return V_028A6C_POINTLIST;
case 1: /* GL_LINES */
case 3: /* GL_LINE_STRIP */
- case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
+ case 0xA: /* GL_LINES_ADJACENCY */
case 0x8E7A: /* GL_ISOLINES */
return V_028A6C_LINESTRIP;
case 4: /* GL_TRIANGLES */
case 5: /* GL_TRIANGLE_STRIP */
return 3;
- case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
+ case 0xA: /* GL_LINES_ADJACENCY */
return 4;
- case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
+ case 0xc: /* GL_TRIANGLES_ADJACENCY */
return 6;
case 7: /* GL_QUADS */
return V_028A6C_TRISTRIP;
case SpvExecutionModeOutputLinesNV:
return 1; /* GL_LINES */
case SpvExecutionModeInputLinesAdjacency:
- return 0x000A; /* GL_LINE_STRIP_ADJACENCY_ARB */
+ return 0x000A; /* GL_LINES_ADJACENCY */
case SpvExecutionModeTriangles:
case SpvExecutionModeOutputTrianglesNV:
return 4; /* GL_TRIANGLES */
case SpvExecutionModeInputTrianglesAdjacency:
- return 0x000C; /* GL_TRIANGLES_ADJACENCY_ARB */
+ return 0x000C; /* GL_TRIANGLES_ADJACENCY */
case SpvExecutionModeQuads:
return 7; /* GL_QUADS */
case SpvExecutionModeIsolines: