return 16;
case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
return 512 * 1024; /* TODO: Investigate tuning this */
+ case PIPE_CAP_MAX_TEXTURE_MB:
+ return 0; /* TODO: use 1/2 of VRAM for this? */
/* supported caps */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_PSIZ_CLAMPED:
case PIPE_CAP_VIEWPORT_SWIZZLE:
case PIPE_CAP_VIEWPORT_MASK:
+ case PIPE_CAP_TEXTURE_BUFFER_SAMPLER:
+ case PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0:
+ case PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE: /* when we fix MT stuff */
+ case PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL:
+ case PIPE_CAP_SHADER_ATOMIC_INT64:
+ case PIPE_CAP_GLSL_ZERO_INIT:
+ case PIPE_CAP_BLEND_EQUATION_ADVANCED:
+ case PIPE_CAP_NO_CLIP_ON_COPY_TEX:
+ case PIPE_CAP_CLEAR_SCISSORED: /* TODO */
+ case PIPE_CAP_DEVICE_PROTECTED_CONTENT:
return 0;
case PIPE_CAP_VENDOR_ID:
return 16;
case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
return 512 * 1024; /* TODO: Investigate tuning this */
+ case PIPE_CAP_MAX_TEXTURE_MB:
+ return 0; /* TODO: use 1/2 of VRAM for this? */
/* supported caps */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED:
case PIPE_CAP_PSIZ_CLAMPED:
+ case PIPE_CAP_TEXTURE_BUFFER_SAMPLER:
+ case PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0:
+ case PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE: /* when we fix MT stuff */
+ case PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL: /* TODO */
+ case PIPE_CAP_SHADER_ATOMIC_INT64: /* TODO */
+ case PIPE_CAP_GLSL_ZERO_INIT:
+ case PIPE_CAP_BLEND_EQUATION_ADVANCED:
+ case PIPE_CAP_NO_CLIP_ON_COPY_TEX:
+ case PIPE_CAP_CLEAR_SCISSORED: /* TODO */
+ case PIPE_CAP_DEVICE_PROTECTED_CONTENT:
return 0;
case PIPE_CAP_VENDOR_ID: