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Fixed a warning caused by aiVector3D appearing in a packed struct, causing it to...
author
Jared Mulconry
<jaredmulconry@gmail.com>
Sun, 24 Sep 2017 11:19:03 +0000
(21:19 +1000)
committer
Jared Mulconry
<jaredmulconry@gmail.com>
Sun, 24 Sep 2017 11:19:03 +0000
(21:19 +1000)
code/MDLFileData.h
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diff --git
a/code/MDLFileData.h
b/code/MDLFileData.h
index
2afea8a
..
3ef58ca
100644
(file)
--- a/
code/MDLFileData.h
+++ b/
code/MDLFileData.h
@@
-126,16
+126,16
@@
struct Header {
int32_t version;
//! scale factors for each axis
- ai
Vector3D scale
;
+ ai
_real scale[3]
;
//! translation factors for each axis
- ai
Vector3D translate
;
+ ai
_real translate[3]
;
//! bounding radius of the mesh
float boundingradius;
//! Position of the viewer's exe. Ignored
- ai
Vector3D vEyePos
;
+ ai
_real vEyePos[3]
;
//! Number of textures
int32_t num_skins;