lottie/example: remove the evas object when lottivew gets destroyed. 50/184350/2
authorsubhransu mohanty <sub.mohanty@samsung.com>
Tue, 17 Jul 2018 09:48:41 +0000 (18:48 +0900)
committerYoungbok Shin <youngb.shin@samsung.com>
Tue, 17 Jul 2018 10:07:20 +0000 (10:07 +0000)
Change-Id: Ic14ab134b42377200f439b9a7c50cb654221e7e4

example/lottieview.cpp

index de145ef6472e2f122db25776589d25a98ed77661..da757d6549bf4c7abd8a6ce5447f9a0c55e30ab8 100644 (file)
@@ -80,7 +80,7 @@ void LottieView::update(const std::vector<LOTNode *> &renderList)
     evas_object_vg_root_node_set(mVg, root);
 }
 
-LottieView::LottieView(Evas *evas, bool renderMode)
+LottieView::LottieView(Evas *evas, bool renderMode):mVg(nullptr), mImage(nullptr)
 {
     mPalying = false;
     mReverse = false;
@@ -105,6 +105,8 @@ LottieView::LottieView(Evas *evas, bool renderMode)
 LottieView::~LottieView()
 {
     ecore_animator_del(mAnimator);
+    if (mVg) evas_object_del(mVg);
+    if (mImage) evas_object_del(mImage);
     delete mPlayer;
 }