#include "tcuRGBA.hpp"
#include "tcuTexture.hpp"
-#include <vector>
+#include "deArrayBuffer.hpp"
namespace tcu
{
private:
// \note Copy constructor and assignment operators are public and auto-generated
- int m_width;
- int m_height;
- std::vector<deUint32> m_pixels;
+ int m_width;
+ int m_height;
+ de::ArrayBuffer<deUint32> m_pixels;
} DE_WARN_UNUSED_TYPE;
inline void Surface::setPixel (int x, int y, RGBA col)
DE_ASSERT(de::inBounds(x, 0, m_width) && de::inBounds(y, 0, m_height));
const int pixOffset = y*m_width + x;
- deUint32* pixAddr = &m_pixels[pixOffset];
+ deUint32* pixAddr = m_pixels.getElementPtr(pixOffset);
#if (DE_ENDIANNESS == DE_LITTLE_ENDIAN)
*pixAddr = col.getPacked();
DE_ASSERT(de::inBounds(x, 0, m_width) && de::inBounds(y, 0, m_height));
const int pixOffset = y*m_width + x;
- const deUint32* pixAddr = &m_pixels[pixOffset];
+ const deUint32* pixAddr = m_pixels.getElementPtr(pixOffset);
DE_STATIC_ASSERT(RGBA::RED_SHIFT == 0 && RGBA::GREEN_SHIFT == 8 && RGBA::BLUE_SHIFT == 16 && RGBA::ALPHA_SHIFT == 24);
/** Get pixel buffer access from surface. */
inline ConstPixelBufferAccess Surface::getAccess (void) const
{
- return ConstPixelBufferAccess(TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), m_width, m_height, 1, m_pixels.empty() ? DE_NULL : &m_pixels[0]);
+ return ConstPixelBufferAccess(TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), m_width, m_height, 1, m_pixels.empty() ? DE_NULL : m_pixels.getPtr());
}
/** Get pixel buffer access from surface. */
inline PixelBufferAccess Surface::getAccess (void)
{
- return PixelBufferAccess(TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), m_width, m_height, 1, m_pixels.empty() ? DE_NULL : &m_pixels[0]);
+ return PixelBufferAccess(TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), m_width, m_height, 1, m_pixels.empty() ? DE_NULL : m_pixels.getPtr());
}
} // tcu