radv: Adjust the traversal shader description
authorKonstantin Seurer <konstantin.seurer@gmail.com>
Thu, 8 Jun 2023 13:24:34 +0000 (15:24 +0200)
committerMarge Bot <emma+marge@anholt.net>
Wed, 21 Jun 2023 09:13:04 +0000 (09:13 +0000)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23524>

src/amd/vulkan/radv_pipeline.c

index eae6ff9..bd312ec 100644 (file)
@@ -838,7 +838,7 @@ radv_GetPipelineExecutablePropertiesKHR(VkDevice _device, const VkPipelineInfoKH
          break;
       case MESA_SHADER_INTERSECTION:
          name = "Intersection Shader";
-         description = "Vulkan Intersection Shader";
+         description = "Shader responsible for traversing the acceleration structure";
          break;
       case MESA_SHADER_CALLABLE:
          name = "Callable Shader";