END_TEST;
}
+int UtcDaliKeyboardFocusManagerWithVisible(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerWithVisible");
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ // Create the first actor and add it to the stage
+ Actor first = Actor::New();
+ first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ application.GetScene().Add(first);
+
+ // Create the second actor and add it to the first actor.
+ Actor second = Actor::New();
+ second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ first.Add(second);
+
+ // Check that no actor is being focused yet.
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+ // Check that the focus is set on the first actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ // Set visible false.
+ first.SetProperty(Actor::Property::VISIBLE, false);
+
+ // Check that it will fail to set focus on the second actor as it's not focusable
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ // Set visible true.
+ first.SetProperty(Actor::Property::VISIBLE, true);
+
+ // Check that the focus is set on the second actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+ END_TEST;
+}
+
int UtcDaliKeyboardFocusManagerFocusFinderRootActor(void)
{
ToolkitTestApplication application;
Dali::Toolkit::DevelKeyboardFocusManager::ResetFocusFinderRootActor(manager);
END_TEST;
-}
+}
\ No newline at end of file
actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) &&
actor.GetProperty<bool>(Actor::Property::VISIBLE))
{
- // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
+ // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false or VISIBLE is false, it cannot have focus.
Actor parent = actor.GetParent();
while(parent)
{
- if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN))
+ if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) || !parent.GetProperty<bool>(Actor::Property::VISIBLE))
{
- DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false\n", __FUNCTION__, __LINE__);
+ DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false or VISIBLE false,\n", __FUNCTION__, __LINE__);
return false;
}
parent = parent.GetParent();