#include "dali-table-view.h"
// EXTERNAL INCLUDES
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/devel-api/images/distance-field.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/accessibility-manager/accessibility-manager.h>
#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
auto keyboardFocusManager = KeyboardFocusManager::Get();
keyboardFocusManager.PreFocusChangeSignal().Connect(this, &DaliTableView::OnKeyboardPreFocusChange);
keyboardFocusManager.FocusedActorEnterKeySignal().Connect(this, &DaliTableView::OnFocusedActorActivated);
- AccessibilityManager::Get().FocusedActorActivatedSignal().Connect(this, &DaliTableView::OnFocusedActorActivated);
// Loop to create both actors for the focus highlight effect.
for(unsigned int i = 0; i < FOCUS_ANIMATION_ACTOR_NUMBER; ++i)
borderImage.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
borderImage.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
borderImage.SetProperty(Actor::Property::OPACITY, 0.8f);
+ DevelControl::AppendAccessibilityRelation(borderImage, focusableTile, Accessibility::RelationType::CONTROLLED_BY);
focusableTile.Add(borderImage);
TextLabel label = TextLabel::New();
// Pad around the label as its size is the same as the 9-patch border. It will overlap it without padding.
label.SetProperty(Actor::Property::PADDING, Padding(TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING));
+ DevelControl::AppendAccessibilityRelation(label, focusableTile, Accessibility::RelationType::CONTROLLED_BY);
focusableTile.Add(label);
// Connect to the touch events
focusableTile.TouchedSignal().Connect(this, &DaliTableView::OnTilePressed);
focusableTile.HoveredSignal().Connect(this, &DaliTableView::OnTileHovered);
+ focusableTile.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::PUSH_BUTTON);
+ DevelControl::AccessibilityActivateSignal(focusableTile).Connect(this, [=](){
+ DoTilePress(focusableTile, PointState::DOWN);
+ DoTilePress(focusableTile, PointState::UP);
+ });
return focusableTile;
}