v3d: implement resource_get_param
authorSimon Ser <contact@emersion.fr>
Sat, 14 Aug 2021 12:05:43 +0000 (14:05 +0200)
committerMarge Bot <eric+marge@anholt.net>
Thu, 19 Aug 2021 13:12:51 +0000 (13:12 +0000)
Prior to this commit, the stride, offset and modifier were fetched
via WINSYS_HANDLE_TYPE_KMS. However we can't make such a query
succeed if the buffer couldn't be imported to the KMS device.

Instead, implement the resource_get_param hook to allow users to
fetch this information without WINSYS_HANDLE_TYPE_KMS.

A tiny helper function is introduced to compute the modifier of a
resource.

Signed-off-by: Simon Ser <contact@emersion.fr>
Fixes: 7bcb22363935 ("v3d, vc4: Fix dmabuf import for non-scanout buffers")
Reported-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12370>

src/broadcom/ci/piglit-v3d-rpi4-fails.txt
src/gallium/drivers/v3d/v3d_resource.c

index f53887f..4557a55 100644 (file)
@@ -236,7 +236,6 @@ spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darray,Fail
 spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darrayshadow,Fail
 spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darray,Fail
 spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darrayshadow,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail
 spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
 spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
 spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
index 62da314..d484794 100644 (file)
@@ -396,6 +396,21 @@ v3d_resource_destroy(struct pipe_screen *pscreen,
         free(rsc);
 }
 
+static uint64_t
+v3d_resource_modifier(struct v3d_resource *rsc)
+{
+        if (rsc->tiled) {
+                /* A shared tiled buffer should always be allocated as UIF,
+                 * not UBLINEAR or LT.
+                 */
+                assert(rsc->slices[0].tiling == V3D_TILING_UIF_XOR ||
+                       rsc->slices[0].tiling == V3D_TILING_UIF_NO_XOR);
+                return DRM_FORMAT_MOD_BROADCOM_UIF;
+        } else {
+                return DRM_FORMAT_MOD_LINEAR;
+        }
+}
+
 static bool
 v3d_resource_get_handle(struct pipe_screen *pscreen,
                         struct pipe_context *pctx,
@@ -409,6 +424,7 @@ v3d_resource_get_handle(struct pipe_screen *pscreen,
 
         whandle->stride = rsc->slices[0].stride;
         whandle->offset = 0;
+        whandle->modifier = v3d_resource_modifier(rsc);
 
         /* If we're passing some reference to our BO out to some other part of
          * the system, then we can't do any optimizations about only us being
@@ -416,17 +432,6 @@ v3d_resource_get_handle(struct pipe_screen *pscreen,
          */
         bo->private = false;
 
-        if (rsc->tiled) {
-                /* A shared tiled buffer should always be allocated as UIF,
-                 * not UBLINEAR or LT.
-                 */
-                assert(rsc->slices[0].tiling == V3D_TILING_UIF_XOR ||
-                       rsc->slices[0].tiling == V3D_TILING_UIF_NO_XOR);
-                whandle->modifier = DRM_FORMAT_MOD_BROADCOM_UIF;
-        } else {
-                whandle->modifier = DRM_FORMAT_MOD_LINEAR;
-        }
-
         switch (whandle->type) {
         case WINSYS_HANDLE_TYPE_SHARED:
                 return v3d_bo_flink(bo, &whandle->handle);
@@ -448,6 +453,30 @@ v3d_resource_get_handle(struct pipe_screen *pscreen,
         return false;
 }
 
+static bool
+v3d_resource_get_param(struct pipe_screen *pscreen,
+                       struct pipe_context *pctx, struct pipe_resource *prsc,
+                       unsigned plane, unsigned layer, unsigned level,
+                       enum pipe_resource_param param,
+                       unsigned usage, uint64_t *value)
+{
+        struct v3d_resource *rsc = v3d_resource(prsc);
+
+        switch (param) {
+        case PIPE_RESOURCE_PARAM_STRIDE:
+                *value = rsc->slices[level].stride;
+                return true;
+        case PIPE_RESOURCE_PARAM_OFFSET:
+                *value = 0;
+                return true;
+        case PIPE_RESOURCE_PARAM_MODIFIER:
+                *value = v3d_resource_modifier(rsc);
+                return true;
+        default:
+                return false;
+        }
+}
+
 #define PAGE_UB_ROWS (V3D_UIFCFG_PAGE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
 #define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
 #define PAGE_CACHE_UB_ROWS (V3D_PAGE_CACHE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
@@ -1148,6 +1177,7 @@ v3d_resource_screen_init(struct pipe_screen *pscreen)
         pscreen->resource_create = u_transfer_helper_resource_create;
         pscreen->resource_from_handle = v3d_resource_from_handle;
         pscreen->resource_get_handle = v3d_resource_get_handle;
+        pscreen->resource_get_param = v3d_resource_get_param;
         pscreen->resource_destroy = u_transfer_helper_resource_destroy;
         pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
                                                             true, false,