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v3d: document that `V3D_DEBUG=shaderdb` is *not* for shader-db
author
Eric Engestrom
<eric@igalia.com>
Mon, 24 Apr 2023 09:23:36 +0000
(10:23 +0100)
committer
Marge Bot
<emma+marge@anholt.net>
Mon, 24 Apr 2023 10:01:00 +0000
(10:01 +0000)
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22659>
src/broadcom/common/v3d_debug.c
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diff --git
a/src/broadcom/common/v3d_debug.c
b/src/broadcom/common/v3d_debug.c
index
f9cd5ac
..
b6b32bc
100644
(file)
--- a/
src/broadcom/common/v3d_debug.c
+++ b/
src/broadcom/common/v3d_debug.c
@@
-54,6
+54,10
@@
static const struct debug_named_value debug_control[] = {
"Dump NIR during program compile" },
{ "tgsi", V3D_DEBUG_TGSI,
"Dump TGSI during program compile (v3d only)" },
+ /* `shaderdb` is *not* used by shader-db, but is here so that any other
+ * game/app can dump its stats in the shader-db format, allowing them
+ * to be compared using shader-db's report.py tool.
+ */
{ "shaderdb", V3D_DEBUG_SHADERDB,
"Dump program compile information for shader-db analysis" },
{ "surface", V3D_DEBUG_SURFACE,