radv: do not try to dump the NIR of the trap handler shader
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 13 Apr 2022 08:23:08 +0000 (10:23 +0200)
committerMarge Bot <emma+marge@anholt.net>
Wed, 18 May 2022 07:19:20 +0000 (07:19 +0000)
There is no NIR at all.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16553>

src/amd/vulkan/radv_shader.c

index d2736c1..f7ed46a 100644 (file)
@@ -2106,7 +2106,7 @@ radv_create_trap_handler_shader(struct radv_device *device)
                             MESA_SHADER_COMPUTE, false, MESA_SHADER_VERTEX, &args);
 
    shader = shader_compile(device, &b.shader, 1, MESA_SHADER_COMPUTE, &info, &args, &options,
-                           false, true, true, false, &binary);
+                           false, true, false, false, &binary);
 
    trap->alloc = radv_alloc_shader_memory(device, shader->code_size, NULL);