Merge remote-tracking branch 'origin/master' into vulkan
authorKenneth Graunke <kenneth@whitecape.org>
Wed, 2 Mar 2016 00:26:09 +0000 (16:26 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 2 Mar 2016 01:11:29 +0000 (17:11 -0800)
1  2 
src/compiler/glsl/glsl_parser_extras.cpp
src/intel/vulkan/anv_pipeline.c
src/mesa/drivers/dri/i965/brw_compiler.c
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_fs_generator.cpp
src/mesa/drivers/dri/i965/brw_nir.c
src/mesa/drivers/dri/i965/brw_nir.h
src/mesa/drivers/dri/i965/brw_vec4.cpp
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
src/mesa/main/mtypes.h

index 3dab205,0000000..647f2eb
mode 100644,000000..100644
--- /dev/null
@@@ -1,1318 -1,0 +1,1313 @@@
-    if (nir->stage != MESA_SHADER_VERTEX &&
-        nir->stage != MESA_SHADER_TESS_CTRL &&
-        nir->stage != MESA_SHADER_TESS_EVAL &&
-        nir->stage != MESA_SHADER_FRAGMENT) {
-       nir = brw_nir_lower_io(nir, &pipeline->device->info,
-                              compiler->scalar_stage[stage], false, NULL);
-    }
 +/*
 + * Copyright © 2015 Intel Corporation
 + *
 + * Permission is hereby granted, free of charge, to any person obtaining a
 + * copy of this software and associated documentation files (the "Software"),
 + * to deal in the Software without restriction, including without limitation
 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 + * and/or sell copies of the Software, and to permit persons to whom the
 + * Software is furnished to do so, subject to the following conditions:
 + *
 + * The above copyright notice and this permission notice (including the next
 + * paragraph) shall be included in all copies or substantial portions of the
 + * Software.
 + *
 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 + * IN THE SOFTWARE.
 + */
 +
 +#include <assert.h>
 +#include <stdbool.h>
 +#include <string.h>
 +#include <unistd.h>
 +#include <fcntl.h>
 +
 +#include "util/mesa-sha1.h"
 +#include "anv_private.h"
 +#include "brw_nir.h"
 +#include "anv_nir.h"
 +#include "nir/spirv/nir_spirv.h"
 +
 +/* Needed for SWIZZLE macros */
 +#include "program/prog_instruction.h"
 +
 +// Shader functions
 +
 +VkResult anv_CreateShaderModule(
 +    VkDevice                                    _device,
 +    const VkShaderModuleCreateInfo*             pCreateInfo,
 +    const VkAllocationCallbacks*                pAllocator,
 +    VkShaderModule*                             pShaderModule)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   struct anv_shader_module *module;
 +
 +   assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
 +   assert(pCreateInfo->flags == 0);
 +
 +   module = anv_alloc2(&device->alloc, pAllocator,
 +                       sizeof(*module) + pCreateInfo->codeSize, 8,
 +                       VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
 +   if (module == NULL)
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +   module->nir = NULL;
 +   module->size = pCreateInfo->codeSize;
 +   memcpy(module->data, pCreateInfo->pCode, module->size);
 +
 +   _mesa_sha1_compute(module->data, module->size, module->sha1);
 +
 +   *pShaderModule = anv_shader_module_to_handle(module);
 +
 +   return VK_SUCCESS;
 +}
 +
 +void anv_DestroyShaderModule(
 +    VkDevice                                    _device,
 +    VkShaderModule                              _module,
 +    const VkAllocationCallbacks*                pAllocator)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   ANV_FROM_HANDLE(anv_shader_module, module, _module);
 +
 +   anv_free2(&device->alloc, pAllocator, module);
 +}
 +
 +#define SPIR_V_MAGIC_NUMBER 0x07230203
 +
 +/* Eventually, this will become part of anv_CreateShader.  Unfortunately,
 + * we can't do that yet because we don't have the ability to copy nir.
 + */
 +static nir_shader *
 +anv_shader_compile_to_nir(struct anv_device *device,
 +                          struct anv_shader_module *module,
 +                          const char *entrypoint_name,
 +                          gl_shader_stage stage,
 +                          const VkSpecializationInfo *spec_info)
 +{
 +   if (strcmp(entrypoint_name, "main") != 0) {
 +      anv_finishme("Multiple shaders per module not really supported");
 +   }
 +
 +   const struct brw_compiler *compiler =
 +      device->instance->physicalDevice.compiler;
 +   const nir_shader_compiler_options *nir_options =
 +      compiler->glsl_compiler_options[stage].NirOptions;
 +
 +   nir_shader *nir;
 +   nir_function *entry_point;
 +   if (module->nir) {
 +      /* Some things such as our meta clear/blit code will give us a NIR
 +       * shader directly.  In that case, we just ignore the SPIR-V entirely
 +       * and just use the NIR shader */
 +      nir = module->nir;
 +      nir->options = nir_options;
 +      nir_validate_shader(nir);
 +
 +      assert(exec_list_length(&nir->functions) == 1);
 +      struct exec_node *node = exec_list_get_head(&nir->functions);
 +      entry_point = exec_node_data(nir_function, node, node);
 +   } else {
 +      uint32_t *spirv = (uint32_t *) module->data;
 +      assert(spirv[0] == SPIR_V_MAGIC_NUMBER);
 +      assert(module->size % 4 == 0);
 +
 +      uint32_t num_spec_entries = 0;
 +      struct nir_spirv_specialization *spec_entries = NULL;
 +      if (spec_info && spec_info->mapEntryCount > 0) {
 +         num_spec_entries = spec_info->mapEntryCount;
 +         spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
 +         for (uint32_t i = 0; i < num_spec_entries; i++) {
 +            const uint32_t *data =
 +               spec_info->pData + spec_info->pMapEntries[i].offset;
 +            assert((const void *)(data + 1) <=
 +                   spec_info->pData + spec_info->dataSize);
 +
 +            spec_entries[i].id = spec_info->pMapEntries[i].constantID;
 +            spec_entries[i].data = *data;
 +         }
 +      }
 +
 +      entry_point = spirv_to_nir(spirv, module->size / 4,
 +                                 spec_entries, num_spec_entries,
 +                                 stage, entrypoint_name, nir_options);
 +      nir = entry_point->shader;
 +      assert(nir->stage == stage);
 +      nir_validate_shader(nir);
 +
 +      free(spec_entries);
 +
 +      nir_lower_returns(nir);
 +      nir_validate_shader(nir);
 +
 +      nir_inline_functions(nir);
 +      nir_validate_shader(nir);
 +
 +      /* Pick off the single entrypoint that we want */
 +      foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
 +         if (func != entry_point)
 +            exec_node_remove(&func->node);
 +      }
 +      assert(exec_list_length(&nir->functions) == 1);
 +      entry_point->name = ralloc_strdup(entry_point, "main");
 +
 +      nir_remove_dead_variables(nir, nir_var_shader_in);
 +      nir_remove_dead_variables(nir, nir_var_shader_out);
 +      nir_remove_dead_variables(nir, nir_var_system_value);
 +      nir_validate_shader(nir);
 +
 +      nir_lower_outputs_to_temporaries(entry_point->shader, entry_point);
 +
 +      nir_lower_system_values(nir);
 +      nir_validate_shader(nir);
 +   }
 +
 +   /* Vulkan uses the separate-shader linking model */
 +   nir->info.separate_shader = true;
 +
 +   nir = brw_preprocess_nir(nir, compiler->scalar_stage[stage]);
 +
 +   nir_shader_gather_info(nir, entry_point->impl);
 +
 +   uint32_t indirect_mask = 0;
 +   if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
 +      indirect_mask |= (1 << nir_var_shader_in);
 +   if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
 +      indirect_mask |= 1 << nir_var_local;
 +
 +   nir_lower_indirect_derefs(nir, indirect_mask);
 +
 +   return nir;
 +}
 +
 +void anv_DestroyPipeline(
 +    VkDevice                                    _device,
 +    VkPipeline                                  _pipeline,
 +    const VkAllocationCallbacks*                pAllocator)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
 +
 +   for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
 +      free(pipeline->bindings[s].surface_to_descriptor);
 +      free(pipeline->bindings[s].sampler_to_descriptor);
 +   }
 +
 +   anv_reloc_list_finish(&pipeline->batch_relocs,
 +                         pAllocator ? pAllocator : &device->alloc);
 +   if (pipeline->blend_state.map)
 +      anv_state_pool_free(&device->dynamic_state_pool, pipeline->blend_state);
 +   anv_free2(&device->alloc, pAllocator, pipeline);
 +}
 +
 +static const uint32_t vk_to_gen_primitive_type[] = {
 +   [VK_PRIMITIVE_TOPOLOGY_POINT_LIST]                    = _3DPRIM_POINTLIST,
 +   [VK_PRIMITIVE_TOPOLOGY_LINE_LIST]                     = _3DPRIM_LINELIST,
 +   [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP]                    = _3DPRIM_LINESTRIP,
 +   [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST]                 = _3DPRIM_TRILIST,
 +   [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP]                = _3DPRIM_TRISTRIP,
 +   [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN]                  = _3DPRIM_TRIFAN,
 +   [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY]      = _3DPRIM_LINELIST_ADJ,
 +   [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY]     = _3DPRIM_LINESTRIP_ADJ,
 +   [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY]  = _3DPRIM_TRILIST_ADJ,
 +   [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
 +/*   [VK_PRIMITIVE_TOPOLOGY_PATCH_LIST]                = _3DPRIM_PATCHLIST_1 */
 +};
 +
 +static void
 +populate_sampler_prog_key(const struct brw_device_info *devinfo,
 +                          struct brw_sampler_prog_key_data *key)
 +{
 +   /* XXX: Handle texture swizzle on HSW- */
 +   for (int i = 0; i < MAX_SAMPLERS; i++) {
 +      /* Assume color sampler, no swizzling. (Works for BDW+) */
 +      key->swizzles[i] = SWIZZLE_XYZW;
 +   }
 +}
 +
 +static void
 +populate_vs_prog_key(const struct brw_device_info *devinfo,
 +                     struct brw_vs_prog_key *key)
 +{
 +   memset(key, 0, sizeof(*key));
 +
 +   populate_sampler_prog_key(devinfo, &key->tex);
 +
 +   /* XXX: Handle vertex input work-arounds */
 +
 +   /* XXX: Handle sampler_prog_key */
 +}
 +
 +static void
 +populate_gs_prog_key(const struct brw_device_info *devinfo,
 +                     struct brw_gs_prog_key *key)
 +{
 +   memset(key, 0, sizeof(*key));
 +
 +   populate_sampler_prog_key(devinfo, &key->tex);
 +}
 +
 +static void
 +populate_wm_prog_key(const struct brw_device_info *devinfo,
 +                     const VkGraphicsPipelineCreateInfo *info,
 +                     const struct anv_graphics_pipeline_create_info *extra,
 +                     struct brw_wm_prog_key *key)
 +{
 +   ANV_FROM_HANDLE(anv_render_pass, render_pass, info->renderPass);
 +
 +   memset(key, 0, sizeof(*key));
 +
 +   populate_sampler_prog_key(devinfo, &key->tex);
 +
 +   /* TODO: Fill out key->input_slots_valid */
 +
 +   /* Vulkan doesn't specify a default */
 +   key->high_quality_derivatives = false;
 +
 +   /* XXX Vulkan doesn't appear to specify */
 +   key->clamp_fragment_color = false;
 +
 +   /* Vulkan always specifies upper-left coordinates */
 +   key->drawable_height = 0;
 +   key->render_to_fbo = false;
 +
 +   if (extra && extra->color_attachment_count >= 0) {
 +      key->nr_color_regions = extra->color_attachment_count;
 +   } else {
 +      key->nr_color_regions =
 +         render_pass->subpasses[info->subpass].color_count;
 +   }
 +
 +   key->replicate_alpha = key->nr_color_regions > 1 &&
 +                          info->pMultisampleState &&
 +                          info->pMultisampleState->alphaToCoverageEnable;
 +
 +   if (info->pMultisampleState && info->pMultisampleState->rasterizationSamples > 1) {
 +      /* We should probably pull this out of the shader, but it's fairly
 +       * harmless to compute it and then let dead-code take care of it.
 +       */
 +      key->persample_shading = info->pMultisampleState->sampleShadingEnable;
 +      if (key->persample_shading)
 +         key->persample_2x = info->pMultisampleState->rasterizationSamples == 2;
 +
 +      key->compute_pos_offset = info->pMultisampleState->sampleShadingEnable;
 +      key->compute_sample_id = info->pMultisampleState->sampleShadingEnable;
 +   }
 +}
 +
 +static void
 +populate_cs_prog_key(const struct brw_device_info *devinfo,
 +                     struct brw_cs_prog_key *key)
 +{
 +   memset(key, 0, sizeof(*key));
 +
 +   populate_sampler_prog_key(devinfo, &key->tex);
 +}
 +
 +static nir_shader *
 +anv_pipeline_compile(struct anv_pipeline *pipeline,
 +                     struct anv_shader_module *module,
 +                     const char *entrypoint,
 +                     gl_shader_stage stage,
 +                     const VkSpecializationInfo *spec_info,
 +                     struct brw_stage_prog_data *prog_data)
 +{
 +   const struct brw_compiler *compiler =
 +      pipeline->device->instance->physicalDevice.compiler;
 +
 +   nir_shader *nir = anv_shader_compile_to_nir(pipeline->device,
 +                                               module, entrypoint, stage,
 +                                               spec_info);
 +   if (nir == NULL)
 +      return NULL;
 +
 +   anv_nir_lower_push_constants(nir, compiler->scalar_stage[stage]);
 +
 +   /* Figure out the number of parameters */
 +   prog_data->nr_params = 0;
 +
 +   if (nir->num_uniforms > 0) {
 +      /* If the shader uses any push constants at all, we'll just give
 +       * them the maximum possible number
 +       */
 +      prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
 +   }
 +
 +   if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets)
 +      prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2;
 +
 +   if (nir->info.num_images > 0)
 +      prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE;
 +
 +   if (prog_data->nr_params > 0) {
 +      /* XXX: I think we're leaking this */
 +      prog_data->param = (const union gl_constant_value **)
 +         malloc(prog_data->nr_params * sizeof(union gl_constant_value *));
 +
 +      /* We now set the param values to be offsets into a
 +       * anv_push_constant_data structure.  Since the compiler doesn't
 +       * actually dereference any of the gl_constant_value pointers in the
 +       * params array, it doesn't really matter what we put here.
 +       */
 +      struct anv_push_constants *null_data = NULL;
 +      if (nir->num_uniforms > 0) {
 +         /* Fill out the push constants section of the param array */
 +         for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++)
 +            prog_data->param[i] = (const union gl_constant_value *)
 +               &null_data->client_data[i * sizeof(float)];
 +      }
 +   }
 +
 +   /* Set up dynamic offsets */
 +   anv_nir_apply_dynamic_offsets(pipeline, nir, prog_data);
 +
 +   char surface_usage_mask[256], sampler_usage_mask[256];
 +   zero(surface_usage_mask);
 +   zero(sampler_usage_mask);
 +
 +   /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
 +   if (pipeline->layout)
 +      anv_nir_apply_pipeline_layout(pipeline, nir, prog_data);
 +
 +   /* All binding table offsets provided by apply_pipeline_layout() are
 +    * relative to the start of the bindint table (plus MAX_RTS for VS).
 +    */
 +   unsigned bias;
 +   switch (stage) {
 +   case MESA_SHADER_FRAGMENT:
 +      bias = MAX_RTS;
 +      break;
 +   case MESA_SHADER_COMPUTE:
 +      bias = 1;
 +      break;
 +   default:
 +      bias = 0;
 +      break;
 +   }
 +   prog_data->binding_table.size_bytes = 0;
 +   prog_data->binding_table.texture_start = bias;
 +   prog_data->binding_table.ubo_start = bias;
 +   prog_data->binding_table.ssbo_start = bias;
 +   prog_data->binding_table.image_start = bias;
 +
 +   /* Finish the optimization and compilation process */
++   if (nir->stage == MESA_SHADER_COMPUTE)
++      brw_nir_lower_shared(nir);
 +
 +   /* nir_lower_io will only handle the push constants; we need to set this
 +    * to the full number of possible uniforms.
 +    */
 +   nir->num_uniforms = prog_data->nr_params * 4;
 +
 +   return nir;
 +}
 +
 +static void
 +anv_pipeline_add_compiled_stage(struct anv_pipeline *pipeline,
 +                                gl_shader_stage stage,
 +                                struct brw_stage_prog_data *prog_data)
 +{
 +   struct brw_device_info *devinfo = &pipeline->device->info;
 +   uint32_t max_threads[] = {
 +      [MESA_SHADER_VERTEX]                  = devinfo->max_vs_threads,
 +      [MESA_SHADER_TESS_CTRL]               = devinfo->max_hs_threads,
 +      [MESA_SHADER_TESS_EVAL]               = devinfo->max_ds_threads,
 +      [MESA_SHADER_GEOMETRY]                = devinfo->max_gs_threads,
 +      [MESA_SHADER_FRAGMENT]                = devinfo->max_wm_threads,
 +      [MESA_SHADER_COMPUTE]                 = devinfo->max_cs_threads,
 +   };
 +
 +   pipeline->prog_data[stage] = prog_data;
 +   pipeline->active_stages |= mesa_to_vk_shader_stage(stage);
 +   pipeline->scratch_start[stage] = pipeline->total_scratch;
 +   pipeline->total_scratch =
 +      align_u32(pipeline->total_scratch, 1024) +
 +      prog_data->total_scratch * max_threads[stage];
 +}
 +
 +static VkResult
 +anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
 +                        struct anv_pipeline_cache *cache,
 +                        const VkGraphicsPipelineCreateInfo *info,
 +                        struct anv_shader_module *module,
 +                        const char *entrypoint,
 +                        const VkSpecializationInfo *spec_info)
 +{
 +   const struct brw_compiler *compiler =
 +      pipeline->device->instance->physicalDevice.compiler;
 +   struct brw_vs_prog_data *prog_data = &pipeline->vs_prog_data;
 +   struct brw_vs_prog_key key;
 +   uint32_t kernel;
 +   unsigned char sha1[20], *hash;
 +
 +   populate_vs_prog_key(&pipeline->device->info, &key);
 +
 +   if (module->size > 0) {
 +      hash = sha1;
 +      anv_hash_shader(hash, &key, sizeof(key), module, entrypoint, spec_info);
 +      kernel = anv_pipeline_cache_search(cache, hash, prog_data);
 +   } else {
 +      hash = NULL;
 +   }
 +
 +   if (module->size == 0 || kernel == NO_KERNEL) {
 +      memset(prog_data, 0, sizeof(*prog_data));
 +
 +      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
 +                                             MESA_SHADER_VERTEX, spec_info,
 +                                             &prog_data->base.base);
 +      if (nir == NULL)
 +         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +      void *mem_ctx = ralloc_context(NULL);
 +
 +      if (module->nir == NULL)
 +         ralloc_steal(mem_ctx, nir);
 +
 +      prog_data->inputs_read = nir->info.inputs_read;
 +      if (nir->info.outputs_written & (1ull << VARYING_SLOT_PSIZ))
 +         pipeline->writes_point_size = true;
 +
 +      brw_compute_vue_map(&pipeline->device->info,
 +                          &prog_data->base.vue_map,
 +                          nir->info.outputs_written,
 +                          nir->info.separate_shader);
 +
 +      unsigned code_size;
 +      const unsigned *shader_code =
 +         brw_compile_vs(compiler, NULL, mem_ctx, &key, prog_data, nir,
 +                        NULL, false, -1, &code_size, NULL);
 +      if (shader_code == NULL) {
 +         ralloc_free(mem_ctx);
 +         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +      }
 +
 +      kernel = anv_pipeline_cache_upload_kernel(cache, hash,
 +                                                shader_code, code_size,
 +                                                prog_data, sizeof(*prog_data));
 +      ralloc_free(mem_ctx);
 +   }
 +
 +   if (prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8) {
 +      pipeline->vs_simd8 = kernel;
 +      pipeline->vs_vec4 = NO_KERNEL;
 +   } else {
 +      pipeline->vs_simd8 = NO_KERNEL;
 +      pipeline->vs_vec4 = kernel;
 +   }
 +
 +   anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_VERTEX,
 +                                   &prog_data->base.base);
 +
 +   return VK_SUCCESS;
 +}
 +
 +static VkResult
 +anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
 +                        struct anv_pipeline_cache *cache,
 +                        const VkGraphicsPipelineCreateInfo *info,
 +                        struct anv_shader_module *module,
 +                        const char *entrypoint,
 +                        const VkSpecializationInfo *spec_info)
 +{
 +   const struct brw_compiler *compiler =
 +      pipeline->device->instance->physicalDevice.compiler;
 +   struct brw_gs_prog_data *prog_data = &pipeline->gs_prog_data;
 +   struct brw_gs_prog_key key;
 +   uint32_t kernel;
 +   unsigned char sha1[20], *hash;
 +
 +   populate_gs_prog_key(&pipeline->device->info, &key);
 +
 +   if (module->size > 0) {
 +      hash = sha1;
 +      anv_hash_shader(hash, &key, sizeof(key), module, entrypoint, spec_info);
 +      kernel = anv_pipeline_cache_search(cache, hash, prog_data);
 +   } else {
 +      hash = NULL;
 +   }
 +
 +   if (module->size == 0 || kernel == NO_KERNEL) {
 +      memset(prog_data, 0, sizeof(*prog_data));
 +
 +      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
 +                                             MESA_SHADER_GEOMETRY, spec_info,
 +                                             &prog_data->base.base);
 +      if (nir == NULL)
 +         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +      void *mem_ctx = ralloc_context(NULL);
 +
 +      if (module->nir == NULL)
 +         ralloc_steal(mem_ctx, nir);
 +
 +      if (nir->info.outputs_written & (1ull << VARYING_SLOT_PSIZ))
 +         pipeline->writes_point_size = true;
 +
 +      brw_compute_vue_map(&pipeline->device->info,
 +                          &prog_data->base.vue_map,
 +                          nir->info.outputs_written,
 +                          nir->info.separate_shader);
 +
 +      unsigned code_size;
 +      const unsigned *shader_code =
 +         brw_compile_gs(compiler, NULL, mem_ctx, &key, prog_data, nir,
 +                        NULL, -1, &code_size, NULL);
 +      if (shader_code == NULL) {
 +         ralloc_free(mem_ctx);
 +         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +      }
 +
 +      /* TODO: SIMD8 GS */
 +      kernel = anv_pipeline_cache_upload_kernel(cache, hash,
 +                                                shader_code, code_size,
 +                                                prog_data, sizeof(*prog_data));
 +
 +      ralloc_free(mem_ctx);
 +   }
 +
 +   pipeline->gs_kernel = kernel;
 +
 +   anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_GEOMETRY,
 +                                   &prog_data->base.base);
 +
 +   return VK_SUCCESS;
 +}
 +
 +static VkResult
 +anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
 +                        struct anv_pipeline_cache *cache,
 +                        const VkGraphicsPipelineCreateInfo *info,
 +                        const struct anv_graphics_pipeline_create_info *extra,
 +                        struct anv_shader_module *module,
 +                        const char *entrypoint,
 +                        const VkSpecializationInfo *spec_info)
 +{
 +   const struct brw_compiler *compiler =
 +      pipeline->device->instance->physicalDevice.compiler;
 +   struct brw_wm_prog_data *prog_data = &pipeline->wm_prog_data;
 +   struct brw_wm_prog_key key;
 +   uint32_t kernel;
 +   unsigned char sha1[20], *hash;
 +
 +   populate_wm_prog_key(&pipeline->device->info, info, extra, &key);
 +
 +   if (pipeline->use_repclear)
 +      key.nr_color_regions = 1;
 +
 +   if (module->size > 0) {
 +      hash = sha1;
 +      anv_hash_shader(hash, &key, sizeof(key), module, entrypoint, spec_info);
 +      kernel = anv_pipeline_cache_search(cache, hash, prog_data);
 +   } else {
 +      hash = NULL;
 +   }
 +
 +   if (module->size == 0 || kernel == NO_KERNEL) {
 +      memset(prog_data, 0, sizeof(*prog_data));
 +
 +      prog_data->binding_table.render_target_start = 0;
 +
 +      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
 +                                             MESA_SHADER_FRAGMENT, spec_info,
 +                                             &prog_data->base);
 +      if (nir == NULL)
 +         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +      nir_function_impl *impl = nir_shader_get_entrypoint(nir)->impl;
 +      nir_foreach_variable_safe(var, &nir->outputs) {
 +         if (var->data.location < FRAG_RESULT_DATA0)
 +            continue;
 +
 +         unsigned rt = var->data.location - FRAG_RESULT_DATA0;
 +         if (rt >= key.nr_color_regions) {
 +            var->data.mode = nir_var_local;
 +            exec_node_remove(&var->node);
 +            exec_list_push_tail(&impl->locals, &var->node);
 +         }
 +      }
 +
 +      void *mem_ctx = ralloc_context(NULL);
 +
 +      if (module->nir == NULL)
 +         ralloc_steal(mem_ctx, nir);
 +
 +      unsigned code_size;
 +      const unsigned *shader_code =
 +         brw_compile_fs(compiler, NULL, mem_ctx, &key, prog_data, nir,
 +                        NULL, -1, -1, pipeline->use_repclear, &code_size, NULL);
 +      if (shader_code == NULL) {
 +         ralloc_free(mem_ctx);
 +         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +      }
 +
 +      kernel = anv_pipeline_cache_upload_kernel(cache, hash,
 +                                                shader_code, code_size,
 +                                                prog_data, sizeof(*prog_data));
 +
 +      ralloc_free(mem_ctx);
 +   }
 +
 +   if (prog_data->no_8)
 +      pipeline->ps_simd8 = NO_KERNEL;
 +   else
 +      pipeline->ps_simd8 = kernel;
 +
 +   if (prog_data->no_8 || prog_data->prog_offset_16) {
 +      pipeline->ps_simd16 = kernel + prog_data->prog_offset_16;
 +   } else {
 +      pipeline->ps_simd16 = NO_KERNEL;
 +   }
 +
 +   pipeline->ps_ksp2 = 0;
 +   pipeline->ps_grf_start2 = 0;
 +   if (pipeline->ps_simd8 != NO_KERNEL) {
 +      pipeline->ps_ksp0 = pipeline->ps_simd8;
 +      pipeline->ps_grf_start0 = prog_data->base.dispatch_grf_start_reg;
 +      if (pipeline->ps_simd16 != NO_KERNEL) {
 +         pipeline->ps_ksp2 = pipeline->ps_simd16;
 +         pipeline->ps_grf_start2 = prog_data->dispatch_grf_start_reg_16;
 +      }
 +   } else if (pipeline->ps_simd16 != NO_KERNEL) {
 +      pipeline->ps_ksp0 = pipeline->ps_simd16;
 +      pipeline->ps_grf_start0 = prog_data->dispatch_grf_start_reg_16;
 +   }
 +
 +   anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_FRAGMENT,
 +                                   &prog_data->base);
 +
 +   return VK_SUCCESS;
 +}
 +
 +VkResult
 +anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
 +                        struct anv_pipeline_cache *cache,
 +                        const VkComputePipelineCreateInfo *info,
 +                        struct anv_shader_module *module,
 +                        const char *entrypoint,
 +                        const VkSpecializationInfo *spec_info)
 +{
 +   const struct brw_compiler *compiler =
 +      pipeline->device->instance->physicalDevice.compiler;
 +   struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
 +   struct brw_cs_prog_key key;
 +   uint32_t kernel;
 +   unsigned char sha1[20], *hash;
 +
 +   populate_cs_prog_key(&pipeline->device->info, &key);
 +
 +   if (module->size > 0) {
 +      hash = sha1;
 +      anv_hash_shader(hash, &key, sizeof(key), module, entrypoint, spec_info);
 +      kernel = anv_pipeline_cache_search(cache, hash, prog_data);
 +   } else {
 +      hash = NULL;
 +   }
 +
 +   if (module->size == 0 || kernel == NO_KERNEL) {
 +      memset(prog_data, 0, sizeof(*prog_data));
 +
 +      prog_data->binding_table.work_groups_start = 0;
 +
 +      nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
 +                                             MESA_SHADER_COMPUTE, spec_info,
 +                                             &prog_data->base);
 +      if (nir == NULL)
 +         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +      prog_data->base.total_shared = nir->num_shared;
 +
 +      void *mem_ctx = ralloc_context(NULL);
 +
 +      if (module->nir == NULL)
 +         ralloc_steal(mem_ctx, nir);
 +
 +      unsigned code_size;
 +      const unsigned *shader_code =
 +         brw_compile_cs(compiler, NULL, mem_ctx, &key, prog_data, nir,
 +                        -1, &code_size, NULL);
 +      if (shader_code == NULL) {
 +         ralloc_free(mem_ctx);
 +         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +      }
 +
 +      kernel = anv_pipeline_cache_upload_kernel(cache, hash,
 +                                                shader_code, code_size,
 +                                                prog_data, sizeof(*prog_data));
 +      ralloc_free(mem_ctx);
 +   }
 +
 +   pipeline->cs_simd = kernel;
 +
 +   anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_COMPUTE,
 +                                   &prog_data->base);
 +
 +   return VK_SUCCESS;
 +}
 +
 +static void
 +gen7_compute_urb_partition(struct anv_pipeline *pipeline)
 +{
 +   const struct brw_device_info *devinfo = &pipeline->device->info;
 +   bool vs_present = pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT;
 +   unsigned vs_size = vs_present ? pipeline->vs_prog_data.base.urb_entry_size : 1;
 +   unsigned vs_entry_size_bytes = vs_size * 64;
 +   bool gs_present = pipeline->active_stages & VK_SHADER_STAGE_GEOMETRY_BIT;
 +   unsigned gs_size = gs_present ? pipeline->gs_prog_data.base.urb_entry_size : 1;
 +   unsigned gs_entry_size_bytes = gs_size * 64;
 +
 +   /* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS):
 +    *
 +    *     VS Number of URB Entries must be divisible by 8 if the VS URB Entry
 +    *     Allocation Size is less than 9 512-bit URB entries.
 +    *
 +    * Similar text exists for GS.
 +    */
 +   unsigned vs_granularity = (vs_size < 9) ? 8 : 1;
 +   unsigned gs_granularity = (gs_size < 9) ? 8 : 1;
 +
 +   /* URB allocations must be done in 8k chunks. */
 +   unsigned chunk_size_bytes = 8192;
 +
 +   /* Determine the size of the URB in chunks. */
 +   unsigned urb_chunks = devinfo->urb.size * 1024 / chunk_size_bytes;
 +
 +   /* Reserve space for push constants */
 +   unsigned push_constant_kb;
 +   if (pipeline->device->info.gen >= 8)
 +      push_constant_kb = 32;
 +   else if (pipeline->device->info.is_haswell)
 +      push_constant_kb = pipeline->device->info.gt == 3 ? 32 : 16;
 +   else
 +      push_constant_kb = 16;
 +
 +   unsigned push_constant_bytes = push_constant_kb * 1024;
 +   unsigned push_constant_chunks =
 +      push_constant_bytes / chunk_size_bytes;
 +
 +   /* Initially, assign each stage the minimum amount of URB space it needs,
 +    * and make a note of how much additional space it "wants" (the amount of
 +    * additional space it could actually make use of).
 +    */
 +
 +   /* VS has a lower limit on the number of URB entries */
 +   unsigned vs_chunks =
 +      ALIGN(devinfo->urb.min_vs_entries * vs_entry_size_bytes,
 +            chunk_size_bytes) / chunk_size_bytes;
 +   unsigned vs_wants =
 +      ALIGN(devinfo->urb.max_vs_entries * vs_entry_size_bytes,
 +            chunk_size_bytes) / chunk_size_bytes - vs_chunks;
 +
 +   unsigned gs_chunks = 0;
 +   unsigned gs_wants = 0;
 +   if (gs_present) {
 +      /* There are two constraints on the minimum amount of URB space we can
 +       * allocate:
 +       *
 +       * (1) We need room for at least 2 URB entries, since we always operate
 +       * the GS in DUAL_OBJECT mode.
 +       *
 +       * (2) We can't allocate less than nr_gs_entries_granularity.
 +       */
 +      gs_chunks = ALIGN(MAX2(gs_granularity, 2) * gs_entry_size_bytes,
 +                        chunk_size_bytes) / chunk_size_bytes;
 +      gs_wants =
 +         ALIGN(devinfo->urb.max_gs_entries * gs_entry_size_bytes,
 +               chunk_size_bytes) / chunk_size_bytes - gs_chunks;
 +   }
 +
 +   /* There should always be enough URB space to satisfy the minimum
 +    * requirements of each stage.
 +    */
 +   unsigned total_needs = push_constant_chunks + vs_chunks + gs_chunks;
 +   assert(total_needs <= urb_chunks);
 +
 +   /* Mete out remaining space (if any) in proportion to "wants". */
 +   unsigned total_wants = vs_wants + gs_wants;
 +   unsigned remaining_space = urb_chunks - total_needs;
 +   if (remaining_space > total_wants)
 +      remaining_space = total_wants;
 +   if (remaining_space > 0) {
 +      unsigned vs_additional = (unsigned)
 +         round(vs_wants * (((double) remaining_space) / total_wants));
 +      vs_chunks += vs_additional;
 +      remaining_space -= vs_additional;
 +      gs_chunks += remaining_space;
 +   }
 +
 +   /* Sanity check that we haven't over-allocated. */
 +   assert(push_constant_chunks + vs_chunks + gs_chunks <= urb_chunks);
 +
 +   /* Finally, compute the number of entries that can fit in the space
 +    * allocated to each stage.
 +    */
 +   unsigned nr_vs_entries = vs_chunks * chunk_size_bytes / vs_entry_size_bytes;
 +   unsigned nr_gs_entries = gs_chunks * chunk_size_bytes / gs_entry_size_bytes;
 +
 +   /* Since we rounded up when computing *_wants, this may be slightly more
 +    * than the maximum allowed amount, so correct for that.
 +    */
 +   nr_vs_entries = MIN2(nr_vs_entries, devinfo->urb.max_vs_entries);
 +   nr_gs_entries = MIN2(nr_gs_entries, devinfo->urb.max_gs_entries);
 +
 +   /* Ensure that we program a multiple of the granularity. */
 +   nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, vs_granularity);
 +   nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, gs_granularity);
 +
 +   /* Finally, sanity check to make sure we have at least the minimum number
 +    * of entries needed for each stage.
 +    */
 +   assert(nr_vs_entries >= devinfo->urb.min_vs_entries);
 +   if (gs_present)
 +      assert(nr_gs_entries >= 2);
 +
 +   /* Lay out the URB in the following order:
 +    * - push constants
 +    * - VS
 +    * - GS
 +    */
 +   pipeline->urb.start[MESA_SHADER_VERTEX] = push_constant_chunks;
 +   pipeline->urb.size[MESA_SHADER_VERTEX] = vs_size;
 +   pipeline->urb.entries[MESA_SHADER_VERTEX] = nr_vs_entries;
 +
 +   pipeline->urb.start[MESA_SHADER_GEOMETRY] = push_constant_chunks + vs_chunks;
 +   pipeline->urb.size[MESA_SHADER_GEOMETRY] = gs_size;
 +   pipeline->urb.entries[MESA_SHADER_GEOMETRY] = nr_gs_entries;
 +
 +   pipeline->urb.start[MESA_SHADER_TESS_CTRL] = push_constant_chunks;
 +   pipeline->urb.size[MESA_SHADER_TESS_CTRL] = 1;
 +   pipeline->urb.entries[MESA_SHADER_TESS_CTRL] = 0;
 +
 +   pipeline->urb.start[MESA_SHADER_TESS_EVAL] = push_constant_chunks;
 +   pipeline->urb.size[MESA_SHADER_TESS_EVAL] = 1;
 +   pipeline->urb.entries[MESA_SHADER_TESS_EVAL] = 0;
 +
 +   const unsigned stages =
 +      _mesa_bitcount(pipeline->active_stages & VK_SHADER_STAGE_ALL_GRAPHICS);
 +   unsigned size_per_stage = stages ? (push_constant_kb / stages) : 0;
 +   unsigned used_kb = 0;
 +
 +   /* Broadwell+ and Haswell gt3 require that the push constant sizes be in
 +    * units of 2KB.  Incidentally, these are the same platforms that have
 +    * 32KB worth of push constant space.
 +    */
 +   if (push_constant_kb == 32)
 +      size_per_stage &= ~1u;
 +
 +   for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
 +      pipeline->urb.push_size[i] =
 +         (pipeline->active_stages & (1 << i)) ? size_per_stage : 0;
 +      used_kb += pipeline->urb.push_size[i];
 +      assert(used_kb <= push_constant_kb);
 +   }
 +
 +   pipeline->urb.push_size[MESA_SHADER_FRAGMENT] =
 +      push_constant_kb - used_kb;
 +}
 +
 +static void
 +anv_pipeline_init_dynamic_state(struct anv_pipeline *pipeline,
 +                                const VkGraphicsPipelineCreateInfo *pCreateInfo)
 +{
 +   anv_cmd_dirty_mask_t states = ANV_CMD_DIRTY_DYNAMIC_ALL;
 +   ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
 +   struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
 +
 +   pipeline->dynamic_state = default_dynamic_state;
 +
 +   if (pCreateInfo->pDynamicState) {
 +      /* Remove all of the states that are marked as dynamic */
 +      uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
 +      for (uint32_t s = 0; s < count; s++)
 +         states &= ~(1 << pCreateInfo->pDynamicState->pDynamicStates[s]);
 +   }
 +
 +   struct anv_dynamic_state *dynamic = &pipeline->dynamic_state;
 +
 +   dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
 +   if (states & (1 << VK_DYNAMIC_STATE_VIEWPORT)) {
 +      typed_memcpy(dynamic->viewport.viewports,
 +                   pCreateInfo->pViewportState->pViewports,
 +                   pCreateInfo->pViewportState->viewportCount);
 +   }
 +
 +   dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
 +   if (states & (1 << VK_DYNAMIC_STATE_SCISSOR)) {
 +      typed_memcpy(dynamic->scissor.scissors,
 +                   pCreateInfo->pViewportState->pScissors,
 +                   pCreateInfo->pViewportState->scissorCount);
 +   }
 +
 +   if (states & (1 << VK_DYNAMIC_STATE_LINE_WIDTH)) {
 +      assert(pCreateInfo->pRasterizationState);
 +      dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
 +   }
 +
 +   if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS)) {
 +      assert(pCreateInfo->pRasterizationState);
 +      dynamic->depth_bias.bias =
 +         pCreateInfo->pRasterizationState->depthBiasConstantFactor;
 +      dynamic->depth_bias.clamp =
 +         pCreateInfo->pRasterizationState->depthBiasClamp;
 +      dynamic->depth_bias.slope =
 +         pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
 +   }
 +
 +   if (states & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS)) {
 +      assert(pCreateInfo->pColorBlendState);
 +      typed_memcpy(dynamic->blend_constants,
 +                   pCreateInfo->pColorBlendState->blendConstants, 4);
 +   }
 +
 +   /* If there is no depthstencil attachment, then don't read
 +    * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
 +    * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
 +    * no need to override the depthstencil defaults in
 +    * anv_pipeline::dynamic_state when there is no depthstencil attachment.
 +    *
 +    * From the Vulkan spec (20 Oct 2015, git-aa308cb):
 +    *
 +    *    pDepthStencilState [...] may only be NULL if renderPass and subpass
 +    *    specify a subpass that has no depth/stencil attachment.
 +    */
 +   if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
 +      if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS)) {
 +         assert(pCreateInfo->pDepthStencilState);
 +         dynamic->depth_bounds.min =
 +            pCreateInfo->pDepthStencilState->minDepthBounds;
 +         dynamic->depth_bounds.max =
 +            pCreateInfo->pDepthStencilState->maxDepthBounds;
 +      }
 +
 +      if (states & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
 +         assert(pCreateInfo->pDepthStencilState);
 +         dynamic->stencil_compare_mask.front =
 +            pCreateInfo->pDepthStencilState->front.compareMask;
 +         dynamic->stencil_compare_mask.back =
 +            pCreateInfo->pDepthStencilState->back.compareMask;
 +      }
 +
 +      if (states & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
 +         assert(pCreateInfo->pDepthStencilState);
 +         dynamic->stencil_write_mask.front =
 +            pCreateInfo->pDepthStencilState->front.writeMask;
 +         dynamic->stencil_write_mask.back =
 +            pCreateInfo->pDepthStencilState->back.writeMask;
 +      }
 +
 +      if (states & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE)) {
 +         assert(pCreateInfo->pDepthStencilState);
 +         dynamic->stencil_reference.front =
 +            pCreateInfo->pDepthStencilState->front.reference;
 +         dynamic->stencil_reference.back =
 +            pCreateInfo->pDepthStencilState->back.reference;
 +      }
 +   }
 +
 +   pipeline->dynamic_state_mask = states;
 +}
 +
 +static void
 +anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo *info)
 +{
 +   struct anv_render_pass *renderpass = NULL;
 +   struct anv_subpass *subpass = NULL;
 +
 +   /* Assert that all required members of VkGraphicsPipelineCreateInfo are
 +    * present, as explained by the Vulkan (20 Oct 2015, git-aa308cb), Section
 +    * 4.2 Graphics Pipeline.
 +    */
 +   assert(info->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
 +
 +   renderpass = anv_render_pass_from_handle(info->renderPass);
 +   assert(renderpass);
 +
 +   if (renderpass != &anv_meta_dummy_renderpass) {
 +      assert(info->subpass < renderpass->subpass_count);
 +      subpass = &renderpass->subpasses[info->subpass];
 +   }
 +
 +   assert(info->stageCount >= 1);
 +   assert(info->pVertexInputState);
 +   assert(info->pInputAssemblyState);
 +   assert(info->pViewportState);
 +   assert(info->pRasterizationState);
 +
 +   if (subpass && subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED)
 +      assert(info->pDepthStencilState);
 +
 +   if (subpass && subpass->color_count > 0)
 +      assert(info->pColorBlendState);
 +
 +   for (uint32_t i = 0; i < info->stageCount; ++i) {
 +      switch (info->pStages[i].stage) {
 +      case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
 +      case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
 +         assert(info->pTessellationState);
 +         break;
 +      default:
 +         break;
 +      }
 +   }
 +}
 +
 +VkResult
 +anv_pipeline_init(struct anv_pipeline *pipeline,
 +                  struct anv_device *device,
 +                  struct anv_pipeline_cache *cache,
 +                  const VkGraphicsPipelineCreateInfo *pCreateInfo,
 +                  const struct anv_graphics_pipeline_create_info *extra,
 +                  const VkAllocationCallbacks *alloc)
 +{
 +   VkResult result;
 +
 +   anv_validate {
 +      anv_pipeline_validate_create_info(pCreateInfo);
 +   }
 +
 +   if (alloc == NULL)
 +      alloc = &device->alloc;
 +
 +   pipeline->device = device;
 +   pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
 +
 +   result = anv_reloc_list_init(&pipeline->batch_relocs, alloc);
 +   if (result != VK_SUCCESS)
 +      return result;
 +
 +   pipeline->batch.alloc = alloc;
 +   pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
 +   pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
 +   pipeline->batch.relocs = &pipeline->batch_relocs;
 +
 +   anv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
 +
 +   if (pCreateInfo->pTessellationState)
 +      anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
 +
 +   pipeline->use_repclear = extra && extra->use_repclear;
 +   pipeline->writes_point_size = false;
 +
 +   /* When we free the pipeline, we detect stages based on the NULL status
 +    * of various prog_data pointers.  Make them NULL by default.
 +    */
 +   memset(pipeline->prog_data, 0, sizeof(pipeline->prog_data));
 +   memset(pipeline->scratch_start, 0, sizeof(pipeline->scratch_start));
 +   memset(pipeline->bindings, 0, sizeof(pipeline->bindings));
 +
 +   pipeline->vs_simd8 = NO_KERNEL;
 +   pipeline->vs_vec4 = NO_KERNEL;
 +   pipeline->gs_kernel = NO_KERNEL;
 +   pipeline->ps_ksp0 = NO_KERNEL;
 +
 +   pipeline->active_stages = 0;
 +   pipeline->total_scratch = 0;
 +
 +   for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
 +      ANV_FROM_HANDLE(anv_shader_module, module,
 +                      pCreateInfo->pStages[i].module);
 +
 +      switch (pCreateInfo->pStages[i].stage) {
 +      case VK_SHADER_STAGE_VERTEX_BIT:
 +         anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, module,
 +                                 pCreateInfo->pStages[i].pName,
 +                                 pCreateInfo->pStages[i].pSpecializationInfo);
 +         break;
 +      case VK_SHADER_STAGE_GEOMETRY_BIT:
 +         anv_pipeline_compile_gs(pipeline, cache, pCreateInfo, module,
 +                                 pCreateInfo->pStages[i].pName,
 +                                 pCreateInfo->pStages[i].pSpecializationInfo);
 +         break;
 +      case VK_SHADER_STAGE_FRAGMENT_BIT:
 +         anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, extra, module,
 +                                 pCreateInfo->pStages[i].pName,
 +                                 pCreateInfo->pStages[i].pSpecializationInfo);
 +         break;
 +      default:
 +         anv_finishme("Unsupported shader stage");
 +      }
 +   }
 +
 +   if (!(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT)) {
 +      /* Vertex is only optional if disable_vs is set */
 +      assert(extra->disable_vs);
 +      memset(&pipeline->vs_prog_data, 0, sizeof(pipeline->vs_prog_data));
 +   }
 +
 +   gen7_compute_urb_partition(pipeline);
 +
 +   const VkPipelineVertexInputStateCreateInfo *vi_info =
 +      pCreateInfo->pVertexInputState;
 +
 +   uint64_t inputs_read;
 +   if (extra && extra->disable_vs) {
 +      /* If the VS is disabled, just assume the user knows what they're
 +       * doing and apply the layout blindly.  This can only come from
 +       * meta, so this *should* be safe.
 +       */
 +      inputs_read = ~0ull;
 +   } else {
 +      inputs_read = pipeline->vs_prog_data.inputs_read;
 +   }
 +
 +   pipeline->vb_used = 0;
 +   for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
 +      const VkVertexInputAttributeDescription *desc =
 +         &vi_info->pVertexAttributeDescriptions[i];
 +
 +      if (inputs_read & (1 << (VERT_ATTRIB_GENERIC0 + desc->location)))
 +         pipeline->vb_used |= 1 << desc->binding;
 +   }
 +
 +   for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
 +      const VkVertexInputBindingDescription *desc =
 +         &vi_info->pVertexBindingDescriptions[i];
 +
 +      pipeline->binding_stride[desc->binding] = desc->stride;
 +
 +      /* Step rate is programmed per vertex element (attribute), not
 +       * binding. Set up a map of which bindings step per instance, for
 +       * reference by vertex element setup. */
 +      switch (desc->inputRate) {
 +      default:
 +      case VK_VERTEX_INPUT_RATE_VERTEX:
 +         pipeline->instancing_enable[desc->binding] = false;
 +         break;
 +      case VK_VERTEX_INPUT_RATE_INSTANCE:
 +         pipeline->instancing_enable[desc->binding] = true;
 +         break;
 +      }
 +   }
 +
 +   const VkPipelineInputAssemblyStateCreateInfo *ia_info =
 +      pCreateInfo->pInputAssemblyState;
 +   pipeline->primitive_restart = ia_info->primitiveRestartEnable;
 +   pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
 +
 +   if (extra && extra->use_rectlist)
 +      pipeline->topology = _3DPRIM_RECTLIST;
 +
 +   while (anv_block_pool_size(&device->scratch_block_pool) <
 +          pipeline->total_scratch)
 +      anv_block_pool_alloc(&device->scratch_block_pool);
 +
 +   return VK_SUCCESS;
 +}
 +
 +VkResult
 +anv_graphics_pipeline_create(
 +   VkDevice _device,
 +   VkPipelineCache _cache,
 +   const VkGraphicsPipelineCreateInfo *pCreateInfo,
 +   const struct anv_graphics_pipeline_create_info *extra,
 +   const VkAllocationCallbacks *pAllocator,
 +   VkPipeline *pPipeline)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   ANV_FROM_HANDLE(anv_pipeline_cache, cache, _cache);
 +
 +   if (cache == NULL)
 +      cache = &device->default_pipeline_cache;
 +
 +   switch (device->info.gen) {
 +   case 7:
 +      if (device->info.is_haswell)
 +         return gen75_graphics_pipeline_create(_device, cache, pCreateInfo, extra, pAllocator, pPipeline);
 +      else
 +         return gen7_graphics_pipeline_create(_device, cache, pCreateInfo, extra, pAllocator, pPipeline);
 +   case 8:
 +      return gen8_graphics_pipeline_create(_device, cache, pCreateInfo, extra, pAllocator, pPipeline);
 +   case 9:
 +      return gen9_graphics_pipeline_create(_device, cache, pCreateInfo, extra, pAllocator, pPipeline);
 +   default:
 +      unreachable("unsupported gen\n");
 +   }
 +}
 +
 +VkResult anv_CreateGraphicsPipelines(
 +    VkDevice                                    _device,
 +    VkPipelineCache                             pipelineCache,
 +    uint32_t                                    count,
 +    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
 +    const VkAllocationCallbacks*                pAllocator,
 +    VkPipeline*                                 pPipelines)
 +{
 +   VkResult result = VK_SUCCESS;
 +
 +   unsigned i = 0;
 +   for (; i < count; i++) {
 +      result = anv_graphics_pipeline_create(_device,
 +                                            pipelineCache,
 +                                            &pCreateInfos[i],
 +                                            NULL, pAllocator, &pPipelines[i]);
 +      if (result != VK_SUCCESS) {
 +         for (unsigned j = 0; j < i; j++) {
 +            anv_DestroyPipeline(_device, pPipelines[j], pAllocator);
 +         }
 +
 +         return result;
 +      }
 +   }
 +
 +   return VK_SUCCESS;
 +}
 +
 +static VkResult anv_compute_pipeline_create(
 +    VkDevice                                    _device,
 +    VkPipelineCache                             _cache,
 +    const VkComputePipelineCreateInfo*          pCreateInfo,
 +    const VkAllocationCallbacks*                pAllocator,
 +    VkPipeline*                                 pPipeline)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   ANV_FROM_HANDLE(anv_pipeline_cache, cache, _cache);
 +
 +   if (cache == NULL)
 +      cache = &device->default_pipeline_cache;
 +
 +   switch (device->info.gen) {
 +   case 7:
 +      if (device->info.is_haswell)
 +         return gen75_compute_pipeline_create(_device, cache, pCreateInfo, pAllocator, pPipeline);
 +      else
 +         return gen7_compute_pipeline_create(_device, cache, pCreateInfo, pAllocator, pPipeline);
 +   case 8:
 +      return gen8_compute_pipeline_create(_device, cache, pCreateInfo, pAllocator, pPipeline);
 +   case 9:
 +      return gen9_compute_pipeline_create(_device, cache, pCreateInfo, pAllocator, pPipeline);
 +   default:
 +      unreachable("unsupported gen\n");
 +   }
 +}
 +
 +VkResult anv_CreateComputePipelines(
 +    VkDevice                                    _device,
 +    VkPipelineCache                             pipelineCache,
 +    uint32_t                                    count,
 +    const VkComputePipelineCreateInfo*          pCreateInfos,
 +    const VkAllocationCallbacks*                pAllocator,
 +    VkPipeline*                                 pPipelines)
 +{
 +   VkResult result = VK_SUCCESS;
 +
 +   unsigned i = 0;
 +   for (; i < count; i++) {
 +      result = anv_compute_pipeline_create(_device, pipelineCache,
 +                                           &pCreateInfos[i],
 +                                           pAllocator, &pPipelines[i]);
 +      if (result != VK_SUCCESS) {
 +         for (unsigned j = 0; j < i; j++) {
 +            anv_DestroyPipeline(_device, pPipelines[j], pAllocator);
 +         }
 +
 +         return result;
 +      }
 +   }
 +
 +   return VK_SUCCESS;
 +}
Simple merge
@@@ -414,14 -377,6 +377,14 @@@ brw_nir_lower_uniforms(nir_shader *nir
     }
  }
  
- static void
++void
 +brw_nir_lower_shared(nir_shader *nir)
 +{
 +   nir_assign_var_locations(&nir->shared, &nir->num_shared,
 +                            type_size_scalar_bytes);
 +   nir_lower_io(nir, nir_var_shared, type_size_scalar_bytes);
 +}
 +
  #define OPT(pass, ...) ({                                  \
     bool this_progress = false;                             \
     NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__);      \
@@@ -549,9 -483,11 +491,11 @@@ brw_postprocess_nir(nir_shader *nir
     bool progress; /* Written by OPT and OPT_V */
     (void)progress;
  
+    nir = nir_optimize(nir, is_scalar);
     if (devinfo->gen >= 6) {
        /* Try and fuse multiply-adds */
 -      OPT(brw_nir_opt_peephole_ffma);
 +//      OPT(brw_nir_opt_peephole_ffma);
     }
  
     OPT(nir_opt_algebraic_late);
@@@ -635,13 -570,6 +578,9 @@@ brw_create_nir(struct brw_context *brw
        OPT_V(nir_lower_atomics, shader_prog);
     }
  
-    if (nir->stage != MESA_SHADER_VERTEX &&
-        nir->stage != MESA_SHADER_TESS_CTRL &&
-        nir->stage != MESA_SHADER_TESS_EVAL &&
-        nir->stage != MESA_SHADER_FRAGMENT) {
-       nir = brw_nir_lower_io(nir, devinfo, is_scalar, false, NULL);
-    }
++   if (nir->stage == MESA_SHADER_COMPUTE)
++      OPT_V(brw_nir_lower_shared);
 +
     return nir;
  }
  
@@@ -82,11 -82,20 +82,21 @@@ nir_shader *brw_create_nir(struct brw_c
                             bool is_scalar);
  
  nir_shader *brw_preprocess_nir(nir_shader *nir, bool is_scalar);
- nir_shader *brw_nir_lower_io(nir_shader *nir,
-                             const struct brw_device_info *devinfo,
-                             bool is_scalar,
-                             bool use_legacy_snorm_formula,
-                             const uint8_t *vs_attrib_wa_flags);
++void brw_nir_lower_shared(nir_shader *nir);
+ void brw_nir_lower_vs_inputs(nir_shader *nir,
+                              const struct brw_device_info *devinfo,
+                              bool is_scalar,
+                              bool use_legacy_snorm_formula,
+                              const uint8_t *vs_attrib_wa_flags);
+ void brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
+                               const struct brw_vue_map *vue_map);
+ void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
+ void brw_nir_lower_fs_inputs(nir_shader *nir);
+ void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar);
+ void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue);
+ void brw_nir_lower_fs_outputs(nir_shader *nir);
  nir_shader *brw_postprocess_nir(nir_shader *nir,
                                  const struct brw_device_info *devinfo,
                                  bool is_scalar);
Simple merge