {
+            if(this.currtarget < 5)
+                return this.targets[this.currtarget];
+            else
+                return -1;
+        }
+    }
+
+    function close() {
+        reset();
+        $("#rockets_page").hide();
+        $("#rockets_win_page").hide();
+        $("#game_menu_border").hide();
+        $("#home_page").show();
+    }
+    this.close = close;
+
+    function reset() {
+        if(timerLaunch)
+            clearTimeout(timerLaunch);
+        if(timerNext)
+            clearTimeout(timerNext);
+        rockets_msg1.clear();
+        $("#rockets_status").removeClass("show");
+        $("#rockets_fuellight").removeClass("green");
+        $("#rockets_fuellight").removeClass("red");
+        $("#rockets_add4").removeClass("disable");
+        $("#rockets_add3").removeClass("disable");
+        $("#rockets_add2").removeClass("disable");
+        $("#rockets_add1").removeClass("disable");
+        $("#rockets_subtract4").addClass("disable");
+        $("#rockets_subtract3").addClass("disable");
+        $("#rockets_subtract2").addClass("disable");
+        $("#rockets_subtract1").addClass("disable");
+        $("#rocket_flame").removeClass("launch");
+        $("#rockets_rocket").removeClass("launch");
+        $("#rockets_smoke").removeClass("launch");
+        var i;
+        for(i = 1; i <= 30; i++)
+            $("#drop"+i).hide();
+    }
+
+    function addFuel(val) {
+        var target = data.target();
+        var prev = data.fuel;
+        var next = val + data.fuel;
+        var i;
+        if(next > prev)
+        {
+            for(i = prev+1; (i <= next)&&(i <= 30); i++)
+                $("#drop"+i).show();
+        }
+        else
+        {
+            for(i = prev; (i > next)&&(i >= 1); i--)
+                $("#drop"+i).hide();
+        }
+
+        if(next < 0)
+            data.fuel = 0;
+        else if(next > 30)
+            data.fuel = 30;
+        else
+            data.fuel = next;
+        $("#rockets_fuelguage").html(data.fuel.toLocaleString());
+
+        if(target == data.fuel)
+        {
+            $("#rockets_fuellight").addClass("green");
+            $("#rockets_fuellight").removeClass("red");
+        }
+        else if(data.fuel > target)
+        {
+            $("#rockets_fuellight").removeClass("green");
+            $("#rockets_fuellight").addClass("red");
+        }
+        else
+        {
+            $("#rockets_fuellight").removeClass("green");
+            $("#rockets_fuellight").removeClass("red");
+        }
+
+        if(next > prev)
+        {
+            sounds.add.play();
+        }
+        else
+        {
+            sounds.subtract.play();
+        }
+
+        if((data.fuel > target)&&(val > 0))
+            sounds.overflow.play();
+
+        for(i = 1; i <= 4; i++)
+        {
+            if((data.fuel < i)||(target == data.fuel))
+                $("#rockets_subtract"+i).addClass("disable");
+            else
+                $("#rockets_subtract"+i).removeClass("disable");
+        }
+
+        for(i = 1; i <= 4; i++)
+        {
+            if((data.fuel > (30-i))||(target == data.fuel))
+                $("#rockets_add"+i).addClass("disable");
+            else
+                $("#rockets_add"+i).removeClass("disable");
+        }
+
+        if(target == data.fuel)
+            launchRocket();
+    }
+
+    function start() {
+        var tgt = 0;
+        $("#rockets_msg2 b").html(tgt.toLocaleString());
+        reset();
+        data = new GameData();
+        for(var i = 1; i <= 5; i++)
+        {
+            var tgt = data.targets[i-1];
+            $("#rocketicon"+i).removeClass("highlight");
+            $("#rockets_mini"+i).html(tgt.toLocaleString());
+        }
+        $("#home_page").hide();
+        $("#rockets_win_page").hide();
+        $("#rockets_page").show();
+        $("#rockets_fueltarget").html(data.target().toLocaleString());
+        $("#rockets_fuelguage").html(data.fuel.toLocaleString());
+        rockets_msg1.begin();
+        sounds.start.play();
+    }
+    this.start = start;
+
+    function nextRocket() {
+        data.currtarget++;
+        if(data.currtarget < 5)
+        {
+            reset();
+            data.fuel = 0;
+            $("#rockets_fueltarget").html(data.target().toLocaleString());
+            $("#rockets_fuelguage").html(data.fuel.toLocaleString());
+        }
+        else
+        {
+            sounds.add.play();
+            $("#rockets_page").hide();
+            $("#rockets_win_page").show();
+        }
+    }
+
+    function launchRocket() {
+        sounds.ignite.play();
+        setTimeout(function(){sounds.launch.play();}, 3000);
+        var tgt = data.currtarget + 1;
+        $("#rocketicon"+tgt).addClass("highlight");
+        $("#rockets_smoke").addClass("launch");
+        $("#rockets_msg2 b").html(tgt.toLocaleString());
+        $("#rockets_status").addClass("show");
+        timerLaunch = setTimeout(function () {
+            $("#rocket_flame").addClass("launch");
+            $("#rockets_rocket").addClass("launch");
+        }, 3300);
+        timerNext = setTimeout(function () {nextRocket();}, 7000);
+    }
+
+    function loadHtml()
+    {
+        var h = "";
+
+        /* load up the drops in the fuel tank */
+        $("#rockets_fueltank").empty();
+        for(var i = 1; i <= 30; i++)
+        {
+            h += "<div id=\"drop"+i+"\" class=\"rockets_drop\"></div>";
+        }
+        $("#rockets_fueltank").html(h);
+    }
+
+    function init()
+    {
+        setTimeout(loadHtml, 0);
+        if (window.chrome&&window.chrome.i18n)
+        {
+            $("#rockets_msg1").html(chrome.i18n.getMessage("rockets_msg1"));
+            $("#rockets_msg2").html(chrome.i18n.getMessage("rockets_msg2"));
+            $("#rockets_msg3").html(chrome.i18n.getMessage("rockets_msg3"));
+            $("#rockets_msg4").html(chrome.i18n.getMessage("rockets_msg4"));
+        }
+
+        sounds.subtract = new GameSound("audio/fueldel.ogg", 1);
+        sounds.add = new GameSound("audio/fueladd.ogg", 1);
+        sounds.overflow = new GameSound("audio/fullalarm.ogg", 1);
+        sounds.launch = new GameSound("audio/rocketlaunch.ogg", 1);
+        sounds.ignite = new GameSound("audio/rocketignite.ogg", 1);
+        sounds.start = new GameSound("audio/rocketstart.ogg", 1);
+
+        rockets_msg1 = new Animation("rockets_msg1a", "show", 2600, "opacity");
+        var m = rockets_msg1;
+        m.next = new Animation("rockets_msg1b", "show", 2600, "opacity");
+        m = m.next;
+        m.next = new Animation("rockets_msg1c", "show", 2600, "opacity");
+        m = m.next;
+        m.next = new Animation("rockets_msg1d", "show", 2600, "opacity");
+        m = m.next;
+        m.next = new Animation("rockets_msg1e", "show", 2600, "opacity");
+
+        $("#rockets_add4").click(function() {addFuel(4);});
+        $("#rockets_add3").click(function() {addFuel(3);});
+        $("#rockets_add2").click(function() {addFuel(2);});
+        $("#rockets_add1").click(function() {addFuel(1);});
+        $("#rockets_subtract4").click(function() {addFuel(-4);});
+        $("#rockets_subtract3").click(function() {addFuel(-3);});
+        $("#rockets_subtract2").click(function() {addFuel(-2);});
+        $("#rockets_subtract1").click(function() {addFuel(-1);});
+        $("#rockets_win_page").click(function(){
+            close();
+        });
+    }
+
+    init();
+};
diff --git a/js/sound.js b/js/sound.js
new file mode 100755 (executable)
index 0000000..1193a17
--- /dev/null
@@ -0,0 +1,96 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+/* game sound definition, handles mute/unmute on focus, and overlapping play */
+/* arguments: */
+/*     file - the file path, or audio element (preceded by audio.) */
+/*     count - number of instances to overlap */
+/*         0: file is a loop which plays continuously */
+/*         1 (default): file is single shot, restart playback on collision */
+/*         N: play to completion, allowing N simultaneous overlaps */
+function GameSound(file, count) {
+    var self = this;
+    this.infocus = true;
+    this.stopped = false;
+    this.file = file;
+    this.soundobj = new Array();
+    this.idx = 0;
+    this.num = (count == undefined)?1:count;
+    this.loop = false;
+
+    if(count === 0)
+    {
+        this.loop = true;
+        this.num = 1;
+        this.stopped = true;
+    }
+
+    for(var i = 0; i < this.num; i++)
+    {
+        if(file.indexOf("audio.") === 0) {
+            this.soundobj[i] = document.querySelector(file);
+        } else {
+            this.soundobj[i] = new Audio(file);
+        }
+    }
+
+    this.focus = function focus() {
+        self.infocus = true;
+        if(self.loop&&!self.stopped)
+            self.play();
+    };
+    this.blur = function blur() {
+        self.infocus = false;
+        if(self.loop&&!self.stopped)
+            self.pause();
+    };
+    window.addEventListener('focus', self.focus, false);
+    window.addEventListener('blur', self.blur, false);
+}
+
+GameSound.prototype.play = function() {
+    //if(!this.infocus)
+        //return;
+
+    this.stopped = false;
+
+    /* for single instance sounds, rewind and start again */
+    if(this.num === 1)
+    {
+        try {
+            this.soundobj[this.idx].currentTime = 0;
+        }
+        catch(e) {
+
+        }
+    }
+
+    this.soundobj[this.idx].play();
+    this.idx = (this.idx + 1)%(this.num);
+};
+
+GameSound.prototype.pause = function() {
+    if(this.loop&&!this.stopped)
+        this.soundobj[0].pause();
+};
+
+GameSound.prototype.stop = function() {
+    if(this.loop)
+    {
+        this.stopped = true;
+        this.soundobj[0].pause();
+    }
+};
+
+GameSound.prototype.volume = function(val) {
+    for(var i = 0; i < this.num; i++)
+    {
+        this.soundobj[i].volume = val;
+    }
+};
diff --git a/manifest.json b/manifest.json
new file mode 100755 (executable)
index 0000000..4bcb0c9
--- /dev/null
@@ -0,0 +1,20 @@
+{
+   "app": {
+      "launch": {
+         "local_path": "index.html",
+         "container": "panel",
+         "width":1024,
+         "height":600
+      }
+   },
+   "default_locale": "en_US",
+   "description": "A arithmetic teaching game",
+   "icons": {
+      "128": "icon.png"
+   },
+   "key": "MIGfMA0GCSqGSIb3DQEBAQUAA4GNADCBiQKBgQDwWMRzFhL0Rs0hfWaY8Fg1xd22IydehFmbj7G48NEgZZafotoAhNs9RKG6ji9STc6VUCkELozi66LfZMei6UEAtRUCSDTYYtel2YsP4BaJRh0+jXvhB8yJWZpr3dcn4Q50JAu72QUjgJ7UKVsSUuqSsxbrPVIhPLhyehSrn0iR6QIDAQAB",
+   "name": "Ten Frame",
+   "version": "1.0.0",
+   "homepage_url" : "https://01.org/webapps/content/tenframe",
+   "update_url" : "https://01.org/webapps/content/tenframe/update.xml"
+}
diff --git a/signature1.xml b/signature1.xml
new file mode 100644 (file)
index 0000000..09726b1
--- /dev/null
@@ -0,0 +1,563 @@
+<Signature xmlns="http://www.w3.org/2000/09/xmldsig#" Id="DistributorSignature">
+<SignedInfo>
+<CanonicalizationMethod Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#"></CanonicalizationMethod>
+<SignatureMethod Algorithm="http://www.w3.org/2001/04/xmldsig-more#rsa-sha256"></SignatureMethod>
+<Reference URI="css/main.css">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>Ucab5GE70aJeUUCYlfbhpRN/6zkmdvl7lv9e6rlqr50=</DigestValue>
+</Reference>
+<Reference URI="css/help.css">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>N6/Y5WVNC6pwUC7UnSVbdWdB4BKqTFNtv0zLf5sx590=</DigestValue>
+</Reference>
+<Reference URI="css/license.css">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>XYkoU4ME4fPFH3fmaezGjDt6Eb+O7JynQCL2ZMkmQAw=</DigestValue>
+</Reference>
+<Reference URI="icon.png">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>wfwuPIJiNBXrBw5Nl4NE8B7X1QpT3UVtFoiOoAiJsnU=</DigestValue>
+</Reference>
+<Reference URI="js/jquery-1.7.2.min.js">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>R7aNzoy2gFrVs+pNJ6+SokH04ppcEqJ0yFLkNGoFALQ=</DigestValue>
+</Reference>
+<Reference URI="js/sound.js">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>q4U+HP7248TQh/TJ1ZZA6lcXqnB+T27/P73egJaf5Cc=</DigestValue>
+</Reference>
+<Reference URI="js/animation.js">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>HofhEMyou2C2UFU202J4JLgPi3XX445ZK3+hkoK8Fc8=</DigestValue>
+</Reference>
+<Reference URI="js/main.js">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>vBIUgykbpAzVPzHgDQ4LnYD9XOZ/u5q4ytJjSObZonA=</DigestValue>
+</Reference>
+<Reference URI="js/bowling.js">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>pVL05GT/XmXJJ1e6vCA28QRg2VvkDAt4DUTgRPvwgQM=</DigestValue>
+</Reference>
+<Reference URI="js/rockets.js">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
+<DigestValue>fYbRHAe88dG4SmOy/ctBeCDzDigyhDeHfOyJLJEW+AE=</DigestValue>
+</Reference>
+<Reference URI="js/pirates.js">
+<DigestMethod Algorithm="http://www.w3.org/2001/04/xmlenc#sha256"></DigestMethod>
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