};
static Evas_Object *_create_block_rect(Evas_Object *parent);
-static void _transit_animate_cb(void *data, Elm_Animator *animator, double frame);
+static void _transit_animate_cb(void *data, Elm_Animator *animator,
+ double frame);
static void _transit_fx_begin(Elm_Transit *transit);
static void _transit_fx_end(Elm_Transit *transit);
static void _transit_complete_cb(void *data);
//Resizing FX
/////////////////////////////////////////////////////////////////////////////////////
typedef struct _resizing Elm_Fx_Resizing;
-static void _elm_fx_resizing_op(void *data, Elm_Animator *animator, double frame);
-static void _elm_fx_resizing_begin(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
-static void _elm_fx_resizing_end(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
+static void _elm_fx_resizing_op(void *data, Elm_Animator *animator,
+ double frame);
+static void _elm_fx_resizing_begin(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
+static void _elm_fx_resizing_end(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
struct _resizing
{
//Translation FX
/////////////////////////////////////////////////////////////////////////////////////
typedef struct _translation Elm_Fx_Translation;
-static void _elm_fx_translation_op(void *data, Elm_Animator *animator, double frame);
-static void _elm_fx_translation_begin(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
-static void _elm_fx_translation_end(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
-
+static void _elm_fx_translation_op(void *data, Elm_Animator *animator,
+ double frame);
+static void _elm_fx_translation_begin(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
+static void _elm_fx_translation_end(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
struct _translation
{
//Zoom FX
/////////////////////////////////////////////////////////////////////////////////////
typedef struct _zoom Elm_Fx_Zoom;
-static void _elm_fx_zoom_op(void *data, Elm_Animator * animator, double frame);
-static void _elm_fx_zoom_begin(void *data, Eina_Bool reverse, unsigned int repeat);
-static void _elm_fx_zoom_end(void *data, Eina_Bool reverse, unsigned int repeat);
+static void _elm_fx_zoom_op(void *data, Elm_Animator * animator,
+ double frame);
+static void _elm_fx_zoom_begin(void *data, Eina_Bool reverse,
+ unsigned int repeat);
+static void _elm_fx_zoom_end(void *data, Eina_Bool reverse,
+ unsigned int repeat);
struct _zoom
{
//Flip FX
/////////////////////////////////////////////////////////////////////////////////////
typedef struct _flip Elm_Fx_Flip;
-static void _elm_fx_flip_op(void *data, Elm_Animator *animator, double frame);
-static void _elm_fx_flip_end(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
+static void _elm_fx_flip_op(void *data, Elm_Animator *animator,
+ double frame);
+static void _elm_fx_flip_end(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
struct _flip
{
//ResizableFlip FX
/////////////////////////////////////////////////////////////////////////////////////
typedef struct _resizable_flip Elm_Fx_ResizableFlip;
-static void _elm_fx_resizable_flip_begin(void *data, Eina_Bool reverse, unsigned int repeat);
-static void _elm_fx_resizable_flip_end(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
+static void _elm_fx_resizable_flip_begin(void *data, Eina_Bool reverse,
+ unsigned int repeat);
+static void _elm_fx_resizable_flip_end(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
static void _elm_fx_resizable_flip_op(void *data, Elm_Animator *animator,
double frame);
-static void _set_image_uv_by_axis_y(Evas_Map *map, Elm_Fx_ResizableFlip *flip, float degree);
-static void _set_image_uv_by_axis_x(Evas_Map *map, Elm_Fx_ResizableFlip *flip, float degree);
+static void _set_image_uv_by_axis_y(Evas_Map *map, Elm_Fx_ResizableFlip *flip,
+ float degree);
+static void _set_image_uv_by_axis_x(Evas_Map *map, Elm_Fx_ResizableFlip *flip,
+ float degree);
struct _resizable_flip
{
//Wipe FX
/////////////////////////////////////////////////////////////////////////////////////
typedef struct _wipe Elm_Fx_Wipe;
-static void _elm_fx_wipe_op(void *data, Elm_Animator *animator, double frame);
-static void _elm_fx_wipe_begin(void *data, Eina_Bool auto_repeat, unsigned int repeat_cnt);
-static void _elm_fx_wipe_end(void *data, Eina_Bool auto_repeat, unsigned int repeat_cnt);
-static void _elm_fx_wipe_hide(Evas_Map * map, Elm_Fx_Wipe_Dir dir, float x, float y, float w, float h, float frame);
-static void _elm_fx_wipe_show(Evas_Map *map, Elm_Fx_Wipe_Dir dir, float x, float y, float w, float h, float frame);
+static void _elm_fx_wipe_op(void *data, Elm_Animator *animator,
+ double frame);
+static void _elm_fx_wipe_begin(void *data, Eina_Bool auto_repeat,
+ unsigned int repeat_cnt);
+static void _elm_fx_wipe_end(void *data, Eina_Bool auto_repeat,
+ unsigned int repeat_cnt);
+static void _elm_fx_wipe_hide(Evas_Map * map, Elm_Fx_Wipe_Dir dir,
+ float x, float y, float w, float h, float frame);
+static void _elm_fx_wipe_show(Evas_Map *map, Elm_Fx_Wipe_Dir dir,
+ float x, float y, float w, float h, float frame);
struct _wipe
{
//Fade FX
/////////////////////////////////////////////////////////////////////////////////////
typedef struct _fade Elm_Fx_Fade;
-static void _elm_fx_fade_begin(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
-static void _elm_fx_fade_end(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
-static void _elm_fx_fade_op(void *data, Elm_Animator *animator, double frame);
+static void _elm_fx_fade_begin(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
+static void _elm_fx_fade_end(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
+static void _elm_fx_fade_op(void *data, Elm_Animator *animator,
+ double frame);
struct _fade
{
//Blend FX
/////////////////////////////////////////////////////////////////////////////////////
typedef struct _blend Elm_Fx_Blend;
-static void _elm_fx_blend_begin(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
-static void _elm_fx_blend_end(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
-static void _elm_fx_blend_op(void *data, Elm_Animator *animator, double frame);
+static void _elm_fx_blend_begin(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
+static void _elm_fx_blend_end(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
+static void _elm_fx_blend_op(void *data, Elm_Animator *animator,
+ double frame);
struct _blend
{
//Rotation FX
/////////////////////////////////////////////////////////////////////////////////////
typedef struct _rotation Elm_Fx_Rotation;
-static void _elm_fx_rotation_begin(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
-static void _elm_fx_rotation_end(void *data, Eina_Bool auto_reverse, unsigned int repeat_cnt);
-static void _elm_fx_rotation_op(void *data, Elm_Animator *animator, double frame);
+static void _elm_fx_rotation_begin(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
+static void _elm_fx_rotation_end(void *data, Eina_Bool auto_reverse,
+ unsigned int repeat_cnt);
+static void _elm_fx_rotation_op(void *data, Elm_Animator *animator,
+ double frame);
struct _rotation
{
// ImageAnimation FX
/////////////////////////////////////////////////////////////////////////////////////
typedef struct _image_animation Elm_Fx_Image_Animation;
-static void _elm_fx_imageanimation_op(void *data, Elm_Animator *animator, double frame);
-EAPI Elm_Effect *elm_fx_imageanimation_add(Evas_Object *obj, const char **images, unsigned int item_num);
+static void _elm_fx_imageanimation_op(void *data, Elm_Animator *animator,
+ double frame);
+EAPI Elm_Effect *elm_fx_imageanimation_add(Evas_Object *obj, const char **images,
+ unsigned int item_num);
struct _image_animation
{