COGL_DEBUG_MATERIAL = 1 << 2,
COGL_DEBUG_SHADER = 1 << 3,
COGL_DEBUG_OFFSCREEN = 1 << 4,
- COGL_DEBUG_DRAW = 1 << 5
+ COGL_DEBUG_DRAW = 1 << 5,
+ COGL_DEBUG_PANGO = 1 << 6
} CoglDebugFlags;
#ifdef COGL_ENABLE_DEBUG
{ "material", COGL_DEBUG_MATERIAL },
{ "shader", COGL_DEBUG_SHADER },
{ "offscreen", COGL_DEBUG_OFFSCREEN },
- { "draw", COGL_DEBUG_DRAW }
+ { "draw", COGL_DEBUG_DRAW },
+ { "pango", COGL_DEBUG_PANGO }
};
static const gint n_cogl_debug_keys = G_N_ELEMENTS (cogl_debug_keys);
#include "cogl-pango-private.h"
#include "cogl-pango-glyph-cache.h"
-#include "../clutter-debug.h"
struct _CoglPangoRenderer
{
cairo_surface_destroy (surface);
- CLUTTER_NOTE (PANGO, "cache fail %i", glyph);
+ COGL_NOTE (PANGO, "cache fail %i", glyph);
}
else
- CLUTTER_NOTE (PANGO, "cache success %i", glyph);
+ COGL_NOTE (PANGO, "cache success %i", glyph);
return value;
}