do { \
struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
\
- if (unlikely(!(exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
+ if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
ctx->Driver.BeginVertices( ctx ); \
if (unlikely(exec->vtx.active_sz[A] != N)) \
vbo_exec_fixup_vertex(ctx, A, N); \
for (i = 0; i < exec->vtx.vertex_size; i++) \
exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
\
- exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
- exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
\
if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
vbo_exec_vtx_wrap( exec ); \