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don't skip user clip plane clipping when the current vertex program is position invar...
author
Roland Scheidegger
<rscheidegger@gmx.ch>
Fri, 22 Sep 2006 13:34:24 +0000
(13:34 +0000)
committer
Roland Scheidegger
<rscheidegger@gmx.ch>
Fri, 22 Sep 2006 13:34:24 +0000
(13:34 +0000)
src/mesa/tnl/t_vb_arbprogram.c
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diff --git
a/src/mesa/tnl/t_vb_arbprogram.c
b/src/mesa/tnl/t_vb_arbprogram.c
index
0ff26df
..
71fb45d
100644
(file)
--- a/
src/mesa/tnl/t_vb_arbprogram.c
+++ b/
src/mesa/tnl/t_vb_arbprogram.c
@@
-1182,7
+1182,8
@@
do_ndc_cliptest(GLcontext *ctx, struct arb_vp_machine *m)
/* Test userclip planes. This contributes to VB->ClipMask.
*/
- if (ctx->Transform.ClipPlanesEnabled && !ctx->VertexProgram._Enabled) {
+ if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
+ ctx->VertexProgram.Current->IsPositionInvariant)) {
userclip( ctx,
VB->ClipPtr,
m->clipmask,