#include "v8.h"
+#include "api.h"
#include "factory.h"
#include "cctest.h"
#include "zone-inl.h"
class TwoByteResource: public v8::String::ExternalStringResource {
public:
- explicit TwoByteResource(const uint16_t* data, size_t length)
- : data_(data), length_(length) { }
- virtual ~TwoByteResource() { }
+ TwoByteResource(const uint16_t* data, size_t length, bool* destructed)
+ : data_(data), length_(length), destructed_(destructed) {
+ if (destructed_ != NULL) {
+ *destructed_ = false;
+ }
+ }
+
+ virtual ~TwoByteResource() {
+ if (destructed_ != NULL) {
+ CHECK(!*destructed_);
+ *destructed_ = true;
+ }
+ }
const uint16_t* data() const { return data_; }
size_t length() const { return length_; }
private:
const uint16_t* data_;
size_t length_;
+ bool* destructed_;
};
// Allocate an external string resource and external string.
TwoByteResource* resource = new TwoByteResource(two_byte_data,
- two_byte_length);
+ two_byte_length,
+ NULL);
Handle<String> string = Factory::NewExternalStringFromTwoByte(resource);
Vector<const char> one_byte_vec = CStrVector(one_byte_data);
Handle<String> compare = Factory::NewStringFromAscii(one_byte_vec);
CHECK_EQ(false, string->Equals(Heap::empty_string()));
#endif // !defined(DEBUG)
}
+
+
+// Regression test case for http://crbug.com/9746. The problem was
+// that when we marked objects reachable only through weak pointers,
+// we ended up keeping a sliced symbol alive, even though we already
+// invoked the weak callback on the underlying external string thus
+// deleting its resource.
+TEST(Regress9746) {
+ InitializeVM();
+
+ // Setup lengths that guarantee we'll get slices instead of simple
+ // flat strings.
+ static const int kFullStringLength = String::kMinNonFlatLength * 2;
+ static const int kSliceStringLength = String::kMinNonFlatLength + 1;
+
+ uint16_t* source = new uint16_t[kFullStringLength];
+ for (int i = 0; i < kFullStringLength; i++) source[i] = '1';
+ char* key = new char[kSliceStringLength];
+ for (int i = 0; i < kSliceStringLength; i++) key[i] = '1';
+
+ // Allocate an external string resource that keeps track of when it
+ // is destructed.
+ bool resource_destructed = false;
+ TwoByteResource* resource =
+ new TwoByteResource(source, kFullStringLength, &resource_destructed);
+
+ {
+ v8::HandleScope scope;
+
+ // Allocate an external string resource and external string. We
+ // have to go through the API to get the weak handle and the
+ // automatic destruction going.
+ Handle<String> string =
+ v8::Utils::OpenHandle(*v8::String::NewExternal(resource));
+
+ // Create a slice of the external string.
+ Handle<String> slice =
+ Factory::NewStringSlice(string, 0, kSliceStringLength);
+ CHECK_EQ(kSliceStringLength, slice->length());
+ CHECK(StringShape(*slice).IsSliced());
+
+ // Make sure the slice ends up in old space so we can morph it
+ // into a symbol.
+ while (Heap::InNewSpace(*slice)) {
+ Heap::PerformScavenge();
+ }
+
+ // Force the slice into the symbol table.
+ slice = Factory::SymbolFromString(slice);
+ CHECK(slice->IsSymbol());
+ CHECK(StringShape(*slice).IsSliced());
+
+ Handle<String> buffer(Handle<SlicedString>::cast(slice)->buffer());
+ CHECK(StringShape(*buffer).IsExternal());
+ CHECK(buffer->IsTwoByteRepresentation());
+
+ // Finally, base a script on the slice of the external string and
+ // get its wrapper. This allocated yet another weak handle that
+ // indirectly refers to the external string.
+ Handle<Script> script = Factory::NewScript(slice);
+ Handle<JSObject> wrapper = GetScriptWrapper(script);
+ }
+
+ // When we collect all garbage, we cannot get rid of the sliced
+ // symbol entry in the symbol table because it is used by the script
+ // kept alive by the weak wrapper. Make sure we don't destruct the
+ // external string.
+ Heap::CollectAllGarbage();
+ CHECK(!resource_destructed);
+
+ // Make sure the sliced symbol is still in the table.
+ v8::HandleScope scope;
+ Vector<const char> vector(key, kSliceStringLength);
+ Handle<String> symbol = Factory::LookupSymbol(vector);
+ CHECK(StringShape(*symbol).IsSliced());
+
+ // Make sure the buffer is still a two-byte external string.
+ Handle<String> buffer(Handle<SlicedString>::cast(symbol)->buffer());
+ CHECK(StringShape(*buffer).IsExternal());
+ CHECK(buffer->IsTwoByteRepresentation());
+
+ delete[] source;
+ delete[] key;
+}