#define _DESTROYSHADERCOMMAND_H_
#include "BaseCommandSynchronous.h"
-#include "LogicalGraphicsObject.h"
+#include "GraphicalObject.h"
#include "Scene.h"
#include "LayerMap.h"
#include "SurfaceMap.h"
#define _GRAPHICALGROUP_H_
#include <list>
-#include "LogicalGraphicsObject.h"
+#include "GraphicalObject.h"
#include "ObjectType.h"
/**
*
****************************************************************************/
-#ifndef _LOGICALGRAPHICSOBJECT_H_
-#define _LOGICALGRAPHICSOBJECT_H_
+#ifndef _GRAPHICALOBJECT_H_
+#define _GRAPHICALOBJECT_H_
#include "ObjectType.h"
}
-#endif /* _LOGICALGRAPHICSOBJECT_H_ */
+#endif /* _GRAPHICALOBJECT_H_ */
#ifndef _GRAPHICALSURFACE_H_
#define _GRAPHICALSURFACE_H_
-#include "LogicalGraphicsObject.h"
+#include "GraphicalObject.h"
#include "OrientationType.h"
#include "Rectangle.h"
#include "Vector2.h"
*
****************************************************************************/
-#include "LogicalGraphicsObject.h"
+#include "GraphicalObject.h"
unsigned int GraphicalObject::nextGraphicId[TypeMax]={1,1,1,1};