Check the shader IR type first before freeing the NIR IR in
draw_delete_xxx_shader() in case the IR has been converted to TGSI
and the NIR IR has already been freed.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16199>
for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++)
FREE(dgs->stream[i].primitive_lengths);
- if (dgs->state.ir.nir)
+ if (dgs->state.type == PIPE_SHADER_IR_NIR && dgs->state.ir.nir)
ralloc_free(dgs->state.ir.nir);
FREE((void*) dgs->state.tokens);
FREE(dgs);
}
#endif
- if (dtcs->state.ir.nir)
+ if (dtcs->state.type == PIPE_SHADER_IR_NIR && dtcs->state.ir.nir)
ralloc_free(dtcs->state.ir.nir);
FREE(dtcs);
}
align_free(dtes->tes_input);
}
#endif
- if (dtes->state.ir.nir)
+ if (dtes->state.type == PIPE_SHADER_IR_NIR && dtes->state.ir.nir)
ralloc_free(dtes->state.ir.nir);
FREE(dtes);
}