Evas_Object *PlayerControl::createPlayer(Evas_Object *parent)
{
Evas_Object *layout = addLayout(parent, VIEWER_PALYER_EDJ_PATH, groupName);
+ elm_object_mirrored_automatic_set(layout, false);
elm_object_signal_callback_add(layout, playCb, "", EDJE_SIGNAL_CALLBACK(PlayerControl, onPlay), this);
elm_object_signal_callback_add(layout, pauseCb, "", EDJE_SIGNAL_CALLBACK(PlayerControl, onPause), this);
elm_object_signal_callback_add(layout, nextCb, "", EDJE_SIGNAL_CALLBACK(PlayerControl, onNext), this);
Evas_Object *PlayerControl::createProgress(Evas_Object *parent)
{
m_pProgress = elm_progressbar_add(parent);
+ elm_object_mirrored_automatic_set(m_pProgress, false);
elm_progressbar_horizontal_set(m_pProgress, true);
elm_progressbar_unit_format_set(m_pProgress, nullptr);
elm_progressbar_pulse_set(m_pProgress, true);