else (WIN32)
-include_directories(AFTER
- ../../..)
+ if (APPLE)
+
+ include_directories(AFTER
+ ../../..)
+
+ add_library (gstgl STATIC
+ gstglwindow_cocoa.m
+ gstgldisplay.c
+ gstglbuffer.c
+ gstglfilter.c
+ gstglshader.c)
+
+ target_link_libraries(gstgl
+ general ${OPENGL_LIBRARIES}
+ general ${GLEW_LIBRARY}
+ general ${GLIB2_LIBRARIES}
+ general ${GSTREAMER_LIBRARIES}
+ "-L/opt/local/lib"
+ "-lintl"
+ "-framework OpenGL"
+ "-framework Cocoa")
-add_library (gstgl STATIC
- gstglwindow_x11.c
- gstgldisplay.c
- gstglbuffer.c
- gstglfilter.c
- gstglshader.c)
-
-target_link_libraries(gstgl
- general ${OPENGL_LIBRARIES}
- general ${GLEW_LIBRARY}
- general ${GLIB2_LIBRARIES}
- general ${GSTREAMER_LIBRARIES})
+ else (APPLE)
+
+ include_directories(AFTER
+ ../../..)
+
+ add_library (gstgl STATIC
+ gstglwindow_x11.c
+ gstgldisplay.c
+ gstglbuffer.c
+ gstglfilter.c
+ gstglshader.c)
+
+ target_link_libraries(gstgl
+ general ${OPENGL_LIBRARIES}
+ general ${GLEW_LIBRARY}
+ general ${GLIB2_LIBRARIES}
+ general ${GSTREAMER_LIBRARIES})
+
+ endif (APPLE)
+
endif (WIN32)