struct radeon_framebuffer *rfb;
radeonTexObjPtr t;
uint32_t pitch_val;
- uint32_t internalFormat, type, format;
+ uint32_t internalFormat, format;
gl_format texFormat;
- type = GL_BGRA;
format = GL_UNSIGNED_BYTE;
internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
t->pp_txsize = ((rb->base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
| ((rb->base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
- t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
- t->pp_txpitch = pitch_val;
- t->pp_txpitch -= 32;
+
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
+ t->pp_txpitch = pitch_val;
+ t->pp_txpitch -= 32;
+ } else {
+ t->pp_txformat &= ~(R200_TXFORMAT_WIDTH_MASK |
+ R200_TXFORMAT_HEIGHT_MASK |
+ R200_TXFORMAT_CUBIC_MAP_ENABLE |
+ R200_TXFORMAT_F5_WIDTH_MASK |
+ R200_TXFORMAT_F5_HEIGHT_MASK);
+ t->pp_txformat |= ((texImage->WidthLog2 << R200_TXFORMAT_WIDTH_SHIFT) |
+ (texImage->HeightLog2 << R200_TXFORMAT_HEIGHT_SHIFT));
+ }
t->validated = GL_TRUE;
_mesa_unlock_texture(radeon->glCtx, texObj);