pan/mdg: Fix shader-db counter
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fri, 13 Nov 2020 22:34:17 +0000 (17:34 -0500)
committerMarge Bot <eric+marge@anholt.net>
Wed, 25 Nov 2020 13:15:05 +0000 (13:15 +0000)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7615>

src/panfrost/midgard/midgard_compile.c

index b08d912..537b03f 100644 (file)
@@ -63,7 +63,8 @@ static const struct debug_named_value debug_options[] = {
 
 DEBUG_GET_ONCE_FLAGS_OPTION(midgard_debug, "MIDGARD_MESA_DEBUG", debug_options, 0)
 
-unsigned SHADER_DB_COUNT = 0;
+/* TODO: This is not thread safe!! */
+static unsigned SHADER_DB_COUNT = 0;
 
 int midgard_debug = 0;