2012-01-23 Tom Hacohen (TAsn)
- * Textblock: Added evas_object_textblock_style_user_set/get.
+ * Textblock: Added evas_object_textblock_style_user_push/pop.
This is used to override the default style set for an evas object.
For example, this can be used to nicely change the font and size
in a text editor.
* Remove Software SDL engine.
-2012-01-23 Tom Hacohen (TAsn)
-
- * Textblock: Replaced evas_object_textblock_style_user_set/get
- with evas_object_textblock_style_user_push/peek/pop.
- This is used to override the default style set for an evas object.
- For example, this can be used to nicely change the font and size
- in a text editor.
* Shm engine for drawing in Wayland.
* evas_object_smart_callback_del_full API.
* Add double buffer support to the buffer engine.
+ * evas_textblock_cursor_word_start/end.
+ * evas_textblock_text_utf8_to_markup.
+ * textblock b and i tags able to be overriden by style.
+ * new api to set and get event flags
+ * events just before/after canvas rendering
+ * frame object set/get API's
+ * evas_object_name_child_find.
+ * evas_gl_config_new/free.
+ * evas_object_smart_callback_del_full.
+ * EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
+ * EVAS_GL_OPTIONS_DIRECT.
+ * evas_object_textblock_style_user_pop/push.
+
+Fixes:
+
+ * don't enable SSE3 if immintrin.h isn't there.
+ * clip bounds calculation rounding error.
+ * grab count negative values with weird multi-finger press/release usage.
+ * clip bug that shows up in buffer engine.
+ * disabled buggy SSE3 routines.
+ * repeat events passing between layers withing the same object.
+ * unitialized value when running generic loader.
+ * rounding of update regions in scaled image objects.
Improvements:
- * Use Eina_File mmap infrastructure for bmp, ico, pmaps, psd, wbmp and xpm file access.
+ * use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
+ * textblock br and tab tags now default for newline and tab.
+ * extended pixman routine support for most software rendering routines.
+ * added tiled rotator for 32bit displays (faster).
+ * work around nvidia driver spin-using-cpu and don't use glXWaitGL()
+ * evasgl back-end for software using OSMesa.
Removal: