2008-06-02 Neil Roberts <neil@o-hand.com>
+ Applied 'final patch' from bug #874
+
+ * clutter/cogl/gles/cogl.c:
+ * clutter/cogl/gl/cogl.c: The clip planes are now set using the
+ inverse projection matrix as the modelview matrix so that they can
+ be specified in screen coordinates.
+
+ * clutter/cogl/gles/cogl-context.h (CoglContext):
+ * clutter/cogl/gl/cogl-context.h (CoglContext): Added a member to
+ cache the inverse projection matrix
+
+ * clutter/clutter-fixed.h: Added a constant for converting from
+ radians to degrees.
+
+ * clutter/clutter-fixed.c (clutter_atani, clutter_atan2i): Added
+ fixed-point versions of atan and atan2.
+
+ * tests/test-clip.c: Added a test for clipping with various
+ rotations and depths.
+
+ * tests/Makefile.am (noinst_PROGRAMS): Added test-clip
+
+2008-06-02 Neil Roberts <neil@o-hand.com>
+
* clutter/cogl/gles/cogl-gles2-wrapper.h: The uniform numbers are
now stored in a separate struct so they can be stored for
application program objects as well.
return result;
}
+/* 257-value table of atan. atan_tbl[0] is atan(0.0) and atan_tbl[256]
+ is atan(1). The angles are radians in ClutterFixed
+ truncated to 16-bit (they're all less than one) */
+static guint16 atan_tbl[] =
+ {
+ 0x0000, 0x00FF, 0x01FF, 0x02FF, 0x03FF, 0x04FF, 0x05FF, 0x06FF,
+ 0x07FF, 0x08FF, 0x09FE, 0x0AFE, 0x0BFD, 0x0CFD, 0x0DFC, 0x0EFB,
+ 0x0FFA, 0x10F9, 0x11F8, 0x12F7, 0x13F5, 0x14F3, 0x15F2, 0x16F0,
+ 0x17EE, 0x18EB, 0x19E9, 0x1AE6, 0x1BE3, 0x1CE0, 0x1DDD, 0x1ED9,
+ 0x1FD5, 0x20D1, 0x21CD, 0x22C8, 0x23C3, 0x24BE, 0x25B9, 0x26B3,
+ 0x27AD, 0x28A7, 0x29A1, 0x2A9A, 0x2B93, 0x2C8B, 0x2D83, 0x2E7B,
+ 0x2F72, 0x306A, 0x3160, 0x3257, 0x334D, 0x3442, 0x3538, 0x362D,
+ 0x3721, 0x3815, 0x3909, 0x39FC, 0x3AEF, 0x3BE2, 0x3CD4, 0x3DC5,
+ 0x3EB6, 0x3FA7, 0x4097, 0x4187, 0x4277, 0x4365, 0x4454, 0x4542,
+ 0x462F, 0x471C, 0x4809, 0x48F5, 0x49E0, 0x4ACB, 0x4BB6, 0x4CA0,
+ 0x4D89, 0x4E72, 0x4F5B, 0x5043, 0x512A, 0x5211, 0x52F7, 0x53DD,
+ 0x54C2, 0x55A7, 0x568B, 0x576F, 0x5852, 0x5934, 0x5A16, 0x5AF7,
+ 0x5BD8, 0x5CB8, 0x5D98, 0x5E77, 0x5F55, 0x6033, 0x6110, 0x61ED,
+ 0x62C9, 0x63A4, 0x647F, 0x6559, 0x6633, 0x670C, 0x67E4, 0x68BC,
+ 0x6993, 0x6A6A, 0x6B40, 0x6C15, 0x6CEA, 0x6DBE, 0x6E91, 0x6F64,
+ 0x7036, 0x7108, 0x71D9, 0x72A9, 0x7379, 0x7448, 0x7516, 0x75E4,
+ 0x76B1, 0x777E, 0x7849, 0x7915, 0x79DF, 0x7AA9, 0x7B72, 0x7C3B,
+ 0x7D03, 0x7DCA, 0x7E91, 0x7F57, 0x801C, 0x80E1, 0x81A5, 0x8269,
+ 0x832B, 0x83EE, 0x84AF, 0x8570, 0x8630, 0x86F0, 0x87AF, 0x886D,
+ 0x892A, 0x89E7, 0x8AA4, 0x8B5F, 0x8C1A, 0x8CD5, 0x8D8E, 0x8E47,
+ 0x8F00, 0x8FB8, 0x906F, 0x9125, 0x91DB, 0x9290, 0x9345, 0x93F9,
+ 0x94AC, 0x955F, 0x9611, 0x96C2, 0x9773, 0x9823, 0x98D2, 0x9981,
+ 0x9A2F, 0x9ADD, 0x9B89, 0x9C36, 0x9CE1, 0x9D8C, 0x9E37, 0x9EE0,
+ 0x9F89, 0xA032, 0xA0DA, 0xA181, 0xA228, 0xA2CE, 0xA373, 0xA418,
+ 0xA4BC, 0xA560, 0xA602, 0xA6A5, 0xA746, 0xA7E8, 0xA888, 0xA928,
+ 0xA9C7, 0xAA66, 0xAB04, 0xABA1, 0xAC3E, 0xACDB, 0xAD76, 0xAE11,
+ 0xAEAC, 0xAF46, 0xAFDF, 0xB078, 0xB110, 0xB1A7, 0xB23E, 0xB2D5,
+ 0xB36B, 0xB400, 0xB495, 0xB529, 0xB5BC, 0xB64F, 0xB6E2, 0xB773,
+ 0xB805, 0xB895, 0xB926, 0xB9B5, 0xBA44, 0xBAD3, 0xBB61, 0xBBEE,
+ 0xBC7B, 0xBD07, 0xBD93, 0xBE1E, 0xBEA9, 0xBF33, 0xBFBC, 0xC046,
+ 0xC0CE, 0xC156, 0xC1DD, 0xC264, 0xC2EB, 0xC371, 0xC3F6, 0xC47B,
+ 0xC4FF, 0xC583, 0xC606, 0xC689, 0xC70B, 0xC78D, 0xC80E, 0xC88F,
+ 0xC90F
+ };
+
+/**
+ * clutter_atani:
+ * @x: The tangent to calculate the angle for
+ *
+ * Fast fixed-point version of the arctangent function.
+ *
+ * Return value: The angle in radians represented as a #ClutterFixed
+ * for which the tangent is @x.
+ */
+ClutterFixed
+clutter_atani (ClutterFixed x)
+{
+ gboolean negative = FALSE;
+ ClutterFixed angle;
+
+ if (x < 0)
+ {
+ negative = TRUE;
+ x = -x;
+ }
+
+ if (x > CFX_ONE)
+ /* if x > 1 then atan(x) = pi/2 - atan(1/x) */
+ angle = CFX_PI / 2 - atan_tbl[CFX_QDIV (CFX_ONE, x) >> 8];
+ else
+ angle = atan_tbl[x >> 8];
+
+ return negative ? -angle : angle;
+}
+
+/**
+ * clutter_atan2i:
+ * @y: Numerator of tangent
+ * @x: Denominator of tangent
+ *
+ * Calculates the arctangent of @y / @x but uses the sign of both
+ * arguments to return the angle in right quadrant.
+ *
+ * Return value: The arctangent of @y / @x
+ */
+ClutterFixed
+clutter_atan2i (ClutterFixed y, ClutterFixed x)
+{
+ ClutterFixed angle;
+
+ if (x == 0)
+ angle = y >= 0 ? CFX_PI_2 : -CFX_PI_2;
+ else
+ {
+ angle = clutter_atani (CFX_QDIV (y, x));
+
+ if (x < 0)
+ angle += y >= 0 ? CFX_PI : -CFX_PI;
+ }
+
+ return angle;
+}
+
ClutterFixed sqrt_tbl [] =
{
0x00000000L, 0x00010000L, 0x00016A0AL, 0x0001BB68L,
*/
#define CFX_60 CLUTTER_INT_TO_FIXED (60)
/**
+ * CFX_RADIANS_TO_DEGREES:
+ *
+ * Fixed point representation of the number 180 / pi
+ */
+#define CFX_RADIANS_TO_DEGREES 0x394bb8
+/**
* CFX_255:
*
* Fixed point representation of the number 255
ClutterFixed clutter_tani (ClutterAngle angle);
+ClutterFixed clutter_atani (ClutterFixed x);
+ClutterFixed clutter_atan2i (ClutterFixed y, ClutterFixed x);
+
/* convenience macros for the cos functions */
/**
guint path_nodes_size;
CoglFixedVec2 path_nodes_min;
CoglFixedVec2 path_nodes_max;
+
+ /* Cache of inverse projection matrix */
+ GLfloat inverse_projection[16];
/* Textures */
GArray *texture_handles;
#include <string.h>
#include <gmodule.h>
+#include <math.h>
#ifdef HAVE_CLUTTER_GLX
#include <dlfcn.h>
ctx->color_alpha = color->alpha;
}
+static void
+apply_matrix (const GLfloat *matrix, GLfloat *vertex)
+{
+ int x, y;
+ GLfloat vertex_out[4] = { 0 };
+
+ for (y = 0; y < 4; y++)
+ for (x = 0; x < 4; x++)
+ vertex_out[y] += vertex[x] * matrix[y + x * 4];
+
+ memcpy (vertex, vertex_out, sizeof (vertex_out));
+}
+
+static void
+project_vertex (GLfloat *modelview, GLfloat *project, GLfloat *vertex)
+{
+ int i;
+
+ /* Apply the modelview matrix */
+ apply_matrix (modelview, vertex);
+ /* Apply the projection matrix */
+ apply_matrix (project, vertex);
+ /* Convert from homogenized coordinates */
+ for (i = 0; i < 4; i++)
+ vertex[i] /= vertex[3];
+}
+
+static void
+set_clip_plane (GLint plane_num,
+ const GLfloat *vertex_a,
+ const GLfloat *vertex_b)
+{
+ GLdouble plane[4];
+ GLfloat angle;
+ _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+
+ /* Calculate the angle between the axes and the line crossing the
+ two points */
+ angle = atan2f ((vertex_b[1] - vertex_a[1]),
+ (vertex_b[0] - vertex_a[0])) * 180.0f / M_PI;
+
+ GE( glPushMatrix () );
+ /* Load the identity matrix and multiply by the reverse of the
+ projection matrix so we can specify the plane in screen
+ coordinates */
+ GE( glLoadIdentity () );
+ GE( glMultMatrixf (ctx->inverse_projection) );
+ /* Rotate about point a */
+ GE( glTranslatef (vertex_a[0], vertex_a[1], vertex_a[2]) );
+ /* Rotate the plane by the calculated angle so that it will connect
+ the two points */
+ GE( glRotatef (angle, 0.0f, 0.0f, 1.0f) );
+ GE( glTranslatef (-vertex_a[0], -vertex_a[1], -vertex_a[2]) );
+
+ plane[0] = 0.0f;
+ plane[1] = -1.0f;
+ plane[2] = 0.0f;
+ plane[3] = vertex_a[1];
+ GE( glClipPlane (plane_num, plane) );
+
+ GE( glPopMatrix () );
+
+ GE( glEnable (plane_num) );
+}
+
void
cogl_clip_set (ClutterFixed x_offset,
ClutterFixed y_offset,
{
if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
{
- GLdouble eqn_left[4] = { 1.0, 0, 0,
- -CLUTTER_FIXED_TO_FLOAT (x_offset) };
- GLdouble eqn_right[4] = { -1.0, 0, 0,
- CLUTTER_FIXED_TO_FLOAT (x_offset + width) };
- GLdouble eqn_top[4] = { 0, 1.0, 0, -CLUTTER_FIXED_TO_FLOAT (y_offset) };
- GLdouble eqn_bottom[4] = { 0, -1.0, 0, CLUTTER_FIXED_TO_FLOAT
- (y_offset + height) };
-
- GE( glClipPlane (GL_CLIP_PLANE0, eqn_left) );
- GE( glClipPlane (GL_CLIP_PLANE1, eqn_right) );
- GE( glClipPlane (GL_CLIP_PLANE2, eqn_top) );
- GE( glClipPlane (GL_CLIP_PLANE3, eqn_bottom) );
- GE( glEnable (GL_CLIP_PLANE0) );
- GE( glEnable (GL_CLIP_PLANE1) );
- GE( glEnable (GL_CLIP_PLANE2) );
- GE( glEnable (GL_CLIP_PLANE3) );
+ GLfloat modelview[16], projection[16];
+
+ GLfloat vertex_tl[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset),
+ CLUTTER_FIXED_TO_FLOAT (y_offset),
+ 0.0f, 1.0f };
+ GLfloat vertex_tr[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset + width),
+ CLUTTER_FIXED_TO_FLOAT (y_offset),
+ 0.0f, 1.0f };
+ GLfloat vertex_bl[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset),
+ CLUTTER_FIXED_TO_FLOAT (y_offset + height),
+ 0.0f, 1.0f };
+ GLfloat vertex_br[4] = { CLUTTER_FIXED_TO_FLOAT (x_offset + width),
+ CLUTTER_FIXED_TO_FLOAT (y_offset + height),
+ 0.0f, 1.0f };
+
+ GE( glGetFloatv (GL_MODELVIEW_MATRIX, modelview) );
+ GE( glGetFloatv (GL_PROJECTION_MATRIX, projection) );
+
+ project_vertex (modelview, projection, vertex_tl);
+ project_vertex (modelview, projection, vertex_tr);
+ project_vertex (modelview, projection, vertex_bl);
+ project_vertex (modelview, projection, vertex_br);
+
+ /* If the order of the top and bottom lines is different from
+ the order of the left and right lines then the clip rect must
+ have been transformed so that the back is visible. We
+ therefore need to swap one pair of vertices otherwise all of
+ the planes will be the wrong way around */
+ if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
+ != (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
+ {
+ GLfloat temp[4];
+ memcpy (temp, vertex_tl, sizeof (temp));
+ memcpy (vertex_tl, vertex_tr, sizeof (temp));
+ memcpy (vertex_tr, temp, sizeof (temp));
+ memcpy (temp, vertex_bl, sizeof (temp));
+ memcpy (vertex_bl, vertex_br, sizeof (temp));
+ memcpy (vertex_br, temp, sizeof (temp));
+ }
+
+ set_clip_plane (GL_CLIP_PLANE0, vertex_tl, vertex_tr);
+ set_clip_plane (GL_CLIP_PLANE1, vertex_tr, vertex_br);
+ set_clip_plane (GL_CLIP_PLANE2, vertex_br, vertex_bl);
+ set_clip_plane (GL_CLIP_PLANE3, vertex_bl, vertex_tl);
}
else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
{
GLfloat m[16];
+ _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+
memset (&m[0], 0, sizeof (m));
/*
M(3,2) = -1.0F;
GE( glMultMatrixf (m) );
+
+ /* Calculate and store the inverse of the matrix */
+ memset (ctx->inverse_projection, 0, sizeof (GLfloat) * 16);
+
+#define m ctx->inverse_projection
+ M(0, 0) = 1.0f / CLUTTER_FIXED_TO_FLOAT (x);
+ M(1, 1) = 1.0f / CLUTTER_FIXED_TO_FLOAT (y);
+ M(2, 3) = -1.0f;
+ M(3, 2) = 1.0f / CLUTTER_FIXED_TO_FLOAT (d);
+ M(3, 3) = CLUTTER_FIXED_TO_FLOAT (c) / CLUTTER_FIXED_TO_FLOAT (d);
+#undef m
#undef M
}
CoglFixedVec2 path_nodes_min;
CoglFixedVec2 path_nodes_max;
+ /* Cache of inverse projection matrix */
+ ClutterFixed inverse_projection[16];
+
/* Textures */
GArray *texture_handles;
CoglTextureGLVertex *texture_vertices;
ctx->color_alpha = color->alpha;
}
+static void
+apply_matrix (const ClutterFixed *matrix, ClutterFixed *vertex)
+{
+ int x, y;
+ ClutterFixed vertex_out[4] = { 0 };
+
+ for (y = 0; y < 4; y++)
+ for (x = 0; x < 4; x++)
+ vertex_out[y] += CFX_QMUL (vertex[x], matrix[y + x * 4]);
+
+ memcpy (vertex, vertex_out, sizeof (vertex_out));
+}
+
+static void
+project_vertex (ClutterFixed *modelview,
+ ClutterFixed *project,
+ ClutterFixed *vertex)
+{
+ int i;
+
+ /* Apply the modelview matrix */
+ apply_matrix (modelview, vertex);
+ /* Apply the projection matrix */
+ apply_matrix (project, vertex);
+ /* Convert from homogenized coordinates */
+ for (i = 0; i < 4; i++)
+ vertex[i] = CFX_QDIV (vertex[i], vertex[3]);
+}
+
+static void
+set_clip_plane (GLint plane_num,
+ const ClutterFixed *vertex_a,
+ const ClutterFixed *vertex_b)
+{
+ GLfixed plane[4];
+ GLfixed angle;
+ _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+
+ /* Calculate the angle between the axes and the line crossing the
+ two points */
+ angle = CFX_QMUL (clutter_atan2i (vertex_b[1] - vertex_a[1],
+ vertex_b[0] - vertex_a[0]),
+ CFX_RADIANS_TO_DEGREES);
+
+ GE( cogl_wrap_glPushMatrix () );
+ /* Load the identity matrix and multiply by the reverse of the
+ projection matrix so we can specify the plane in screen
+ coordinates */
+ GE( cogl_wrap_glLoadIdentity () );
+ GE( cogl_wrap_glMultMatrixx ((GLfixed *) ctx->inverse_projection) );
+ /* Rotate about point a */
+ GE( cogl_wrap_glTranslatex (vertex_a[0], vertex_a[1], vertex_a[2]) );
+ /* Rotate the plane by the calculated angle so that it will connect
+ the two points */
+ GE( cogl_wrap_glRotatex (angle, 0.0f, 0.0f, 1.0f) );
+ GE( cogl_wrap_glTranslatex (-vertex_a[0], -vertex_a[1], -vertex_a[2]) );
+
+ plane[0] = 0;
+ plane[1] = -CFX_ONE;
+ plane[2] = 0;
+ plane[3] = vertex_a[1];
+ GE( cogl_wrap_glClipPlanex (plane_num, plane) );
+
+ GE( cogl_wrap_glPopMatrix () );
+
+ GE( cogl_wrap_glEnable (plane_num) );
+}
+
void
cogl_clip_set (ClutterFixed x_offset,
ClutterFixed y_offset,
{
if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
{
- GLfixed eqn_left[4] = { CFX_ONE, 0, 0, -x_offset };
- GLfixed eqn_right[4] = { -CFX_ONE, 0, 0, x_offset + width };
- GLfixed eqn_top[4] = { 0, CFX_ONE, 0, -y_offset };
- GLfixed eqn_bottom[4] = { 0, -CFX_ONE, 0, y_offset + height };
-
- GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE0, eqn_left) );
- GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE1, eqn_right) );
- GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE2, eqn_top) );
- GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE3, eqn_bottom) );
- GE( cogl_wrap_glEnable (GL_CLIP_PLANE0) );
- GE( cogl_wrap_glEnable (GL_CLIP_PLANE1) );
- GE( cogl_wrap_glEnable (GL_CLIP_PLANE2) );
- GE( cogl_wrap_glEnable (GL_CLIP_PLANE3) );
+ GLfixed modelview[16], projection[16];
+
+ ClutterFixed vertex_tl[4] = { x_offset, y_offset, 0, CFX_ONE };
+ ClutterFixed vertex_tr[4] = { x_offset + width, y_offset, 0, CFX_ONE };
+ ClutterFixed vertex_bl[4] = { x_offset, y_offset + height, 0, CFX_ONE };
+ ClutterFixed vertex_br[4] = { x_offset + width, y_offset + height,
+ 0, CFX_ONE };
+
+ GE( cogl_wrap_glGetFixedv (GL_MODELVIEW_MATRIX, modelview) );
+ GE( cogl_wrap_glGetFixedv (GL_PROJECTION_MATRIX, projection) );
+
+ project_vertex (modelview, projection, vertex_tl);
+ project_vertex (modelview, projection, vertex_tr);
+ project_vertex (modelview, projection, vertex_bl);
+ project_vertex (modelview, projection, vertex_br);
+
+ /* If the order of the top and bottom lines is different from
+ the order of the left and right lines then the clip rect must
+ have been transformed so that the back is visible. We
+ therefore need to swap one pair of vertices otherwise all of
+ the planes will be the wrong way around */
+ if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
+ != (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
+ {
+ ClutterFixed temp[4];
+ memcpy (temp, vertex_tl, sizeof (temp));
+ memcpy (vertex_tl, vertex_tr, sizeof (temp));
+ memcpy (vertex_tr, temp, sizeof (temp));
+ memcpy (temp, vertex_bl, sizeof (temp));
+ memcpy (vertex_bl, vertex_br, sizeof (temp));
+ memcpy (vertex_br, temp, sizeof (temp));
+ }
+
+ set_clip_plane (GL_CLIP_PLANE0, vertex_tl, vertex_tr);
+ set_clip_plane (GL_CLIP_PLANE1, vertex_tr, vertex_br);
+ set_clip_plane (GL_CLIP_PLANE2, vertex_br, vertex_bl);
+ set_clip_plane (GL_CLIP_PLANE3, vertex_bl, vertex_tl);
}
else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
{
GLfixed m[16];
+ _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+
memset (&m[0], 0, sizeof (m));
/*
M(3,2) = 1 + ~CFX_ONE;
GE( cogl_wrap_glMultMatrixx (m) );
+
+ /* Calculate and store the inverse of the matrix */
+ memset (ctx->inverse_projection, 0, sizeof (ClutterFixed) * 16);
+
+#define m ctx->inverse_projection
+ M(0, 0) = CFX_QDIV (CFX_ONE, x);
+ M(1, 1) = CFX_QDIV (CFX_ONE, y);
+ M(2, 3) = -CFX_ONE;
+ M(3, 2) = CFX_QDIV (CFX_ONE, d);
+ M(3, 3) = CFX_QDIV (c, d);
+#undef m
+
#undef M
}
test-cogl-tex-convert test-cogl-tex-foreign \
test-cogl-tex-getset test-cogl-offscreen \
test-cogl-tex-polygon test-stage-read-pixels \
- test-random-text
+ test-random-text test-clip
if X11_TESTS
noinst_PROGRAMS += test-pixmap
--- /dev/null
+#include <clutter/clutter.h>
+#include <gdk-pixbuf/gdk-pixbuf.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define TL_SCALE 5.0f
+
+typedef struct _CallbackData CallbackData;
+
+struct _CallbackData
+{
+ ClutterActor *stage, *group, *rect, *hand;
+};
+
+static void
+on_new_frame (ClutterTimeline *tl, int frame_num, CallbackData *data)
+{
+ int i;
+ int stage_width = clutter_actor_get_width (data->stage);
+ int stage_height = clutter_actor_get_height (data->stage);
+ gdouble progress = clutter_timeline_get_progress (tl);
+ gdouble angle = progress * 2 * M_PI * TL_SCALE;
+ gdouble rotation[3];
+
+ gdouble xpos = stage_width * 0.45 * sin (angle) + stage_width / 8;
+ gdouble ypos = stage_height * 0.45 * sin (angle) + stage_height / 8;
+ gdouble zpos = stage_width * cos (angle) - stage_width / 2;
+
+ clutter_actor_set_position (data->hand, xpos, ypos);
+ clutter_actor_set_depth (data->hand, zpos);
+ clutter_actor_set_rotation (data->hand, CLUTTER_Y_AXIS,
+ angle / M_PI * 180.0 * 3,
+ clutter_actor_get_width (data->hand) / 2,
+ clutter_actor_get_height (data->hand) / 2,
+ 0);
+
+ memset (rotation, 0, sizeof (rotation));
+
+ if (progress < 1 / 3.0)
+ rotation[2] = 360 * progress * 3;
+ else if (progress < 2 / 3.0)
+ rotation[1] = 360 * progress * 3;
+ else
+ rotation[0] = 360 * progress * 3;
+
+ for (i = 0; i < 3; i++)
+ {
+ clutter_actor_set_rotation (data->group, i,
+ rotation[i],
+ clutter_actor_get_width (data->rect) / 2,
+ clutter_actor_get_height (data->rect) / 2,
+ 0);
+ clutter_actor_set_rotation (data->rect, i,
+ rotation[i],
+ clutter_actor_get_width (data->rect) / 2,
+ clutter_actor_get_height (data->rect) / 2,
+ 0);
+ }
+}
+
+int
+main (int argc, char **argv)
+{
+ ClutterGeometry geom;
+ ClutterTimeline *tl;
+ ClutterColor blue = { 0x40, 0x40, 0xff, 0xff };
+ CallbackData data;
+ ClutterActor *other_hand;
+ int x, y;
+
+ clutter_init (&argc, &argv);
+
+ data.stage = clutter_stage_get_default ();
+
+ data.group = clutter_group_new ();
+
+ clutter_actor_get_geometry (data.stage, &geom);
+ geom.x = geom.width / 4;
+ geom.y = geom.height / 4;
+ geom.width /= 2;
+ geom.height /= 2;
+ clutter_actor_set_geometry (data.group, &geom);
+
+ data.rect = clutter_rectangle_new_with_color (&blue);
+ clutter_actor_set_geometry (data.rect, &geom);
+ clutter_container_add (CLUTTER_CONTAINER (data.stage), data.rect, NULL);
+
+ clutter_container_add (CLUTTER_CONTAINER (data.stage), data.group, NULL);
+
+ clutter_actor_set_clip (data.group, 0, 0, geom.width, geom.height);
+
+ data.hand = clutter_texture_new_from_file ("redhand.png", NULL);
+ if (data.hand == NULL)
+ {
+ g_critical ("pixbuf loading failed");
+ exit (1);
+ }
+ clutter_container_add (CLUTTER_CONTAINER (data.group), data.hand, NULL);
+
+ /* Add a hand at each of the four corners of the group */
+ for (y = 0; y < 2; y++)
+ for (x = 0; x < 2; x++)
+ {
+ other_hand = clutter_clone_texture_new (CLUTTER_TEXTURE (data.hand));
+ clutter_actor_set_anchor_point_from_gravity
+ (other_hand, CLUTTER_GRAVITY_CENTER);
+ clutter_actor_set_position (other_hand,
+ x * geom.width,
+ y * geom.height);
+ clutter_container_add (CLUTTER_CONTAINER (data.group),
+ other_hand, NULL);
+ }
+
+ clutter_actor_raise_top (data.hand);
+
+ tl = clutter_timeline_new (360 * TL_SCALE, 60);
+ clutter_timeline_start (tl);
+ clutter_timeline_set_loop (tl, TRUE);
+
+ g_signal_connect (tl, "new-frame", G_CALLBACK (on_new_frame), &data);
+
+ clutter_actor_show (data.stage);
+
+ clutter_main ();
+
+ return 0;
+}