/* ------------------------------------------------------------------------ */
+GloContext *__glo_context_create(int formatFlags) {
+ /* NOT IMPLEMENTED YET. */
+ printf("__glo_context_create() is not implemented for windows. \n");
+}
+
/* Create an OpenGL context for a certain pixel format. formatflags are from the GLO_ constants */
GloContext *glo_context_create(int formatFlags, GloContext *shareLists) {
GloContext *context;
/* ------------------------------------------------------------------------ */
+/* Update the context in surface and free previous light-weight context */
+void glo_surface_update_context(GloSurface *surface, GloContext *context)
+{
+ /* NOT IMPLEMENTED YET. */
+ /*if ( surface->context )
+ g_free(surface->context);
+ surface->context = context;
+ */
+ printf("glo_surface_update_context() is not implemented for windows. \n");
+}
+
/* Create a surface with given width and height, formatflags are from the
* GLO_ constants */
GloSurface *glo_surface_create(int width, int height, GloContext *context) {
*height = surface->height;
}
+void glo_surface_as_texture(GloSurface *surface) {
+ /* NOT IMPLEMENTED YET. */
+ printf("glo_surface_as_texture() is not implemented for windows. \n");
+}
+
#endif