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radv: do not try to dump the NIR of the trap handler shader
author
Samuel Pitoiset
<samuel.pitoiset@gmail.com>
Wed, 13 Apr 2022 08:23:08 +0000
(10:23 +0200)
committer
Marge Bot
<emma+marge@anholt.net>
Wed, 18 May 2022 07:19:20 +0000
(07:19 +0000)
There is no NIR at all.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16553>
src/amd/vulkan/radv_shader.c
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diff --git
a/src/amd/vulkan/radv_shader.c
b/src/amd/vulkan/radv_shader.c
index
d2736c1
..
f7ed46a
100644
(file)
--- a/
src/amd/vulkan/radv_shader.c
+++ b/
src/amd/vulkan/radv_shader.c
@@
-2106,7
+2106,7
@@
radv_create_trap_handler_shader(struct radv_device *device)
MESA_SHADER_COMPUTE, false, MESA_SHADER_VERTEX, &args);
shader = shader_compile(device, &b.shader, 1, MESA_SHADER_COMPUTE, &info, &args, &options,
- false, true,
tru
e, false, &binary);
+ false, true,
fals
e, false, &binary);
trap->alloc = radv_alloc_shader_memory(device, shader->code_size, NULL);