void _tnl_build_vertices( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint newinputs )
+ GLuint start,
+ GLuint end,
+ GLuint newinputs )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
GLuint stride = vtx->vertex_size;
vtx->new_inputs = 0;
if (newinputs)
- vtx->emit( ctx, start, count, v );
+ vtx->emit( ctx, start, end, v );
}
void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
- GLuint start,
- GLuint count,
- void *dest )
+ GLuint start,
+ GLuint end,
+ void *dest )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->emit( ctx, start, count, dest );
- return (void *)((GLubyte *)dest + vtx->vertex_size * (count - start));
+ vtx->emit( ctx, start, end, dest );
+ return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
}
extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
GLuint start,
- GLuint count,
+ GLuint end,
void *dest );
extern void _tnl_build_vertices( GLcontext *ctx,
GLuint start,
- GLuint count,
+ GLuint end,
GLuint newinputs );
extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs );