/// types of nodes in the InputGraph. The resolver state is nothing but a
/// bitmask of various types of states that the resolver handles when adding
/// atoms.
- virtual void setResolverState(int32_t resolverState) const;
+ virtual void setResolverState(uint32_t resolverState) const;
/// @}
return true;
}
-void LinkingContext::setResolverState(int32_t state) const {
+void LinkingContext::setResolverState(uint32_t state) const {
_currentInputElement->setResolverState(state);
}
void Resolver::doFile(const File &file) {}
void Resolver::handleFile(const File &file) {
- int32_t resolverState = Resolver::StateNoChange;
+ uint32_t resolverState = Resolver::StateNoChange;
doFile(file);
for (const DefinedAtom *atom : file.defined()) {
doDefinedAtom(*atom);