bool current = false;
if (windowSize.width() > 0 && windowSize.height() > 0)
current = gl->makeCurrent(window);
+ // Check for context loss.
+ if (!current && !gl->isValid()) {
+ QQuickWindowPrivate::get(window)->cleanupNodesOnShutdown();
+ sgrc->invalidate();
+ current = gl->create() && gl->makeCurrent(window);
+ if (current)
+ sgrc->initialize(gl);
+ }
if (current) {
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
bool hadRenderer = d->renderer != 0;
bool current = false;
if (d->renderer && windowSize.width() > 0 && windowSize.height() > 0)
current = gl->makeCurrent(window);
+ // Check for context loss.
+ if (!current && !gl->isValid()) {
+ // Cannot do anything here because gui is not locked. Request a new
+ // sync+render round on the gui thread and let the sync handle it.
+ QCoreApplication::postEvent(window, new QEvent(QEvent::Type(QQuickWindowPrivate::FullUpdateRequest)));
+ }
if (current) {
d->renderSceneGraph(windowSize);
if (profileFrames)