_EVASGL_EXT_BEGIN(texture_cube_map_array)
_EVASGL_EXT_DRVNAME(GL_EXT_texture_cube_map_array)
_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(shader_multisample_interpolation)
+ _EVASGL_EXT_DRVNAME(GL_OES_shader_multisample_interpolation)
+_EVASGL_EXT_END()
#endif // GL_GLES
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------
+_EVASGL_EXT_BEGIN(sample_shading)
+_EVASGL_EXT_DRVNAME(GL_OES_sample_shading)
+
+_EVASGL_EXT_FUNCTION_WHITELIST("glMinSampleShadingOES")
+
+_EVASGL_EXT_END()
+
+// ----------------------------------------------------------
// NOTE: This extension changes state
_EVASGL_EXT_BEGIN(alpha_test)
_EVASGL_EXT_DRVNAME(GL_QCOM_alpha_test)