Changes file names of LogicalGraphicsObject.(h/cpp) to GraphicalObject.(h/cpp) to...
authorTimo Lotterbach <timo.lotterbach@bmw-carit.de>
Mon, 21 Nov 2011 14:14:26 +0000 (15:14 +0100)
committerTimo Lotterbach <timo.lotterbach@bmw-carit.de>
Mon, 21 Nov 2011 14:14:26 +0000 (15:14 +0100)
LayerManagerCommands/include/DestroyShaderCommand.h
LayerManagerService/include/GraphicalGroup.h
LayerManagerService/include/GraphicalObject.h [moved from LayerManagerService/include/LogicalGraphicsObject.h with 97% similarity]
LayerManagerService/include/GraphicalSurface.h
LayerManagerService/src/GraphicalObject.cpp [moved from LayerManagerService/src/LogicalGraphicsObject.cpp with 96% similarity]

index 0713aa5..f0e8f49 100644 (file)
@@ -21,7 +21,7 @@
 #define _DESTROYSHADERCOMMAND_H_
 
 #include "BaseCommandSynchronous.h"
-#include "LogicalGraphicsObject.h"
+#include "GraphicalObject.h"
 #include "Scene.h"
 #include "LayerMap.h"
 #include "SurfaceMap.h"
index 3339d0a..b0f697e 100644 (file)
@@ -21,7 +21,7 @@
 #define _GRAPHICALGROUP_H_
 
 #include <list>
-#include "LogicalGraphicsObject.h"
+#include "GraphicalObject.h"
 #include "ObjectType.h"
 
 /**
@@ -17,8 +17,8 @@
  *
  ****************************************************************************/
 
-#ifndef _LOGICALGRAPHICSOBJECT_H_
-#define _LOGICALGRAPHICSOBJECT_H_
+#ifndef _GRAPHICALOBJECT_H_
+#define _GRAPHICALOBJECT_H_
 
 #include "ObjectType.h"
 
@@ -162,4 +162,4 @@ inline Shader* GraphicalObject::getShader()
 }
 
 
-#endif /* _LOGICALGRAPHICSOBJECT_H_ */
+#endif /* _GRAPHICALOBJECT_H_ */
index dfe71e0..879086f 100644 (file)
@@ -20,7 +20,7 @@
 #ifndef _GRAPHICALSURFACE_H_
 #define _GRAPHICALSURFACE_H_
 
-#include "LogicalGraphicsObject.h"
+#include "GraphicalObject.h"
 #include "OrientationType.h"
 #include "Rectangle.h"
 #include "Vector2.h"
@@ -17,7 +17,7 @@
 *
 ****************************************************************************/
 
-#include "LogicalGraphicsObject.h"
+#include "GraphicalObject.h"
 
 unsigned int GraphicalObject::nextGraphicId[TypeMax]={1,1,1,1};