Expand dashing3 GM to include additional dashing cases
authorrobertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Tue, 4 Dec 2012 20:34:11 +0000 (20:34 +0000)
committerrobertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Tue, 4 Dec 2012 20:34:11 +0000 (20:34 +0000)
https://codereview.appspot.com/6870056/

git-svn-id: http://skia.googlecode.com/svn/trunk@6667 2bbb7eff-a529-9590-31e7-b0007b416f81

gm/dashing.cpp

index e09df5f..935ae4a 100644 (file)
@@ -185,62 +185,110 @@ protected:
 
     // Draw a 100x100 block of dashed lines. The horizontal ones are BW
     // while the vertical ones are AA.
-    void drawDashedLines(SkCanvas* canvas, SkScalar length, SkScalar phase) {
+    void drawDashedLines(SkCanvas* canvas, 
+                         SkScalar lineLength, 
+                         SkScalar phase,
+                         SkScalar dashLength,
+                         int strokeWidth,
+                         bool circles) {
         SkPaint p;
         p.setColor(SK_ColorBLACK);
         p.setStyle(SkPaint::kStroke_Style);
-        p.setStrokeWidth(SK_Scalar1);
+        p.setStrokeWidth(SkIntToScalar(strokeWidth));
 
-        SkScalar intervals[2] = { SK_Scalar1, SK_Scalar1 };
+        if (circles) {
+            p.setStrokeCap(SkPaint::kRound_Cap);
+        }
+
+        SkScalar intervals[2] = { dashLength, dashLength };
 
         p.setPathEffect(new SkDashPathEffect(intervals, 2, phase, false));
 
         SkPoint pts[2];
 
-        for (int y = 0; y < 100; y += 5) {
+        for (int y = 0; y < 100; y += 10*strokeWidth) {
             pts[0].set(0, SkIntToScalar(y));
-            pts[1].set(length, SkIntToScalar(y));
+            pts[1].set(lineLength, SkIntToScalar(y));
 
             canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, p);
         }
 
         p.setAntiAlias(true);
 
-        for (int x = 0; x < 100; x += 7) {
+        for (int x = 0; x < 100; x += 14*strokeWidth) {
             pts[0].set(SkIntToScalar(x), 0);
-            pts[1].set(SkIntToScalar(x), length);
+            pts[1].set(SkIntToScalar(x), lineLength);
 
             canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, p);
         }
     }
 
     virtual void onDraw(SkCanvas* canvas) {
-        // fast path should work on this run
+        // 1on/1off 1x1 squares with phase of 0 - points fastpath
+        canvas->save();
+            canvas->translate(2, 0);
+            this->drawDashedLines(canvas, 100, 0, SK_Scalar1, 1, false);
+        canvas->restore();
+
+        // 1on/1off 1x1 squares with phase of .5 - rects fastpath (due to partial squares)
+        canvas->save();
+            canvas->translate(112, 0);
+            this->drawDashedLines(canvas, 100, SK_ScalarHalf, SK_Scalar1, 1, false);
+        canvas->restore();
+
+        // 1on/1off 1x1 squares with phase of 1 - points fastpath
+        canvas->save();
+            canvas->translate(222, 0);
+            this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, false);
+        canvas->restore();
+
+        // 1on/1off 1x1 squares with phase of 1 and non-integer length - rects fastpath
+        canvas->save();
+            canvas->translate(332, 0);
+            this->drawDashedLines(canvas, 99.5, SK_ScalarHalf, SK_Scalar1, 1, false);
+        canvas->restore();
+
+        // 1on/1off 3x3 squares with phase of 0 - points fast path
         canvas->save();
-            this->drawDashedLines(canvas, 100, SK_Scalar1);
+            canvas->translate(2, 110);
+            this->drawDashedLines(canvas, 100, 0, SkIntToScalar(3), 3, false);
         canvas->restore();
 
-        // non-1 phase should break the fast path
+        // 1on/1off 3x3 squares with phase of 1.5 - rects fast path
         canvas->save();
-            canvas->translate(110, 0);
-            this->drawDashedLines(canvas, 100, SK_ScalarHalf);
+            canvas->translate(112, 110);
+            this->drawDashedLines(canvas, 100, SkFloatToScalar(1.5f), SkIntToScalar(3), 3, false);
         canvas->restore();
 
-        // non-integer length should break the fast path
+        // 1on/1off 1x1 circles with phase of 1 - no fast path yet
         canvas->save();
-            canvas->translate(220, 0);
-            this->drawDashedLines(canvas, 99.5, SK_ScalarHalf);
+            canvas->translate(2, 220);
+            this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, true);
         canvas->restore();
 
-        // rotation should break the fast path
+        // 1on/1off 3x3 circles with phase of 1 - no fast path yet
         canvas->save();
-            canvas->translate(110+SK_ScalarRoot2Over2*100, 110+SK_ScalarRoot2Over2*100);
+            canvas->translate(112, 220);
+            this->drawDashedLines(canvas, 100, 0, SkIntToScalar(3), 3, true);
+        canvas->restore();
+
+        // 1on/1off 1x1 squares with rotation - should break fast path
+        canvas->save();
+            canvas->translate(332+SK_ScalarRoot2Over2*100, 110+SK_ScalarRoot2Over2*100);
             canvas->rotate(45);
             canvas->translate(-50, -50);
 
-            this->drawDashedLines(canvas, 100, SK_Scalar1);
+            this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, false);
         canvas->restore();
 
+        // 3on/3off 3x1 rects - should use rect fast path regardless of phase
+        for (int phase = 0; phase <= 3; ++phase) {
+            canvas->save();
+                canvas->translate(SkIntToScalar(phase*110+2), 
+                                  SkIntToScalar(330));
+                this->drawDashedLines(canvas, 100, SkIntToScalar(phase), SkIntToScalar(3), 1, false);
+            canvas->restore();
+        }
     }
 
 };