--- /dev/null
+/**
+BSD 2-Clause License
+
+Copyright (c) 2019, Viktor Latypov
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**/
+
+#include "glslang_c_interface.h"
+
+#include "glslang/Include/ShHandle.h"
+#include "StandAlone/DirStackFileIncluder.h"
+#include "StandAlone/ResourceLimits.h"
+#include "SPIRV/Logger.h"
+#include "SPIRV/SpvTools.h"
+#include "SPIRV/GlslangToSpv.h"
+
+#include "glslang/Include/ResourceLimits.h"
+#include "glslang/MachineIndependent/Versions.h"
+
+typedef struct glslang_shader_s
+{
+ glslang::TShader* shader;
+ std::string preprocessedGLSL;
+} glslang_shader_t;
+
+typedef struct glslang_program_s
+{
+ glslang::TProgram* program;
+ std::vector<unsigned int> spirv;
+ std::string loggerMessages;
+} glslang_program_t;
+
+/* Wrapper/Adapter for C glsl_include_callbacks_t functions
+
+ This class contains a 'glsl_include_callbacks_t' structure
+ with C include_local/include_system callback pointers.
+
+ This class implement TShader::Includer interface
+ by redirecting C++ virtual methods to C callbacks.
+
+ The 'IncludeResult' instances produced by this Includer
+ contain a reference to glsl_include_result_t C structure
+ to allow its lifetime management by another C callback
+ (CallbackIncluder::callbacks::free_include_result)
+*/
+class CallbackIncluder: public glslang::TShader::Includer
+{
+public:
+ /* Wrapper of IncludeResult which stores a glsl_include_result object internally */
+ class CallbackIncludeResult: public glslang::TShader::Includer::IncludeResult
+ {
+ public:
+ CallbackIncludeResult(const std::string& headerName,
+ const char* const headerData,
+ const size_t headerLength,
+ void* userData,
+ glsl_include_result_t* includeResult):
+ glslang::TShader::Includer::IncludeResult(
+ headerName, headerData, headerLength, userData),
+ includeResult(includeResult)
+ {}
+
+ virtual ~CallbackIncludeResult() {}
+ protected:
+ friend class CallbackIncluder;
+
+ glsl_include_result_t* includeResult;
+ };
+public:
+ CallbackIncluder(glsl_include_callbacks_t _callbacks, void *_context):
+ callbacks(_callbacks),
+ context(_context)
+ {}
+
+ virtual ~CallbackIncluder() {}
+
+ virtual IncludeResult* includeSystem(const char* headerName,
+ const char* includerName,
+ size_t inclusionDepth) override
+ {
+ if (this->callbacks.include_system)
+ {
+ glsl_include_result_t* result =
+ this->callbacks.include_system(
+ this->context,
+ headerName,
+ includerName,
+ inclusionDepth);
+
+ return new CallbackIncludeResult(
+ std::string(headerName),
+ result->header_data,
+ result->header_length,
+ nullptr,
+ result
+ );
+ }
+
+ return glslang::TShader::Includer::includeSystem(
+ headerName, includerName, inclusionDepth);
+ }
+
+ virtual IncludeResult* includeLocal(const char* headerName,
+ const char* includerName,
+ size_t inclusionDepth) override
+ {
+ if (this->callbacks.include_local)
+ {
+ glsl_include_result_t* result =
+ this->callbacks.include_local(
+ this->context,
+ headerName,
+ includerName,
+ inclusionDepth);
+
+ return new CallbackIncludeResult(
+ std::string(headerName),
+ result->header_data,
+ result->header_length,
+ nullptr,
+ result
+ );
+ }
+
+ return glslang::TShader::Includer::includeLocal(
+ headerName, includerName, inclusionDepth);
+ }
+
+ /* This function only calls free_include_result callback
+ when the IncludeResult instance is allocated by a C function */
+ virtual void releaseInclude(IncludeResult* result) override
+ {
+ if (result == nullptr)
+ return;
+
+ if (this->callbacks.free_include_result && (result->userData == nullptr))
+ {
+ CallbackIncludeResult* innerResult = static_cast<CallbackIncludeResult *>(result);
+ /* use internal free() function */
+ this->callbacks.free_include_result(this->context, innerResult->includeResult);
+ /* ignore internal fields of TShader::Includer::IncludeResult */
+ delete result;
+ return;
+ }
+
+ delete [] static_cast<char*>(result->userData);
+ delete result;
+ }
+private:
+ CallbackIncluder() {}
+
+ /* C callback pointers */
+ glsl_include_callbacks_t callbacks;
+ /* User-defined context */
+ void *context;
+};
+
+int glslang_initialize_process()
+{
+ return static_cast<int>(glslang::InitializeProcess());
+}
+
+void glslang_finalize_process()
+{
+ glslang::FinalizeProcess();
+}
+
+static EShLanguage c_shader_stage(glslang_stage_t stage)
+{
+ switch(stage)
+ {
+ case SH_STAGE_VERTEX:
+ return EShLangVertex;
+ case SH_STAGE_TESSCONTROL:
+ return EShLangTessControl;
+ case SH_STAGE_TESSEVALUATION:
+ return EShLangTessEvaluation;
+ case SH_STAGE_GEOMETRY:
+ return EShLangGeometry;
+ case SH_STAGE_FRAGMENT:
+ return EShLangFragment;
+ case SH_STAGE_COMPUTE:
+ return EShLangCompute;
+ case SH_STAGE_RAYGEN_NV:
+ return EShLangRayGenNV;
+ case SH_STAGE_INTERSECT_NV:
+ return EShLangIntersectNV;
+ case SH_STAGE_ANYHIT_NV:
+ return EShLangAnyHitNV;
+ case SH_STAGE_CLOSESTHIT_NV:
+ return EShLangClosestHitNV;
+ case SH_STAGE_MISS_NV:
+ return EShLangMissNV;
+ case SH_STAGE_CALLABLE_NV:
+ return EShLangCallableNV;
+ case SH_STAGE_TASK_NV:
+ return EShLangTaskNV;
+ case SH_STAGE_MESH_NV:
+ return EShLangMeshNV;
+ default:
+ break;
+ }
+ return EShLangCount;
+}
+
+static EShMessages c_shader_messages(glslang_messages_t messages)
+{
+ switch(messages)
+ {
+ case SH_MSG_RELAXED_ERRORS:
+ return EShMsgRelaxedErrors;
+ case SH_MSG_SUPPRESS_WARNINGS:
+ return EShMsgSuppressWarnings;
+ case SH_MSG_AST:
+ return EShMsgAST;
+ case SH_MSG_SPV_RULES:
+ return EShMsgSpvRules;
+ case SH_MSG_VULKAN_RULES:
+ return EShMsgVulkanRules;
+ case SH_MSG_ONLY_PREPROCESSOR:
+ return EShMsgOnlyPreprocessor;
+ case SH_MSG_READ_HLSL:
+ return EShMsgReadHlsl;
+ case SH_MSG_CASCADING_ERRORS:
+ return EShMsgCascadingErrors;
+ case SH_MSG_KEEP_UNCALLED:
+ return EShMsgKeepUncalled;
+ case SH_MSG_HLSL_OFFSETS:
+ return EShMsgHlslOffsets;
+ case SH_MSG_DEBUG_INFO:
+ return EShMsgDebugInfo;
+ case SH_MSG_HLSL_ENABLE_16BIT_TYPES:
+ return EShMsgHlslEnable16BitTypes;
+ case SH_MSG_HLSL_LEGALIZATION:
+ return EShMsgHlslLegalization;
+ case SH_MSG_HLSL_DX9_COMPATIBLE:
+ return EShMsgHlslDX9Compatible;
+ case SH_MSG_BUILTIN_SYMBOL_TABLE:
+ return EShMsgBuiltinSymbolTable;
+ default:
+ break;
+ }
+ return EShMsgDefault;
+}
+
+static glslang::EShTargetLanguageVersion c_shader_target_language_version(glslang_target_language_version_t target_language_version)
+{
+ switch(target_language_version)
+ {
+ case SH_TARGET_SPV_1_0:
+ return glslang::EShTargetSpv_1_0;
+ case SH_TARGET_SPV_1_1:
+ return glslang::EShTargetSpv_1_1;
+ case SH_TARGET_SPV_1_2:
+ return glslang::EShTargetSpv_1_2;
+ case SH_TARGET_SPV_1_3:
+ return glslang::EShTargetSpv_1_3;
+ case SH_TARGET_SPV_1_4:
+ return glslang::EShTargetSpv_1_4;
+ case SH_TARGET_SPV_1_5:
+ return glslang::EShTargetSpv_1_5;
+ default:
+ break;
+ }
+ return glslang::EShTargetSpv_1_0;
+}
+
+static glslang::EShClient c_shader_client(glslang_client_t client)
+{
+ switch(client)
+ {
+ case SH_CLIENT_VULKAN:
+ return glslang::EShClientVulkan;
+ case SH_CLIENT_OPENGL:
+ return glslang::EShClientOpenGL;
+ default:
+ break;
+ }
+
+ return glslang::EShClientNone;
+}
+
+static glslang::EShTargetClientVersion c_shader_client_version(glslang_target_client_version_t client_version)
+{
+ switch(client_version)
+ {
+ case SH_TARGET_VULKAN_1_1:
+ return glslang::EShTargetVulkan_1_1;
+ case SH_TARGET_OPENGL_450:
+ return glslang::EShTargetOpenGL_450;
+ default:
+ break;
+ }
+
+ return glslang::EShTargetVulkan_1_0;
+}
+
+static glslang::EShTargetLanguage c_shader_target_language(glslang_target_language_t target_language)
+{
+ if (target_language == SH_TARGET_NONE)
+ return glslang::EShTargetNone;
+
+ return glslang::EShTargetSpv;
+}
+
+static glslang::EShSource c_shader_source(glslang_source_t source)
+{
+ switch(source)
+ {
+ case SH_SOURCE_GLSL:
+ return glslang::EShSourceGlsl;
+ case SH_SOURCE_HLSL:
+ return glslang::EShSourceHlsl;
+ default:
+ break;
+ }
+
+ return glslang::EShSourceNone;
+}
+
+static EProfile c_shader_profile(glslang_profile_t profile)
+{
+ switch(profile)
+ {
+ case SH_BAD_PROFILE:
+ return EBadProfile;
+ case SH_NO_PROFILE:
+ return ENoProfile;
+ case SH_CORE_PROFILE:
+ return ECoreProfile;
+ case SH_COMPATIBILITY_PROFILE:
+ return ECompatibilityProfile;
+ case SH_ES_PROFILE:
+ return EEsProfile;
+ }
+
+ return EProfile();
+}
+
+glslang_shader_t *glslang_shader_create(glslang_input_t *input)
+{
+ if ( !input || !input->code )
+ {
+ printf("Error creating shader: null input(%p)/input->code\n", input);
+
+ if (input)
+ printf("input->code = %p\n", input->code);
+
+ return nullptr;
+ }
+
+ glslang_shader_t *shader = new glslang_shader_t();
+
+ shader->shader = new glslang::TShader( c_shader_stage(input->stage) );
+ shader->shader->setStrings( &input->code, 1 );
+ shader->shader->setEnvInput( c_shader_source(input->language), c_shader_stage(input->stage), c_shader_client(input->client), input->default_version );
+ shader->shader->setEnvClient( c_shader_client(input->client), c_shader_client_version(input->client_version) );
+ shader->shader->setEnvTarget( c_shader_target_language(input->target_language), c_shader_target_language_version(input->target_language_version) );
+
+ return shader;
+}
+
+const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
+{
+ return shader->preprocessedGLSL.c_str();
+}
+
+int glslang_shader_preprocess(glslang_shader_t* shader, glslang_input_t* i)
+{
+ DirStackFileIncluder Includer;
+ /* TODO: use custom callbacks if they are available in 'i->callbacks' */
+ return shader->shader->preprocess(
+ /* No user-defined resources limit */
+ &glslang::DefaultTBuiltInResource,
+ i->default_version,
+ c_shader_profile(i->default_profile),
+ (bool)i->force_default_version_and_profile,
+ (bool)i->forward_compatible,
+ c_shader_messages(i->messages),
+ &shader->preprocessedGLSL,
+ Includer
+ );
+}
+
+int glslang_shader_parse(glslang_shader_t *shader, glslang_input_t *input)
+{
+ const char* preprocessedCStr = shader->preprocessedGLSL.c_str();
+ shader->shader->setStrings( &preprocessedCStr, 1 );
+
+ return shader->shader->parse(
+ /* No user-defined resource limits for now */
+ &glslang::DefaultTBuiltInResource,
+ input->default_version,
+ (bool)input->forward_compatible,
+ c_shader_messages(input->messages)
+ );
+}
+
+const char* glslang_shader_get_info_log(glslang_shader_t *shader)
+{
+ return shader->shader->getInfoLog();
+}
+
+const char* glslang_shader_get_info_debug_log(glslang_shader_t *shader)
+{
+ return shader->shader->getInfoDebugLog();
+}
+
+void glslang_shader_delete(glslang_shader_t *shader)
+{
+ if (!shader)
+ return;
+
+ delete(shader->shader);
+ delete(shader);
+}
+
+glslang_program_t *glslang_program_create()
+{
+ glslang_program_t *p = new glslang_program_t();
+ p->program = new glslang::TProgram();
+ return p;
+}
+
+void glslang_program_SPIRV_generate(glslang_program_t *program, glslang_stage_t stage )
+{
+ spv::SpvBuildLogger logger;
+ glslang::SpvOptions spvOptions;
+ spvOptions.validate = true;
+
+ const glslang::TIntermediate* intermediate = program->program->getIntermediate( c_shader_stage(stage) );
+
+ glslang::GlslangToSpv( *intermediate, program->spirv, &logger, &spvOptions );
+
+ program->loggerMessages = logger.getAllMessages();
+}
+
+size_t glslang_program_SPIRV_get_size(glslang_program_t *program)
+{
+ return program->spirv.size();
+}
+
+void glslang_program_SPIRV_get(glslang_program_t *program, unsigned int* out)
+{
+ memcpy( out, program->spirv.data(), program->spirv.size() * sizeof( unsigned int ) );
+}
+
+const char* glslang_program_SPIRV_get_messages(glslang_program_t *program)
+{
+ return program->loggerMessages.empty() ? nullptr : program->loggerMessages.c_str();
+}
+
+void glslang_program_delete(glslang_program_t *program)
+{
+ if (!program)
+ return;
+
+ delete(program->program);
+ delete(program);
+}
+
+void glslang_program_add_shader(glslang_program_t *program, glslang_shader_t *shader)
+{
+ program->program->addShader(shader->shader);
+}
+
+int glslang_program_link(glslang_program_t *program, int messages)
+{
+ return (int)program->program->link((EShMessages)messages);
+}
+
+const char* glslang_program_get_info_log(glslang_program_t *program)
+{
+ return program->program->getInfoLog();
+}
+
+const char* glslang_program_get_info_debug_log(glslang_program_t *program)
+{
+ return program->program->getInfoDebugLog();
+}
+
--- /dev/null
+/**
+BSD 2-Clause License
+
+Copyright (c) 2019, Viktor Latypov
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**/
+
+#ifndef C_SHADER_TYPES_H_INCLUDED
+#define C_SHADER_TYPES_H_INCLUDED
+
+/* EShLanguage counterpart */
+typedef enum {
+ SH_STAGE_VERTEX,
+ SH_STAGE_TESSCONTROL,
+ SH_STAGE_TESSEVALUATION,
+ SH_STAGE_GEOMETRY,
+ SH_STAGE_FRAGMENT,
+ SH_STAGE_COMPUTE,
+ SH_STAGE_RAYGEN_NV,
+ SH_STAGE_INTERSECT_NV,
+ SH_STAGE_ANYHIT_NV,
+ SH_STAGE_CLOSESTHIT_NV,
+ SH_STAGE_MISS_NV,
+ SH_STAGE_CALLABLE_NV,
+ SH_STAGE_TASK_NV,
+ SH_STAGE_MESH_NV,
+ SH_STAGE_COUNT,
+} glslang_stage_t; // would be better as stage, but this is ancient now
+
+/* EShLanguageMask counterpart */
+typedef enum {
+ SH_STAGE_VERTEX_MASK = (1 << SH_STAGE_VERTEX),
+ SH_STAGE_TESSCONTROL_MASK = (1 << SH_STAGE_TESSCONTROL),
+ SH_STAGE_TESSEVALUATION_MASK = (1 << SH_STAGE_TESSEVALUATION),
+ SH_STAGE_GEOMETRY_MASK = (1 << SH_STAGE_GEOMETRY),
+ SH_STAGE_FRAGMENT_MASK = (1 << SH_STAGE_FRAGMENT),
+ SH_STAGE_COMPUTE_MASK = (1 << SH_STAGE_COMPUTE),
+ SH_STAGE_RAYGEN_NV_MASK = (1 << SH_STAGE_RAYGEN_NV),
+ SH_STAGE_INTERSECT_NV_MASK = (1 << SH_STAGE_INTERSECT_NV),
+ SH_STAGE_ANYHIT_NV_MASK = (1 << SH_STAGE_ANYHIT_NV),
+ SH_STAGE_CLOSESTHIT_NV_MASK = (1 << SH_STAGE_CLOSESTHIT_NV),
+ SH_STAGE_MISS_NV_MASK = (1 << SH_STAGE_MISS_NV),
+ SH_STAGE_CALLABLE_NV_MASK = (1 << SH_STAGE_CALLABLE_NV),
+ SH_STAGE_TASK_NV_MASK = (1 << SH_STAGE_TASK_NV),
+ SH_STAGE_MESH_NV_MASK = (1 << SH_STAGE_MESH_NV),
+} glslang_stage_mask_t;
+
+/* EShSource counterpart */
+typedef enum {
+ SH_SOURCE_NONE,
+ SH_SOURCE_GLSL,
+ SH_SOURCE_HLSL,
+} glslang_source_t;
+
+/* EShClient counterpart */
+typedef enum {
+ SH_CLIENT_NONE,
+ SH_CLIENT_VULKAN,
+ SH_CLIENT_OPENGL,
+} glslang_client_t;
+
+/* EShTargetLanguage counterpart */
+typedef enum {
+ SH_TARGET_NONE,
+ SH_TARGET_SPV,
+} glslang_target_language_t;
+
+/* SH_TARGET_ClientVersion counterpart */
+typedef enum {
+ SH_TARGET_VULKAN_1_0 = (1 << 22),
+ SH_TARGET_VULKAN_1_1 = (1 << 22) | (1 << 12),
+ SH_TARGET_OPENGL_450 = 450,
+} glslang_target_client_version_t;
+
+/* SH_TARGET_LanguageVersion counterpart */
+typedef enum {
+ SH_TARGET_SPV_1_0 = (1 << 16),
+ SH_TARGET_SPV_1_1 = (1 << 16) | (1 << 8),
+ SH_TARGET_SPV_1_2 = (1 << 16) | (2 << 8),
+ SH_TARGET_SPV_1_3 = (1 << 16) | (3 << 8),
+ SH_TARGET_SPV_1_4 = (1 << 16) | (4 << 8),
+ SH_TARGET_SPV_1_5 = (1 << 16) | (5 << 8),
+} glslang_target_language_version_t;
+
+/* EShExecutable counterpart */
+typedef enum {
+ SH_EX_VERTEX_FRAGMENT,
+ SH_EX_FRAGMENT
+} glslang_executable_t;
+
+/* EShOptimizationLevel counterpart */
+typedef enum {
+ SH_OPT_NO_GENERATION,
+ SH_OPT_NONE,
+ SH_OPT_SIMPLE,
+ SH_OPT_FULL,
+} glslang_optimization_level_t;
+
+/* EShTextureSamplerTransformMode counterpart */
+typedef enum {
+ SH_TEX_SAMP_TRANS_KEEP,
+ SH_TEX_SAMP_TRANS_UPGRADE_TEXTURE_REMOVE_SAMPLER,
+} glslang_texture_sampler_transform_mode_t;
+
+/* EShMessages counterpart */
+typedef enum {
+ SH_MSG_DEFAULT = 0,
+ SH_MSG_RELAXED_ERRORS = (1 << 0),
+ SH_MSG_SUPPRESS_WARNINGS = (1 << 1),
+ SH_MSG_AST = (1 << 2),
+ SH_MSG_SPV_RULES = (1 << 3),
+ SH_MSG_VULKAN_RULES = (1 << 4),
+ SH_MSG_ONLY_PREPROCESSOR = (1 << 5),
+ SH_MSG_READ_HLSL = (1 << 6),
+ SH_MSG_CASCADING_ERRORS = (1 << 7),
+ SH_MSG_KEEP_UNCALLED = (1 << 8),
+ SH_MSG_HLSL_OFFSETS = (1 << 9),
+ SH_MSG_DEBUG_INFO = (1 << 10),
+ SH_MSG_HLSL_ENABLE_16BIT_TYPES = (1 << 11),
+ SH_MSG_HLSL_LEGALIZATION = (1 << 12),
+ SH_MSG_HLSL_DX9_COMPATIBLE = (1 << 13),
+ SH_MSG_BUILTIN_SYMBOL_TABLE = (1 << 14),
+} glslang_messages_t;
+
+/* EShReflectionOptions counterpart */
+typedef enum
+{
+ SH_REFLECTION_DEFAULT = 0,
+ SH_REFLECTION_STRICT_ARRAY_SUFFIX = (1 << 0),
+ SH_REFLECTION_BASIC_ARRAY_SUFFIX = (1 << 1),
+ SH_REFLECTION_INTERMEDIATE_IOO = (1 << 2),
+ SH_REFLECTION_SEPARATE_BUFFERS = (1 << 3),
+ SH_REFLECTION_ALL_BLOCK_VARIABLES = (1 << 4),
+ SH_REFLECTION_UNWRAP_IO_BLOCKS = (1 << 5),
+} glslang_reflection_options_t;
+
+/* EProfile counterpart (from Versions.h) */
+typedef enum {
+ SH_BAD_PROFILE = 0,
+ SH_NO_PROFILE = (1 << 0),
+ SH_CORE_PROFILE = (1 << 1),
+ SH_COMPATIBILITY_PROFILE = (1 << 2),
+ SH_ES_PROFILE = (1 << 3)
+} glslang_profile_t;
+
+#endif
+
--- /dev/null
+/**
+BSD 2-Clause License
+
+Copyright (c) 2019, Viktor Latypov
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+**/
+
+#ifndef GLSLANG_C_IFACE_H_INCLUDED
+#define GLSLANG_C_IFACE_H_INCLUDED
+
+#include <stdlib.h>
+
+#include "c_shader_types.h"
+
+typedef struct glslang_shader_s glslang_shader_t;
+typedef struct glslang_program_s glslang_program_t;
+
+typedef struct glslang_input_s
+{
+ glslang_source_t language;
+ glslang_stage_t stage;
+ glslang_client_t client;
+ glslang_target_client_version_t client_version;
+ glslang_target_language_t target_language;
+ glslang_target_language_version_t target_language_version;
+ /** Shader source code */
+ const char* code;
+ int default_version;
+ glslang_profile_t default_profile;
+ int force_default_version_and_profile;
+ int forward_compatible;
+ glslang_messages_t messages;
+} glslang_input_t;
+
+/* Inclusion result structure allocated by C include_local/include_system callbacks */
+typedef struct glsl_include_result_s
+{
+ /* Header file name or NULL if inclusion failed */
+ const char *header_name;
+
+ /* Header contents or NULL */
+ const char *header_data;
+ size_t header_length;
+
+} glsl_include_result_t;
+
+/* Callback for local file inclusion */
+typedef glsl_include_result_t* (*glsl_include_local_func)(
+ void *ctx,
+ const char *header_name,
+ const char *includer_name,
+ size_t include_depth);
+
+/* Callback for system file inclusion */
+typedef glsl_include_result_t* (*glsl_include_system_func)(
+ void *ctx,
+ const char *header_name,
+ const char *includer_name,
+ size_t include_depth);
+
+/* Callback for include result destruction */
+typedef int (*glsl_free_include_result_func)(
+ void *ctx,
+ glsl_include_result_t *result);
+
+/* Collection of callbacks for GLSL preprocessor */
+typedef struct glsl_include_callbacks_s
+{
+ glsl_include_system_func include_system;
+ glsl_include_local_func include_local;
+ glsl_free_include_result_func free_include_result;
+} glsl_include_callbacks_t;
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+int glslang_initialize_process();
+void glslang_finalize_process();
+
+glslang_shader_t *glslang_shader_create(glslang_input_t *input);
+void glslang_shader_delete(glslang_shader_t *shader);
+int glslang_shader_preprocess(glslang_shader_t *shader, glslang_input_t *input);
+int glslang_shader_parse(glslang_shader_t *shader, glslang_input_t *input);
+const char* glslang_shader_get_preprocessed_code(glslang_shader_t *shader);
+const char* glslang_shader_get_info_log(glslang_shader_t *shader);
+const char* glslang_shader_get_info_debug_log(glslang_shader_t *shader);
+
+glslang_program_t *glslang_program_create();
+void glslang_program_delete(glslang_program_t *program);
+void glslang_program_add_shader(glslang_program_t *program, glslang_shader_t *shader);
+int glslang_program_link(glslang_program_t *program, int messages);
+void glslang_program_SPIRV_generate(glslang_program_t *program, glslang_stage_t stage);
+size_t glslang_program_SPIRV_get_size(glslang_program_t *program);
+void glslang_program_SPIRV_get(glslang_program_t *program, unsigned int *);
+const char* glslang_program_SPIRV_get_messages(glslang_program_t *program);
+const char* glslang_program_get_info_log(glslang_program_t *program);
+const char* glslang_program_get_info_debug_log(glslang_program_t *program);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* #ifdef GLSLANG_C_IFACE_INCLUDED */
+