gstglfilter.c \
gstglbasefilter.c \
gstglshader.c \
+ gstglshaderstrings.c \
gstglsl.c \
gstglslstage.c \
gstglcolorconvert.c \
gstglfilter.h \
gstglbasefilter.h \
gstglshader.h \
+ gstglshaderstrings.h \
gstglsl.h \
gstglslstage.h \
gstglcolorconvert.h \
#include <gst/gl/gstglwindow.h>
#include <gst/gl/gstglslstage.h>
#include <gst/gl/gstglshader.h>
+#include <gst/gl/gstglshaderstrings.h>
#include <gst/gl/gstglcolorconvert.h>
#include <gst/gl/gstglupload.h>
#include <gst/gl/gstgluploadmeta.h>
--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "gstglshaderstrings.h"
+
+/* *INDENT-OFF* */
+const gchar *gst_gl_shader_string_vertex_default =
+ "attribute vec4 a_position;\n"
+ "attribute vec2 a_texcoord;\n"
+ "varying vec2 v_texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = a_position;\n"
+ " v_texcoord = a_texcoord;\n"
+ "}\n";
+
+const gchar *gst_gl_shader_string_vertex_mat4_texture_transform =
+ "uniform mat4 u_transformation;\n"
+ "attribute vec4 a_position;\n"
+ "attribute vec2 a_texcoord;\n"
+ "varying vec2 v_texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = a_position;\n"
+ " v_texcoord = (u_transformation * vec4(a_texcoord, 0, 1)).xy;\n"
+ "}\n";
+
+const gchar *gst_gl_shader_string_fragment_default =
+ "#ifdef GL_ES\n"
+ "precision mediump float;\n"
+ "#endif\n"
+ "varying vec2 v_texcoord;\n"
+ "uniform sampler2D tex;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, v_texcoord);\n"
+ "}";
+
+const gchar *gst_gl_shader_string_fragment_external_oes_default =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "#ifdef GL_ES\n"
+ "precision mediump float;\n"
+ "#endif\n"
+ "varying vec2 v_texcoord;\n"
+ "uniform sampler2DExternalOES tex;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, v_texcoord);\n"
+ "}";
+/* *INDENT-ON* */
--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __GST_GL_SHADER_STRINGS_H__
+#define __GST_GL_SHADER_STRINGS_H__
+
+#include <gst/gl/gl.h>
+
+G_BEGIN_DECLS
+
+extern const gchar *gst_gl_shader_string_vertex_default;
+extern const gchar *gst_gl_shader_string_fragment_default;
+
+extern const gchar *gst_gl_shader_string_vertex_mat4_texture_transform;
+extern const gchar *gst_gl_shader_string_fragment_external_oes_default;
+
+G_END_DECLS
+
+#endif /* __GST_GL_SHADER_STRINGS_H__ */
static const gchar *es2_version_header = "#version 100\n";
-/* *INDENT-OFF* */
-static const gchar *simple_vertex_shader_str_gles2 =
- "attribute vec4 a_position;\n"
- "attribute vec2 a_texcoord;\n"
- "varying vec2 v_texcoord;\n"
- "void main()\n"
- "{\n"
- " gl_Position = a_position;\n"
- " v_texcoord = a_texcoord;\n"
- "}\n";
-
-static const gchar *simple_fragment_shader_str_gles2 =
- "#ifdef GL_ES\n"
- "precision mediump float;\n"
- "#endif\n"
- "varying vec2 v_texcoord;\n"
- "uniform sampler2D tex;\n"
- "void main()\n"
- "{\n"
- " gl_FragColor = texture2D(tex, v_texcoord);\n"
- "}";
-/* *INDENT-ON* */
-
GST_DEBUG_CATEGORY_STATIC (gst_glsl_stage_debug);
#define GST_CAT_DEFAULT gst_glsl_stage_debug
return gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
- simple_vertex_shader_str_gles2);
+ gst_gl_shader_string_vertex_default);
}
/**
return gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
- simple_fragment_shader_str_gles2);
+ gst_gl_shader_string_fragment_default);
}
/**