emit_3dstate_gs(pipeline);
emit_3dstate_sbe(pipeline);
emit_3dstate_ps(pipeline);
-
- if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
- wm.StatisticsEnable = true;
- wm.ThreadDispatchEnable = false;
- wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
- wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
- wm.EarlyDepthStencilControl = EDSC_NORMAL;
- wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
- }
- } else {
- const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
-
- if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
- wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
- anv_finishme("two-sided color needs sbe swizzling setup");
- if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
- anv_finishme("primitive_id needs sbe swizzling setup");
-
- uint32_t samples = pCreateInfo->pMultisampleState ?
- pCreateInfo->pMultisampleState->rasterizationSamples : 1;
-
- /* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
- wm.StatisticsEnable = true;
- wm.ThreadDispatchEnable = true;
- wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
- wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
- wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
- wm.PixelShaderKillsPixel = wm_prog_data->uses_kill;
- wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
- wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
- wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
- wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
-
- if (wm_prog_data->early_fragment_tests) {
- wm.EarlyDepthStencilControl = EDSC_PREPS;
- } else if (wm_prog_data->has_side_effects) {
- wm.EarlyDepthStencilControl = EDSC_PSEXEC;
- } else {
- wm.EarlyDepthStencilControl = EDSC_NORMAL;
- }
-
- wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
-
- wm.MultisampleRasterizationMode = samples > 1 ?
- MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
- wm.MultisampleDispatchMode = ((samples == 1) ||
- (samples > 1 && wm_prog_data->persample_dispatch)) ?
- MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
- }
- }
+ emit_3dstate_wm(pipeline, pCreateInfo->pMultisampleState);
*pPipeline = anv_pipeline_to_handle(pipeline);
emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState);
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
- wm.StatisticsEnable = true;
- wm.LineEndCapAntialiasingRegionWidth = _05pixels;
- wm.LineAntialiasingRegionWidth = _10pixels;
- wm.ForceThreadDispatchEnable = 0 /* Normal */;
- wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
-
- if (wm_prog_data && wm_prog_data->early_fragment_tests) {
- wm.EarlyDepthStencilControl = EDSC_PREPS;
- } else if (wm_prog_data && wm_prog_data->has_side_effects) {
- wm.EarlyDepthStencilControl = EDSC_PSEXEC;
- } else {
- wm.EarlyDepthStencilControl = EDSC_NORMAL;
- }
-
- wm.BarycentricInterpolationMode =
- wm_prog_data ? wm_prog_data->barycentric_interp_modes : 0;
- }
+ emit_3dstate_wm(pipeline, pCreateInfo->pMultisampleState);
emit_3dstate_gs(pipeline);
emit_3dstate_vs(pipeline);
emit_3dstate_sbe(pipeline);
}
static void
+emit_3dstate_wm(struct anv_pipeline *pipeline,
+ const VkPipelineMultisampleStateCreateInfo *multisample)
+{
+ const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
+
+ MAYBE_UNUSED uint32_t samples =
+ multisample ? multisample->rasterizationSamples : 1;
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
+ wm.StatisticsEnable = true;
+ wm.LineEndCapAntialiasingRegionWidth = _05pixels;
+ wm.LineAntialiasingRegionWidth = _10pixels;
+ wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
+
+ if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
+ if (wm_prog_data->early_fragment_tests) {
+ wm.EarlyDepthStencilControl = EDSC_PREPS;
+ } else if (wm_prog_data->has_side_effects) {
+ wm.EarlyDepthStencilControl = EDSC_PSEXEC;
+ } else {
+ wm.EarlyDepthStencilControl = EDSC_NORMAL;
+ }
+
+ wm.BarycentricInterpolationMode =
+ wm_prog_data->barycentric_interp_modes;
+
+#if GEN_GEN < 8
+ /* FIXME: This needs a lot more work, cf gen7 upload_wm_state(). */
+ wm.ThreadDispatchEnable = true;
+
+ wm.PixelShaderKillsPixel = wm_prog_data->uses_kill;
+ wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
+ wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
+ wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
+ wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
+
+ if (samples > 1) {
+ wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
+ if (wm_prog_data->persample_dispatch) {
+ wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
+ } else {
+ wm.MultisampleDispatchMode = MSDISPMODE_PERPIXEL;
+ }
+ } else {
+ wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
+ wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
+ }
+#endif
+ }
+ }
+}
+
+static void
emit_3dstate_ps(struct anv_pipeline *pipeline)
{
MAYBE_UNUSED const struct gen_device_info *devinfo = &pipeline->device->info;