nullptr; // NOTE: intentional leak to avoid issues with C++ destructor chain
static DebuggerList *g_debugger_list_ptr =
nullptr; // NOTE: intentional leak to avoid issues with C++ destructor chain
+static llvm::ThreadPool *g_thread_pool = nullptr;
static constexpr OptionEnumValueElement g_show_disassembly_enum_values[] = {
{
"Debugger::Initialize called more than once!");
g_debugger_list_mutex_ptr = new std::recursive_mutex();
g_debugger_list_ptr = new DebuggerList();
+ g_thread_pool = new llvm::ThreadPool(llvm::optimal_concurrency());
g_load_plugin_callback = load_plugin_callback;
}
assert(g_debugger_list_ptr &&
"Debugger::Terminate called without a matching Debugger::Initialize!");
+ if (g_thread_pool) {
+ // The destructor will wait for all the threads to complete.
+ delete g_thread_pool;
+ }
+
if (g_debugger_list_ptr && g_debugger_list_mutex_ptr) {
// Clear our global list of debugger objects
{
}
llvm::ThreadPool &Debugger::GetThreadPool() {
- // NOTE: intentional leak to avoid issues with C++ destructor chain
- static llvm::ThreadPool *g_thread_pool = nullptr;
- static llvm::once_flag g_once_flag;
- llvm::call_once(g_once_flag, []() {
- g_thread_pool = new llvm::ThreadPool(llvm::optimal_concurrency());
- });
+ assert(g_thread_pool &&
+ "Debugger::GetThreadPool called before Debugger::Initialize");
return *g_thread_pool;
}