check_symbol_exists(__GLIBC__ stdio.h LLVM_USING_GLIBC)
if( LLVM_USING_GLIBC )
add_definitions( -D_GNU_SOURCE )
+ list(APPEND CMAKE_REQUIRED_DEFINITIONS "-D_GNU_SOURCE")
endif()
# This check requires _GNU_SOURCE
+check_symbol_exists(sched_getaffinity sched.h HAVE_SCHED_GETAFFINITY)
+check_symbol_exists(CPU_COUNT sched.h HAVE_CPU_COUNT)
if(HAVE_LIBPTHREAD)
check_library_exists(pthread pthread_getname_np "" HAVE_PTHREAD_GETNAME_NP)
check_library_exists(pthread pthread_setname_np "" HAVE_PTHREAD_SETNAME_NP)
/* Define to 1 if you have the `setenv' function. */
#cmakedefine HAVE_SETENV ${HAVE_SETENV}
+/* Define to 1 if you have the `sched_getaffinity' function. */
+#cmakedefine HAVE_SCHED_GETAFFINITY ${HAVE_SCHED_GETAFFINITY}
+
+/* Define to 1 if you have the `CPU_COUNT' macro. */
+#cmakedefine HAVE_CPU_COUNT ${HAVE_CPU_COUNT}
+
/* Define to 1 if you have the `setrlimit' function. */
#cmakedefine HAVE_SETRLIMIT ${HAVE_SETRLIMIT}
using TaskTy = std::function<void()>;
using PackagedTaskTy = std::packaged_task<void()>;
- /// Construct a pool with the number of core available on the system (or
- /// whatever the value returned by std::thread::hardware_concurrency() is).
+ /// Construct a pool with the number of threads found by
+ /// hardware_concurrency().
ThreadPool();
/// Construct a pool of \p ThreadCount threads
/// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF
unsigned heavyweight_hardware_concurrency();
+ /// Get the number of threads that the current program can execute
+ /// concurrently. On some systems std::thread::hardware_concurrency() returns
+ /// the total number of cores, without taking affinity into consideration.
+ /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF.
+ /// Fallback to std::thread::hardware_concurrency() if sched_getaffinity is
+ /// not available.
+ unsigned hardware_concurrency();
+
/// \brief Return the current thread id, as used in various OS system calls.
/// Note that not all platforms guarantee that the value returned will be
/// unique across the entire system, so portable code should not assume
#include "llvm/Support/Parallel.h"
#include "llvm/Config/llvm-config.h"
+#include "llvm/Support/Threading.h"
#include <atomic>
#include <stack>
/// in filo order.
class ThreadPoolExecutor : public Executor {
public:
- explicit ThreadPoolExecutor(
- unsigned ThreadCount = std::thread::hardware_concurrency())
+ explicit ThreadPoolExecutor(unsigned ThreadCount = hardware_concurrency())
: Done(ThreadCount) {
// Spawn all but one of the threads in another thread as spawning threads
// can take a while.
#include "llvm/Support/ThreadPool.h"
#include "llvm/Config/llvm-config.h"
+#include "llvm/Support/Threading.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
#if LLVM_ENABLE_THREADS
-// Default to std::thread::hardware_concurrency
-ThreadPool::ThreadPool() : ThreadPool(std::thread::hardware_concurrency()) {}
+// Default to hardware_concurrency
+ThreadPool::ThreadPool() : ThreadPool(hardware_concurrency()) {}
ThreadPool::ThreadPool(unsigned ThreadCount)
: ActiveThreads(0), EnableFlag(true) {
unsigned llvm::heavyweight_hardware_concurrency() { return 1; }
+unsigned llvm::hardware_concurrency() { return 1; }
+
uint64_t llvm::get_threadid() { return 0; }
uint32_t llvm::get_max_thread_name_length() { return 0; }
return NumPhysical;
}
+unsigned llvm::hardware_concurrency() {
+#if defined(HAVE_SCHED_GETAFFINITY) && defined(HAVE_CPU_COUNT)
+ cpu_set_t Set;
+ if (sched_getaffinity(0, sizeof(Set), &Set))
+ return CPU_COUNT(&Set);
+#endif
+ // Guard against std::thread::hardware_concurrency() returning 0.
+ if (unsigned Val = std::thread::hardware_concurrency())
+ return Val;
+ return 1;
+}
+
// Include the platform-specific parts of this class.
#ifdef LLVM_ON_UNIX
#include "Unix/Threading.inc"
// If NumThreads is not specified, auto-detect a good default.
if (NumThreads == 0)
- NumThreads = std::max(1U, std::min(std::thread::hardware_concurrency(),
- unsigned(Inputs.size() / 2)));
+ NumThreads =
+ std::min(hardware_concurrency(), unsigned((Inputs.size() + 1) / 2));
// Initialize the writer contexts.
SmallVector<std::unique_ptr<WriterContext>, 4> Contexts;