QFocusEvent focusOut(QEvent::FocusOut);
QCoreApplication::sendSpontaneousEvent(previous, &focusOut);
QObject::disconnect(previous, SIGNAL(focusObjectChanged(QObject*)),
- qApp, SLOT(q_updateFocusObject(QObject*)));
+ qApp, SLOT(_q_updateFocusObject(QObject*)));
} else {
QEvent appActivate(QEvent::ApplicationActivate);
qApp->sendSpontaneousEvent(qApp, &appActivate);
QFocusEvent focusIn(QEvent::FocusIn);
QCoreApplication::sendSpontaneousEvent(QGuiApplicationPrivate::focus_window, &focusIn);
QObject::connect(QGuiApplicationPrivate::focus_window, SIGNAL(focusObjectChanged(QObject*)),
- qApp, SLOT(q_updateFocusObject(QObject*)));
+ qApp, SLOT(_q_updateFocusObject(QObject*)));
} else {
QEvent appActivate(QEvent::ApplicationDeactivate);
qApp->sendSpontaneousEvent(qApp, &appActivate);
self->notifyActiveWindowChange(previous);
if (previousFocusObject != qApp->focusObject())
- self->q_updateFocusObject(qApp->focusObject());
+ self->_q_updateFocusObject(qApp->focusObject());
}
emit qApp->focusWindowChanged(newFocus);
return result;
}
-void QGuiApplicationPrivate::q_updateFocusObject(QObject *object)
+void QGuiApplicationPrivate::_q_updateFocusObject(QObject *object)
{
Q_Q(QGuiApplication);
Q_DISABLE_COPY(QGuiApplication)
Q_DECLARE_PRIVATE(QGuiApplication)
- Q_PRIVATE_SLOT(d_func(), void q_updateFocusObject(QObject *object))
+ Q_PRIVATE_SLOT(d_func(), void _q_updateFocusObject(QObject *object))
#ifndef QT_NO_GESTURES
friend class QGestureManager;
QPixmap getPixmapCursor(Qt::CursorShape cshape);
- void q_updateFocusObject(QObject *object);
+ void _q_updateFocusObject(QObject *object);
static QGuiApplicationPrivate *instance() { return self; }
: QObject(*new QInputMethodPrivate)
{
// might be instantiated before QGuiApplication is fully done, need to connect later
- QTimer::singleShot(0, this, SLOT(q_connectFocusObject()));
+ QTimer::singleShot(0, this, SLOT(_q_connectFocusObject()));
}
/*!
}
// temporary handlers for updating focus item based on application focus
-void QInputMethodPrivate::q_connectFocusObject()
+void QInputMethodPrivate::_q_connectFocusObject()
{
Q_Q(QInputMethod);
QObject::connect(qApp, SIGNAL(focusObjectChanged(QObject*)),
- q, SLOT(q_checkFocusObject(QObject*)));
- q_checkFocusObject(qApp->focusObject());
+ q, SLOT(_q_checkFocusObject(QObject*)));
+ _q_checkFocusObject(qApp->focusObject());
}
-void QInputMethodPrivate::q_checkFocusObject(QObject *object)
+void QInputMethodPrivate::_q_checkFocusObject(QObject *object)
{
bool enabled = objectAcceptsInputMethod(object);
setInputItem(enabled ? object : 0);
QInputMethod();
~QInputMethod();
- Q_PRIVATE_SLOT(d_func(), void q_connectFocusObject())
- Q_PRIVATE_SLOT(d_func(), void q_checkFocusObject(QObject* object))
+ Q_PRIVATE_SLOT(d_func(), void _q_connectFocusObject())
+ Q_PRIVATE_SLOT(d_func(), void _q_checkFocusObject(QObject* object))
+
};
QT_END_NAMESPACE
emit q->inputItemChanged();
}
- void q_connectFocusObject();
- void q_checkFocusObject(QObject *object);
+ void _q_connectFocusObject();
+ void _q_checkFocusObject(QObject *object);
bool objectAcceptsInputMethod(QObject *object);
QTransform inputItemTransform;
d->showMessage_sys(title, msg, icon, msecs);
}
-void QSystemTrayIconPrivate::emitActivated(QPlatformSystemTrayIcon::ActivationReason reason)
+void QSystemTrayIconPrivate::_q_emitActivated(QPlatformSystemTrayIcon::ActivationReason reason)
{
Q_Q(QSystemTrayIcon);
emit q->activated(static_cast<QSystemTrayIcon::ActivationReason>(reason));
Q_DISABLE_COPY(QSystemTrayIcon)
Q_DECLARE_PRIVATE(QSystemTrayIcon)
- Q_PRIVATE_SLOT(d_func(), void emitActivated(QPlatformSystemTrayIcon::ActivationReason))
+ Q_PRIVATE_SLOT(d_func(), void _q_emitActivated(QPlatformSystemTrayIcon::ActivationReason))
friend class QSystemTrayIconSys;
friend class QBalloonTip;
static bool isSystemTrayAvailable_sys();
static bool supportsMessages_sys();
- void emitActivated(QPlatformSystemTrayIcon::ActivationReason reason);
+ void _q_emitActivated(QPlatformSystemTrayIcon::ActivationReason reason);
QPointer<QMenu> menu;
QIcon icon;