static void vigs_gl_create_ortho(GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
- GLfloat near, GLfloat far,
+ GLfloat nearf, GLfloat farf,
GLfloat ortho[16])
{
ortho[0] = 2.0f / (right - left);
ortho[5] = 2.0f / (top - bottom);
- ortho[10] = -2.0f / (far - near);
+ ortho[10] = -2.0f / (farf - nearf);
ortho[12] = -(right + left) / (right - left);
ortho[13] = -(top + bottom) / (top - bottom);
- ortho[14] = -(far + near) / (far - near);
+ ortho[14] = -(farf + nearf) / (farf - nearf);
ortho[15] = 1.0f;
}