add_library(glslang-default-resource-limits
- ${CMAKE_CURRENT_SOURCE_DIR}/DefaultResourceLimits.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
)
set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
#include <sstream>
-#include "DefaultResourceLimits.h"
+#include "ResourceLimits.h"
namespace glslang {
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
-#ifndef _DEFAULT_RESOURCE_LIMITS_INCLUDED_
-#define _DEFAULT_RESOURCE_LIMITS_INCLUDED_
+#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
+#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#include <string>
} // end namespace glslang
-#endif // _DEFAULT_RESOURCE_LIMITS_INCLUDED_
+#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
// this only applies to the standalone wrapper, not the front end in general
#define _CRT_SECURE_NO_WARNINGS
-#include "DefaultResourceLimits.h"
+#include "ResourceLimits.h"
#include "Worklist.h"
#include "./../glslang/Include/ShHandle.h"
#include "./../glslang/Include/revision.h"
#include <gtest/gtest.h>
-#include "StandAlone/DefaultResourceLimits.h"
+#include "StandAlone/ResourceLimits.h"
#include "TestFixture.h"
namespace glslangtest {
#include "SPIRV/GlslangToSpv.h"
#include "SPIRV/disassemble.h"
#include "SPIRV/doc.h"
-#include "StandAlone/DefaultResourceLimits.h"
+#include "StandAlone/ResourceLimits.h"
#include "glslang/Public/ShaderLang.h"
#include "Initializer.h"