/// Keep dynamically allocated PartialMapping in a separate map.
/// This shouldn't be needed when everything gets TableGen'ed.
- mutable DenseMap<unsigned, std::unique_ptr<const PartialMapping>> MapOfPartialMappings;
+ mutable DenseMap<unsigned, std::unique_ptr<const PartialMapping>>
+ MapOfPartialMappings;
/// Keep dynamically allocated ValueMapping in a separate map.
/// This shouldn't be needed when everything gets TableGen'ed.
- mutable DenseMap<unsigned, std::unique_ptr<const ValueMapping> > MapOfValueMappings;
+ mutable DenseMap<unsigned, std::unique_ptr<const ValueMapping>>
+ MapOfValueMappings;
/// Keep dynamically allocated array of ValueMapping in a separate map.
/// This shouldn't be needed when everything gets TableGen'ed.
- mutable DenseMap<unsigned, std::unique_ptr<ValueMapping[]>> MapOfOperandsMappings;
+ mutable DenseMap<unsigned, std::unique_ptr<ValueMapping[]>>
+ MapOfOperandsMappings;
/// Create a RegisterBankInfo that can accomodate up to \p NumRegBanks
/// RegisterBank instances.