Both the bspec and the simulator don't like this. I'm not sure if stalling
at the scoreboard is right but it at least shuts up the simulator.
/* FIXME: If we're not waiting, should we just do this on the CPU? */
if (flags & VK_QUERY_RESULT_WAIT_BIT)
anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
- .CommandStreamerStallEnable = true);
+ .CommandStreamerStallEnable = true,
+ .StallAtPixelScoreboard = true);
dst_offset = buffer->offset + destOffset;
for (uint32_t i = 0; i < queryCount; i++) {