The obvious idea is that a connect() happens behind the scenes.
As QObject::connect takes a pointer-to-const, QSignalTransition should
do that as well.
TODO: the API becomes asymmetric in that it takes
a "const QObject *" but returns a "QObject *". Reasoning is needed.
Change-Id: I18d0436e7036eee851fd36d5b8ccda4a4757938f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Constructs a new signal transition associated with the given \a signal of
the given \a sender, and with the given \a sourceState.
*/
-QSignalTransition::QSignalTransition(QObject *sender, const char *signal,
+QSignalTransition::QSignalTransition(const QObject *sender, const char *signal,
QState *sourceState)
: QAbstractTransition(*new QSignalTransitionPrivate, sourceState)
{
QObject *QSignalTransition::senderObject() const
{
Q_D(const QSignalTransition);
- return d->sender;
+ return const_cast<QObject *>(d->sender);
}
/*!
Sets the \a sender object associated with this signal transition.
*/
-void QSignalTransition::setSenderObject(QObject *sender)
+void QSignalTransition::setSenderObject(const QObject *sender)
{
Q_D(QSignalTransition);
if (sender == d->sender)
Q_PROPERTY(QByteArray signal READ signal WRITE setSignal)
public:
QSignalTransition(QState *sourceState = 0);
- QSignalTransition(QObject *sender, const char *signal,
+ QSignalTransition(const QObject *sender, const char *signal,
QState *sourceState = 0);
~QSignalTransition();
QObject *senderObject() const;
- void setSenderObject(QObject *sender);
+ void setSenderObject(const QObject *sender);
QByteArray signal() const;
void setSignal(const QByteArray &signal);
virtual void callOnTransition(QEvent *e);
- QObject *sender;
+ const QObject *sender;
QByteArray signal;
int signalIndex;
int originalSignalIndex;
object, and returns the new QSignalTransition object. The transition has
this state as the source, and the given \a target as the target state.
*/
-QSignalTransition *QState::addTransition(QObject *sender, const char *signal,
+QSignalTransition *QState::addTransition(const QObject *sender, const char *signal,
QAbstractState *target)
{
if (!sender) {
void setErrorState(QAbstractState *state);
void addTransition(QAbstractTransition *transition);
- QSignalTransition *addTransition(QObject *sender, const char *signal, QAbstractState *target);
+ QSignalTransition *addTransition(const QObject *sender, const char *signal, QAbstractState *target);
QAbstractTransition *addTransition(QAbstractState *target);
void removeTransition(QAbstractTransition *transition);
QList<QAbstractTransition*> transitions() const;
Q_Q(QStateMachine);
if (QSignalTransitionPrivate::get(transition)->signalIndex != -1)
return; // already registered
- QObject *sender = QSignalTransitionPrivate::get(transition)->sender;
+ const QObject *sender = QSignalTransitionPrivate::get(transition)->sender;
if (!sender)
return;
QByteArray signal = QSignalTransitionPrivate::get(transition)->signal;