#include "v8.h"
#include <map>
+#include <vector>
/**
* Support for Persistent containers.
: PersistentValueMap<K, V, Traits>(isolate) {}
};
+
+class DefaultPersistentValueVectorTraits {
+ public:
+ typedef std::vector<PersistentContainerValue> Impl;
+
+ static void Append(Impl* impl, PersistentContainerValue value) {
+ impl->push_back(value);
+ }
+ static bool IsEmpty(const Impl* impl) {
+ return impl->empty();
+ }
+ static size_t Size(const Impl* impl) {
+ return impl->size();
+ }
+ static PersistentContainerValue Get(const Impl* impl, size_t i) {
+ return (i < impl->size()) ? impl->at(i) : kPersistentContainerNotFound;
+ }
+ static void ReserveCapacity(Impl* impl, size_t capacity) {
+ impl->reserve(capacity);
+ }
+ static void Clear(Impl* impl) {
+ impl->clear();
+ }
+};
+
+
+/**
+ * A vector wrapper that safely stores UniquePersistent values.
+ * C++11 embedders don't need this class, as they can use UniquePersistent
+ * directly in std containers.
+ *
+ * This class relies on a backing vector implementation, whose type and methods
+ * are described by the Traits class. The backing map will handle values of type
+ * PersistentContainerValue, with all conversion into and out of V8
+ * handles being transparently handled by this class.
+ */
+template<typename V, typename Traits = DefaultPersistentValueVectorTraits>
+class PersistentValueVector {
+ public:
+ explicit PersistentValueVector(Isolate* isolate) : isolate_(isolate) { }
+
+ ~PersistentValueVector() {
+ Clear();
+ }
+
+ /**
+ * Append a value to the vector.
+ */
+ void Append(Local<V> value) {
+ UniquePersistent<V> persistent(isolate_, value);
+ Traits::Append(&impl_, ClearAndLeak(&persistent));
+ }
+
+ /**
+ * Append a persistent's value to the vector.
+ */
+ void Append(UniquePersistent<V> persistent) {
+ Traits::Append(&impl_, ClearAndLeak(&persistent));
+ };
+
+ /**
+ * Are there any values in the vector?
+ */
+ bool IsEmpty() const {
+ return Traits::IsEmpty(&impl_);
+ }
+
+ /**
+ * How many elements are in the vector?
+ */
+ size_t Size() const {
+ return Traits::Size(&impl_);
+ }
+
+ /**
+ * Retrieve the i-th value in the vector.
+ */
+ Local<V> Get(size_t index) const {
+ return Local<V>::New(isolate_, FromVal(Traits::Get(&impl_, index)));
+ }
+
+ /**
+ * Remove all elements from the vector.
+ */
+ void Clear() {
+ size_t length = Traits::Size(&impl_);
+ for (size_t i = 0; i < length; i++) {
+ UniquePersistent<V> p;
+ p.val_ = FromVal(Traits::Get(&impl_, i));
+ }
+ Traits::Clear(&impl_);
+ }
+
+ /**
+ * Reserve capacity in the vector.
+ * (Efficiency gains depend on the backing implementation.)
+ */
+ void ReserveCapacity(size_t capacity) {
+ Traits::ReserveCapacity(&impl_, capacity);
+ }
+
+ private:
+ static PersistentContainerValue ClearAndLeak(
+ UniquePersistent<V>* persistent) {
+ V* v = persistent->val_;
+ persistent->val_ = 0;
+ return reinterpret_cast<PersistentContainerValue>(v);
+ }
+
+ static V* FromVal(PersistentContainerValue v) {
+ return reinterpret_cast<V*>(v);
+ }
+
+ Isolate* isolate_;
+ typename Traits::Impl impl_;
+};
+
} // namespace v8
#endif // V8_UTIL_H_
class M = NonCopyablePersistentTraits<T> > class Persistent;
template<class T> class UniquePersistent;
template<class K, class V, class T> class PersistentValueMap;
+template<class V, class T> class PersistentValueVector;
template<class T, class P> class WeakCallbackObject;
class FunctionTemplate;
class ObjectTemplate;
friend class HandleScope;
friend class EscapableHandleScope;
template<class F1, class F2, class F3> friend class PersistentValueMap;
+ template<class F1, class F2> friend class PersistentValueVector;
V8_INLINE static Local<T> New(Isolate* isolate, T* that);
};
template<class F> friend class PersistentBase;
template<class F> friend class ReturnValue;
template<class F1, class F2, class F3> friend class PersistentValueMap;
+ template<class F1, class F2> friend class PersistentValueVector;
friend class Object;
explicit V8_INLINE PersistentBase(T* val) : val_(val) {}
}
+TEST(PersistentValueVector) {
+ LocalContext env;
+ v8::Isolate* isolate = env->GetIsolate();
+ v8::internal::GlobalHandles* global_handles =
+ reinterpret_cast<v8::internal::Isolate*>(isolate)->global_handles();
+ int handle_count = global_handles->global_handles_count();
+ HandleScope scope(isolate);
+
+ v8::PersistentValueVector<v8::Object> vector(isolate);
+
+ Local<v8::Object> obj1 = v8::Object::New(isolate);
+ Local<v8::Object> obj2 = v8::Object::New(isolate);
+ v8::UniquePersistent<v8::Object> obj3(isolate, v8::Object::New(isolate));
+
+ CHECK(vector.IsEmpty());
+ CHECK_EQ(0, static_cast<int>(vector.Size()));
+
+ vector.ReserveCapacity(3);
+ CHECK(vector.IsEmpty());
+
+ vector.Append(obj1);
+ vector.Append(obj2);
+ vector.Append(obj1);
+ vector.Append(obj3.Pass());
+ vector.Append(obj1);
+
+ CHECK(!vector.IsEmpty());
+ CHECK_EQ(5, static_cast<int>(vector.Size()));
+ CHECK(obj3.IsEmpty());
+ CHECK_EQ(obj1, vector.Get(0));
+ CHECK_EQ(obj1, vector.Get(2));
+ CHECK_EQ(obj1, vector.Get(4));
+ CHECK_EQ(obj2, vector.Get(1));
+
+ CHECK_EQ(5 + handle_count, global_handles->global_handles_count());
+
+ vector.Clear();
+ CHECK(vector.IsEmpty());
+ CHECK_EQ(0, static_cast<int>(vector.Size()));
+ CHECK_EQ(handle_count, global_handles->global_handles_count());
+}
+
+
THREADED_TEST(GlobalHandleUpcast) {
v8::Isolate* isolate = CcTest::isolate();
v8::HandleScope scope(isolate);