[flang] Remove obsolete #if 0 code.
authorpeter klausler <pklausler@nvidia.com>
Tue, 17 Apr 2018 17:34:01 +0000 (10:34 -0700)
committerpeter klausler <pklausler@nvidia.com>
Tue, 17 Apr 2018 23:58:12 +0000 (16:58 -0700)
Original-commit: flang-compiler/f18@0195cd5646359ef8932fe3ef9f03ad9ed6866260
Reviewed-on: https://github.com/flang-compiler/f18/pull/59
Tree-same-pre-rewrite: false

flang/lib/parser/basic-parsers.h

index da3bf2a..f952311 100644 (file)
@@ -247,9 +247,6 @@ public:
       state->messages().swap(messages);
       return ax;
     }
-#if 0  // needed below if "tied" messages are to be saved
-    auto start = backtrack.GetLocation();
-#endif
     ParseState paState{std::move(*state)};
     state->swap(backtrack);
     state->set_context(std::move(context));
@@ -271,12 +268,6 @@ public:
     } else {
       // It's a tie.
       messages.Annex(paState.messages());
-#if 0
-      if (paEnd > start) {
-        // Both parsers consumed text; retain messages from both.
-        messages.Annex(state->messages());
-      }
-#endif
     }
     state->messages().swap(messages);
     return {};