/// Landscape orientation. A wide view area is needed.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
- Landscape = 1,
+ Landscape = 90,
/// <summary>
/// Portrait inverse orientation.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
- PortraitInverse = 2,
+ PortraitInverse = 180,
/// <summary>
/// Landscape inverse orientation.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
- LandscapeInverse = 3,
+ LandscapeInverse = 270,
/// <summary>
/// No orientation. It is for the preferred orientation
/// Type of callback to render to frame to use native GL code.
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
- public delegate void GLRenderFrameCallbackType();
+ public delegate int GLRenderFrameCallbackType();
GLRenderFrameCallbackType GLRenderFrameCallback;
HandleRef RenderHandlerRef;