These links forward to the HTTPS version now, let's save the users a
redirect.
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25585>
Topogun
-------
-`Topogun <http://www.topogun.com/>`__ for Linux (version 2, at least)
+`Topogun <https://www.topogun.com/>`__ for Linux (version 2, at least)
creates a GLX visual without requesting a depth buffer. This causes bad
rendering if the OpenGL driver happens to choose a visual without a
depth buffer.
of the inverse. The driver must compute the magic multiplier and shift
amount, and then the hardware does the multiplication and shift. The
hardware and driver also use the "round-down" optimization as described in
-http://ridiculousfish.com/files/faster_unsigned_division_by_constants.pdf.
+https://ridiculousfish.com/files/faster_unsigned_division_by_constants.pdf.
The hardware further assumes the multiplier is between :math:`2^{31}` and
:math:`2^{32}`, so the high bit is implicitly set to 1 even though it is set
to 0 by the driver -- presumably this simplifies the hardware multiplier a