inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
{
-using IndicesType = unsigned short;///< \sa glTFExporter::ExportMeshes.
+typedef unsigned short IndicesType;///< \sa glTFExporter::ExportMeshes.
o3dgc::SC3DMCDecoder<IndicesType> decoder;
o3dgc::IndexedFaceSet<IndicesType> ifs;
// But yes for
// using IndicesType = unsigned short;
// because "ComponentType_UNSIGNED_SHORT" used for indices. And it's a maximal type according to glTF specification.
-using IndicesType = unsigned short;
+typedef unsigned short IndicesType;
// Variables needed for compression. BEGIN.
// Indices, not pointers - because pointer to buffer is changin while writing to it.