#include "r300_query.h"
#include "r300_render.h"
#include "r300_screen.h"
+#include "r300_screen_buffer.h"
#include "r300_state_invariant.h"
#include "r300_texture.h"
#include "r300_transfer.h"
-
-#include "radeon_winsys.h"
+#include "r300_winsys.h"
static void r300_destroy_context(struct pipe_context* context)
{
#include "util/u_math.h"
#include "r300_reg.h"
-
-#include "radeon_winsys.h"
+#include "r300_winsys.h"
/* Yes, I know macros are ugly. However, they are much prettier than the code
* that they neatly hide away, and don't have the cost of function setup,so
#include "r300_context.h"
#include "r300_texture.h"
-
-#include "radeon_winsys.h"
-
#include "r300_screen_buffer.h"
+#include "r300_winsys.h"
/* Return the identifier behind whom the brave coders responsible for this
* amalgamation of code, sweat, and duct tape, routinely obscure their names.
#include "r300_state_inlines.h"
#include "r300_fs.h"
#include "r300_vs.h"
-
-#include "radeon_winsys.h"
+#include "r300_winsys.h"
/* r300_state: Functions used to intialize state context by translating
* Gallium state objects into semi-native r300 state objects. */
#include "r300_texture.h"
#include "r300_screen.h"
#include "r300_state_inlines.h"
-
-#include "radeon_winsys.h"
+#include "r300_winsys.h"
#define TILE_WIDTH 0
#define TILE_HEIGHT 1