mesa: Pass gl_constant_value union into _mesa_fetch_state().
authorKenneth Graunke <kenneth@whitecape.org>
Fri, 27 May 2016 02:56:48 +0000 (19:56 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 14 Jun 2016 23:09:57 +0000 (16:09 -0700)
We've had some trouble in the past with copying integers around via
float pointers, as the C compiler sometimes uses x87 floating point
registers to load values on 32-bit systems.  Passing the
gl_constant_value union should be safer.

To avoid churn, this patch creates a "GLfloat *value" variable so
existing uses can stay the same.

Not observed to fix anything, but I was in the area adding more integer
state vars, and thought it'd be wise.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
src/mesa/program/prog_statevars.c

index 03ece67..27ff333 100644 (file)
  */
 static void
 _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
-                  GLfloat *value)
+                  gl_constant_value *val)
 {
+   GLfloat *value = &val->f;
+
    switch (state[0]) {
    case STATE_MATERIAL:
       {
@@ -353,7 +355,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
       }
       return;
    case STATE_NUM_SAMPLES:
-      ((int *)value)[0] = MAX2(1, _mesa_geometric_samples(ctx->DrawBuffer));
+      val[0].i = MAX2(1, _mesa_geometric_samples(ctx->DrawBuffer));
       return;
    case STATE_DEPTH_RANGE:
       value[0] = ctx->ViewportArray[0].Near;                /* near       */
@@ -1071,7 +1073,7 @@ _mesa_load_state_parameters(struct gl_context *ctx,
       if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
          _mesa_fetch_state(ctx,
                           paramList->Parameters[i].StateIndexes,
-                           &paramList->ParameterValues[i][0].f);
+                           &paramList->ParameterValues[i][0]);
       }
    }
 }